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mods_feat(Custom Entity Models): 新增自訂實體模型
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{ | ||
"modmenu.descriptionTranslation.cem": "Allows for loading custom models into the game as defined by .jem and .jpm files in a resource pack.", | ||
"config.cem.use_optifine_folder": "Use \"assets/minecraft/optifine/cem\"?", | ||
"config.cem.use_optifine_folder.description": "This will load CEM models from\nassets/minecraft/optifine/cem,\nwhich is exactly what optifine does.\nReload resources (F3 + T) for\nthis to take effect!", | ||
"config.cem.use_new_model_creation_fix": "Use model creation fix?", | ||
"config.cem.use_new_model_creation_fix.description": "This prevents minecraft from\ndirectly moving your model parts\naround when animating. This breaks\na few models but fixes other ones.\nPlease use if possible.\nReload resources (F3 + T) for\nthis to take effect!", | ||
"config.cem.use_old_animations": "Use older animation implementation?", | ||
"config.cem.use_old_animations.description": "This restores animation behavior\nfrom CEM version <=0.6.2. You\nprobably want this off." | ||
} |
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{ | ||
"modmenu.descriptionTranslation.cem": "允許載入資源包中副檔名定義為 .jam 和 .jpm 的自訂模型到遊戲中。", | ||
"config.cem.use_optifine_folder": "使用路徑「assets/minecraft/optifine/cem」?", | ||
"config.cem.use_optifine_folder.description": "這將會載入來自「assets/minecraft/optifine/cem」中的自訂實體模型,\n就像是 Optfine 模組做的一樣。\n重新載入資源包(F3 + T)來讓這個生效!", | ||
"config.cem.use_new_model_creation_fix": "使用模型創建修復?", | ||
"config.cem.use_new_model_creation_fix.description": "這防止 Minecraft 當正在動畫時直接移動你的模型部分。\n這會破壞一些模型,但也同時修復了其他。\n請盡可能的使用。\n重新載入資源包(F3 + T)來讓這個生效!", | ||
"config.cem.use_old_animations": "使用舊版動畫實現?", | ||
"config.cem.use_old_animations.description": "這將會還原自訂實體模型版本前 0.6.2 版的動畫行為。\n你可能不會想要這個開啟。" | ||
} |