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For Audio Only .mp4
/ .mov
the generic audio wave gif is not extracted
#90
Comments
Do you mean when the generated media file for use with MarkersExtractor has no video track and only has an audio track? With 0.3.3:
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I may have found the issue. It's correctly using the placeholder animation but it may be trying to request frames that don't exist (ie: at a time corresponding to the original timeline and not offset to the placeholder video's start). |
Yes. Just Audio in the Primary Storyline. Without any video.
PNG thumbnails seem to work.
Only the pre-rendered GIFs are not extracted. |
Further debugging - seems like a thread related issue. The file is actually being written, but the operation never completes so the file remains a hidden temporary file.
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Interesting! |
Further narrowing down. Seems to be a regression in the way the image converter handles images that don't exist in a source video. (We don't actually store a hard-coded gif file of the audio wave in the executable. It's a small 40KB 1-second long .mov file that the executable is converting to a gif file at the respective input dimensions and settings.) |
I believe this was possible in our earlier much builds before your major refactor of codebase. Much like our marker Icons, we could store and hardcode the GIF within the code? |
There's no point, the above explains why our current implementation is preferable. Also, the generated gif file tends to be much smaller than the full-resolution 431KB gif file. |
This should be fixed for next release 0.3.4. Needs some testing to see if typical project conversions still work as expected. |
Just did a quick test with test-build. Seems to be working. Thank you! Will test further with other timelines. |
I just tested with a Test Build of Marker Data For some reason, it is not working. When building, I assume it is pulling the latest changes from this repo? |
No, it's taking the latest release. |
Noted! |
I just noticed that with audio only
.mp4
/.mov
files our generic audio wave.gif
is not extracted out. Only the .json and icons are extracted out.This was possible on our earliest build.
SH Script
Attached animated gif.
audio-wave.gif.zip
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