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Maverick Peppers edited this page Apr 26, 2018 · 17 revisions

1) OpenAL crash

SFML loads the AL device context most of the time. On the rare chance it crashes and no music or sound is played. This does not affect the rest of the game. The cause is unknown. (4/21/2018): Since writing this the project has been upgraded to newest SFML. Unsure if this has completely resolved the issue.

2) Chip Icons Don't Match

The chip icon spritesheet does not match with the chip card sprite sheet. On some rows there are bomb icons while in the cards there will be an image that doesn't fit. Whoever ripped the sprites did not put them in order. Someone will have to manually move the icons/cards to match eac hother or manually map the icon to the right card in the TextureResourceManager class.

3) Going from chip menu to battle -> charge component charges without holding down charge key. This is because PlayerControlledState reads only two keyboard events: PRESSED and RELEASED. When charging and entering the chip state. RELEASED is fired but the player is not active to be updated with this event. We loose this event and re-entering battle, the game thinks we have not released the charge keyboard key.

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