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mods_update(ExtendedAE): 更新至 v1.1.10 (#695)
* mods_update(ExtendedAE): 更新至 v1.1.10 * mods_fix(ExtendedAE): 套用審核者的建議 Co-authored-by: Miku <[email protected]> --------- Co-authored-by: Miku <[email protected]>
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...sions/Forge/main/expatternprovider/ae2guide/epp_intro/active_formation_plane.md
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--- | ||
navigation: | ||
parent: epp_intro/epp_intro-index.md | ||
title: ME 主動成形面板 | ||
icon: expatternprovider:active_formation_plane | ||
categories: | ||
- extended devices | ||
item_ids: | ||
- expatternprovider:active_formation_plane | ||
--- | ||
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# ME 主動成形面板 | ||
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<GameScene zoom="8" background="transparent"> | ||
<ImportStructure src="../structure/cable_active_formation_plane.snbt"></ImportStructure> | ||
</GameScene> | ||
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ME 主動成形面板是能夠主動放置方塊,或投擲物品的 <ItemLink id="ae2:formation_plane" />。 | ||
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你不需要為其設置子網路。它運作方式就像 <ItemLink id="ae2:export_bus" />, | ||
只不過它是用來放置方塊,而不是向容器輸出物品。 |
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MultiVersions/Forge/main/expatternprovider/ae2guide/epp_intro/caner.md
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--- | ||
navigation: | ||
parent: epp_intro/epp_intro-index.md | ||
title: ME 裝罐機 | ||
icon: expatternprovider:caner | ||
categories: | ||
- extended devices | ||
item_ids: | ||
- expatternprovider:caner | ||
--- | ||
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# ME 裝罐機 | ||
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<BlockImage id="expatternprovider:caner" scale="8"></BlockImage> | ||
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ME 裝罐機是一台能將事物「裝罐」的機器,包括流體、《通用機械》氣體、《植物魔法》魔力,甚至是能量! | ||
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第一個欄位用來放置欲裝填的事物,第二個欄位則用來放置欲使用的容器。 | ||
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這台機器運作時需要能量,每次運作時消耗 80 AE。 | ||
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![GUI](../pic/caner_gui.png) | ||
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預設情況下,這台機器只能裝填流體,你需要安裝對應的擴充模組,來使其能夠裝填其他事物。 | ||
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### 支援的擴充模組: | ||
- 應用通量 - Applied Flux | ||
- 應用能源|通用機械擴充 - Applied Mekanistics | ||
- 應用能源|植物魔法擴充 - Applied Botanics Addon | ||
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## 使用 ME 裝罐機自動合成 | ||
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這台機器只能從頂部或底部接收能量或連接至網路。 | ||
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<GameScene zoom="6" background="transparent"> | ||
<ImportStructure src="../structure/caner_example.snbt"></ImportStructure> | ||
</GameScene> | ||
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這是 ME 裝罐機的簡單設置。當 ME 裝罐機從 <ItemLink id="ae2:pattern_provider" /> 接收原材料時,將會自動向其發送裝填完的物品回網路。 | ||
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<GameScene zoom="6" background="transparent"> | ||
<ImportStructure src="../structure/caner_auto.snbt"></ImportStructure> | ||
</GameScene> | ||
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樣板必須只能編寫欲裝填的事物,以及用來裝填的容器。此處是一些範例: | ||
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將水裝桶: | ||
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![P1](../pic/fill_water.png) | ||
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為能量平板充能(需要安裝《Applied Flux》模組): | ||
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![P1](../pic/fill_energy.png) | ||
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## 排出事物 | ||
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ME 裝罐機在清空模式下,也可以從容器中排出事物。你需要在樣板中,將輸入與輸出顛倒過來。 |
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MultiVersions/Forge/main/expatternprovider/ae2guide/epp_intro/crystal_fixer.md
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--- | ||
navigation: | ||
parent: epp_intro/epp_intro-index.md | ||
title: ME 晶體修復器 | ||
icon: expatternprovider:crystal_fixer | ||
categories: | ||
- extended devices | ||
item_ids: | ||
- expatternprovider:crystal_fixer | ||
--- | ||
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# ME 晶體修復器 | ||
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<BlockImage id="expatternprovider:crystal_fixer" scale="8"></BlockImage> | ||
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ME 晶體修復器能用來修復衰變的賽特斯石英芽床,並將其提升一階版本。 | ||
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這台機器運作時,需要 <ItemLink id="ae2:charged_certus_quartz_crystal" /> 以及能量。手持 <ItemLink id="ae2:charged_certus_quartz_crystal" /> 對著機器點擊右鍵,來將其放入機器當中。 | ||
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然而,這台機器無法將微瑕的石英芽床,修復成無暇的版本。它所能修復至的最高等級是「微瑕」。 | ||
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<Row gap="20"> | ||
<GameScene zoom="4" background="transparent"> | ||
<ImportStructure src="../structure/crystal_fixer.snbt"></ImportStructure> | ||
</GameScene> | ||
</Row> |
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MultiVersions/Forge/main/expatternprovider/ae2guide/epp_intro/extended_io_port.md
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--- | ||
navigation: | ||
parent: epp_intro/epp_intro-index.md | ||
title: ME 擴充 IO 埠 | ||
icon: expatternprovider:ex_io_port | ||
categories: | ||
- extended devices | ||
item_ids: | ||
- expatternprovider:ex_io_port | ||
--- | ||
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# ME 擴充 IO 埠 | ||
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<Row gap="20"> | ||
<BlockImage id="expatternprovider:ex_io_port" p:powered="true" scale="8"></BlockImage> | ||
</Row> | ||
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ME 擴充 IO 埠的運作速度,是普通 <ItemLink id="ae2:io_port" /> 的 8 倍快。 | ||
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相比於普通版本,ME 擴充 IO 埠還擁有更多升級欄位。 |
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MultiVersions/Forge/main/expatternprovider/ae2guide/epp_intro/mod_export_bus.md
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--- | ||
navigation: | ||
parent: epp_intro/epp_intro-index.md | ||
title: ME 模組輸出匯流排 | ||
icon: expatternprovider:mod_export_bus | ||
categories: | ||
- extended devices | ||
item_ids: | ||
- expatternprovider:mod_export_bus | ||
--- | ||
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# ME 模組輸出匯流排 | ||
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<GameScene zoom="8" background="transparent"> | ||
<ImportStructure src="../structure/cable_mod_export_bus.snbt"></ImportStructure> | ||
</GameScene> | ||
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ME 模組輸出匯流排是能以模組名稱,或是模組 ID 篩選的 <ItemLink id="ae2:export_bus" />。 | ||
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如果你想同時篩選多個模組,請使用逗號「,」分隔多個模組 ID。 | ||
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![PIC](../pic/mod_bus_name2.png) |
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MultiVersions/Forge/main/expatternprovider/ae2guide/epp_intro/mod_storage_bus.md
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--- | ||
navigation: | ||
parent: epp_intro/epp_intro-index.md | ||
title: ME 模組儲存匯流排 | ||
icon: expatternprovider:mod_storage_bus | ||
categories: | ||
- extended devices | ||
item_ids: | ||
- expatternprovider:mod_storage_bus | ||
--- | ||
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# ME 模組儲存匯流排 | ||
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<GameScene zoom="8" background="transparent"> | ||
<ImportStructure src="../structure/cable_mod_storage_bus.snbt"></ImportStructure> | ||
</GameScene> | ||
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ME 模組儲存匯流排是能以模組名稱,或是模組 ID 篩選的 <ItemLink id="ae2:storage_bus" />。 | ||
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如果你想同時篩選多個模組,請使用逗號「,」分隔多個模組 ID。 | ||
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![PIC](../pic/mod_bus_name.png) | ||
|
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@@ -41,7 +41,7 @@ item_ids: | |
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## 取代模式 | ||
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將處理樣板的某些合成材料以及合成產物,替換成其他物品。 | ||
將樣板的某些合成材料以及合成產物,替換成其他物品。 | ||
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![PM3](../pic/pm4.png) | ||
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|
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...iVersions/Forge/main/expatternprovider/ae2guide/epp_intro/precise_export_bus.md
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--- | ||
navigation: | ||
parent: epp_intro/epp_intro-index.md | ||
title: ME 精確輸出匯流排 | ||
icon: expatternprovider:precise_export_bus | ||
categories: | ||
- extended devices | ||
item_ids: | ||
- expatternprovider:precise_export_bus | ||
--- | ||
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# ME 精確輸出匯流排 | ||
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<GameScene zoom="8" background="transparent"> | ||
<ImportStructure src="../structure/cable_precise_export_bus.snbt"></ImportStructure> | ||
</GameScene> | ||
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ME 精確輸出匯流排會按指定數量輸出物品/流體。只有在容器能完全接收所設數量的事物時,匯流排才會向其輸出。 | ||
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## 範例 | ||
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![GUI](../pic/pre_bus_gui1.png) | ||
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這張圖表示匯流排每次運作時,會輸出 3 個鵝卵石。當網路中的鵝卵石數量低於 3 時,匯流排將會停止輸出。 | ||
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![GUI](../pic/pre_bus_gui2.png) | ||
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當目標容器無法完全接收所設數量的物品時,匯流排也同樣會停止輸出。由於儲物箱現在只能再容納 2 個鵝卵石,因此輸出匯流排將會停止運作。 |
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...Versions/Forge/main/expatternprovider/ae2guide/epp_intro/precise_storage_bus.md
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--- | ||
navigation: | ||
parent: epp_intro/epp_intro-index.md | ||
title: ME 精確儲存匯流排 | ||
icon: expatternprovider:precise_storage_bus | ||
categories: | ||
- extended devices | ||
item_ids: | ||
- expatternprovider:precise_storage_bus | ||
--- | ||
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# ME 精確儲存匯流排 | ||
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<GameScene zoom="8" background="transparent"> | ||
<ImportStructure src="../structure/cable_precise_storage_bus.snbt"></ImportStructure> | ||
</GameScene> | ||
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ME 精確儲存匯流排是能以數量篩選的 <ItemLink id="ae2:storage_bus" />,它只會向容器存入物品,直至達到所設的數量限制。 | ||
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![GUI](../pic/pre_storage_bus.png) |
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MultiVersions/Forge/main/expatternprovider/ae2guide/epp_intro/tag_export_bus.md
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--- | ||
navigation: | ||
parent: epp_intro/epp_intro-index.md | ||
title: ME 標籤輸出匯流排 | ||
icon: expatternprovider:tag_export_bus | ||
categories: | ||
- extended devices | ||
item_ids: | ||
- expatternprovider:tag_export_bus | ||
--- | ||
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# ME 標籤輸出匯流排 | ||
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<GameScene zoom="8" background="transparent"> | ||
<ImportStructure src="../structure/cable_tag_export_bus.snbt"></ImportStructure> | ||
</GameScene> | ||
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ME 標籤輸出匯流排是能以物品,或流體標籤篩選的 <ItemLink id="ae2:export_bus" />。 | ||
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其篩選規則如同:<ItemLink id="expatternprovider:tag_storage_bus" />。 | ||
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MultiVersions/Forge/main/expatternprovider/ae2guide/epp_intro/tag_storage_bus.md
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--- | ||
navigation: | ||
parent: epp_intro/epp_intro-index.md | ||
title: ME 標籤儲存匯流排 | ||
icon: expatternprovider:tag_storage_bus | ||
categories: | ||
- extended devices | ||
item_ids: | ||
- expatternprovider:tag_storage_bus | ||
--- | ||
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# ME 標籤儲存匯流排 | ||
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<GameScene zoom="8" background="transparent"> | ||
<ImportStructure src="../structure/cable_tag_storage_bus.snbt"></ImportStructure> | ||
</GameScene> | ||
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ME 標籤儲存匯流排是能以物品,或流體標籤篩選的 <ItemLink id="ae2:storage_bus" />,且支援一些基礎的邏輯判斷。 | ||
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此處是一些範例: | ||
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- 只接受原礦 | ||
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forge:raw_materials/* | ||
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- 接受所有錠與寶石 | ||
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forge:ingots/* | forge:gems/* | ||
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...ersions/Forge/main/expatternprovider/ae2guide/epp_intro/threshold_export_bus.md
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--- | ||
navigation: | ||
parent: epp_intro/epp_intro-index.md | ||
title: ME 閥值輸出匯流排 | ||
icon: expatternprovider:threshold_export_bus | ||
categories: | ||
- extended devices | ||
item_ids: | ||
- expatternprovider:threshold_export_bus | ||
--- | ||
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# ME 閥值輸出匯流排 | ||
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<GameScene zoom="8" background="transparent"> | ||
<ImportStructure src="../structure/cable_threshold_export_bus.snbt"></ImportStructure> | ||
</GameScene> | ||
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ME 閥值輸出匯流排只會在 ME 網路中,儲存的某物品數量高於/低於所設閥值時運作。 | ||
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## 範例 | ||
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![GUI](../pic/thr_bus_gui1.png) | ||
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銅錠的閥值設為 128,因此當網路儲存的銅錠數量大於 128 時,匯流排才會輸出銅錠。 | ||
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![GUI](../pic/thr_bus_gui2.png) | ||
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閥值與前個例子相同,但模式設為「低於閥值時運作」。當網路儲存的銅錠數量低於 128 時,匯流排才會輸出銅錠。 | ||
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...ions/Forge/main/expatternprovider/ae2guide/epp_intro/threshold_level_emitter.md
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--- | ||
navigation: | ||
parent: epp_intro/epp_intro-index.md | ||
title: ME 閥值位準發射器 | ||
icon: expatternprovider:threshold_level_emitter | ||
categories: | ||
- extended devices | ||
item_ids: | ||
- expatternprovider:threshold_level_emitter | ||
--- | ||
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# ME 閥值位準發射器 | ||
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<GameScene zoom="8" background="transparent"> | ||
<ImportStructure src="../structure/cable_threshold_level_emitter.snbt"></ImportStructure> | ||
</GameScene> | ||
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其運作原理與 RS 閂鎖器類似。當網路中某物品的數量低於下限閾值時,它會停止輸出紅石訊號; | ||
當數量大於上限閾值時,它會開始輸出紅石訊號。 | ||
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舉個例子:假設下限閾值設為 100,上限閾值設為 150。 | ||
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起初網路中還沒有物品,所以發射器不會運作。 | ||
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當物品數量增加並超過 150 時,發射器將會開始發送紅石訊號。 | ||
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當數量減少並小於 150 時,發射器仍會繼續發送紅石訊號。 | ||
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最終,當數量減少到小於 100 時,發射器將會停止輸出紅石訊號。 |
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