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Move the MakeLinear() and MakeRadial() methods to Shader.h (#104)
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Original file line number | Diff line number | Diff line change |
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///////////////////////////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Tencent is pleased to support the open source community by making libpag available. | ||
// | ||
// Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file | ||
// except in compliance with the License. You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// unless required by applicable law or agreed to in writing, software distributed under the | ||
// license is distributed on an "as is" basis, without warranties or conditions of any kind, | ||
// either express or implied. see the license for the specific language governing permissions | ||
// and limitations under the license. | ||
// | ||
///////////////////////////////////////////////////////////////////////////////////////////////// | ||
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#pragma once | ||
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#include "gpu/ShaderBase.h" | ||
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namespace pag { | ||
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class GradientShaderBase : public ShaderBase { | ||
public: | ||
GradientShaderBase(const std::vector<Color4f>& colors, const std::vector<float>& positions, | ||
const Matrix& pointsToUnit); | ||
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bool isOpaque() const override { | ||
return colorsAreOpaque; | ||
} | ||
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std::vector<Color4f> originalColors = {}; | ||
std::vector<float> originalPositions = {}; | ||
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protected: | ||
const Matrix pointsToUnit; | ||
bool colorsAreOpaque = false; | ||
}; | ||
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class LinearGradient : public GradientShaderBase { | ||
public: | ||
LinearGradient(const Point& startPoint, const Point& endPoint, const std::vector<Color4f>& colors, | ||
const std::vector<float>& positions); | ||
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std::unique_ptr<FragmentProcessor> asFragmentProcessor(const FPArgs& args) const override; | ||
}; | ||
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class RadialGradient : public GradientShaderBase { | ||
public: | ||
RadialGradient(const Point& center, float radius, const std::vector<Color4f>& colors, | ||
const std::vector<float>& positions); | ||
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std::unique_ptr<FragmentProcessor> asFragmentProcessor(const FPArgs& args) const override; | ||
}; | ||
} // namespace pag |
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