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Repurposed Structures is a mod about taking existing vanilla features and structures and creating new variants or modifications to them! Originally, some of the structures and features in this mod was actually made for my Ultra Amplified Dimension mod. But then I realized these features and structures would look great in the Overworld as well so I decided to take those structures and features and split them into their own mod and continue to add MORE biome variants of vanilla structures! And over time, some other people even help contribute more vanilla styled structures!;
Be sure to check the sidebar for more info such as how to configure this mod or what mod compatibility datapacks exist!
A Jungle Fortresses!
12 Dungeons variants
16 new Mineshaft types
4 new types of Monuments!
3 new kinds of Ancient Cities!
14 new variants of Villages
18 new Temples variants
4 new biome variants of Igloos
18 new Pillager Outposts
4 new types of Shipwrecks
8 new Mansion types
6 new Witch Huts types
5 new kinds of Ruins! (4 on land. 1 in Nether)
An End themed Ruined Portal
A Nether themed End City
An Overworld themed End City
A Nether Stronghold
An End Stronghold
An Underground Bastion in Overworld
7 new Desert Well variations were made for other biomes
Q: Can this mod work serverside and let vanilla clients connect?
- A: Yep! This mod does not add any new blocks or mobs so it can be ran entirely serverside and is safe for vanilla clients.
Q: How do I turn off RS structures in 1.18.2 or newer MC?
- A: 1.18.2 did a lot of changes and as a result, all of RS's structures are now in datapack form. Click here for more info and leads you to the config datapack that lets you turn off structures or changing spawnrates. Don't be afraid to ask me questions if you get stuck!
Q: Does this mod work with YUNG's Better Strongholds, YUNG's Better Mineshafts, and other Yungs mods mod?
- A: Yes all of Yung's mods will work with Repurposed Structures. Both mod's structures will continue to spawn. Note: RS’s structures will remain the same and will not be in the same style as yung’s structures unless you put on special datapacks. See the Pre-Datapack section for changing RS's strongholds, dungeons, and other structures to be in the style of Yung's structures! (Mineshafts does not have a datapack because Yung's Better Mineshafts already have biome variants)
Q: Does this mod conflict with ___ mod?
- A: Highly unlikely. My mod adds structures to biomes directly so any conflict would be extremely rare. Best way to know is to just try my mod with the other mod. If you find they do conflict somehow, PLEASE let me know so I can investigate and release a fix! :) In fact, some mods like Signpost may have direct compatibility with Repurposed Structures's structures!
Q: I heard this mod has banners in chests but none show up for me. Why?
- A: You'll have to use the latest version of Repurposed Structures and have the Luck status effect or attribute. Luck is not able to be obtained in vanilla so you'll have to use another mod or datapack. The banners are more like a cool Easter Egg collectable so check out what mods or datapacks can give you some Luck! Good luck and have fun collecting banners!
Q: The advancements are annoying! I want to turn them off!
- A: There are datapacks to turn off the advancements. Click here for the datapack to use to make all RS advancements disabled. You can delete the files of the structures you do want advancements for from that datapack.
Q: How can I change the language that this mod uses?
- A: You can use a Resourcepack to add new languages and help contribute! You can grab this datapack, delete the data folder from it, and use it as a resourcepack and add new languages you want!
Q: Can I use this mod in a modpack?
- A: Yep! You can use this mod in a modpack :)
Q: Can I modify the source code of this mod to make changes?
- A: You can but just make sure you respect my license which is LGPL. That means, if you plan on distributing a modified Repurposed Structures jar, you should open source it by making the modified source code visible and licensed under an open source license. But truthfully, if you want to make a change, ask me first or make a PR into my mod as I might actually add it to the base mod itself!
If you find an issue, glitch, or have a suggestion about my mod, let me know! But if you don't have a GitHub account to report in the Issue tab above, just comment what the problem is below and I'll try and get back to you ASAP! Or you can contact me on Discord at the link below :)
Discord Link to #telepathicgrunt-mods channel for my mods!