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Stop bundling luma.gl into @spatialdata/layers; cover labels colour-by in CI #108
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,22 @@ | ||
| --- | ||
| '@spatialdata/layers': patch | ||
| --- | ||
|
|
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| Stop bundling luma.gl into the published `@spatialdata/layers` artifact. | ||
|
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| The build externalized only the specifiers this package imports directly, so | ||
| `@luma.gl/core`, `/engine` and `/shadertools` (plus `@probe.gl/*`) were pulled in | ||
| transitively and shipped inside `dist/index.js` — 238 kB down to 92 kB now that they | ||
| are not. | ||
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||
| Size was the least of it. deck.gl, Viv and this package must share ONE luma runtime. | ||
| A consumer that also loads deck.gl got two `ShaderAssembler` classes, and | ||
| `ShaderAssembler.getDefaultShaderAssembler()` is a static — so "the default shader | ||
| assembler" meant different objects to deck and to Viv. Viv's `VivShaderAssembler` | ||
| builds itself by copying that default's modules and hook functions, so it could copy | ||
| from an assembler deck had never registered anything on, and every Viv-derived layer — | ||
| labels included — then failed to compile its vertex shader for want of deck's | ||
| `DECKGL_FILTER_*` hooks. | ||
|
|
||
| The externals are now whole families by regex rather than a list of today's imports, | ||
| matching what `@spatialdata/vis` has always done. |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,79 @@ | ||
| import { expect, test } from '@playwright/test'; | ||
| import { | ||
| CHANNEL_COLOR, | ||
| LABEL_1_COLOR, | ||
| LABEL_2_COLOR, | ||
| type LabelsColorBySamples, | ||
| } from './labelsColorByContract'; | ||
|
|
||
| /** | ||
| * SwiftShader is exact for this scenario (flat fills, no filtering, no AA at the | ||
| * sample points), but a byte of slack costs nothing and keeps the test from | ||
| * pinning a rounding path rather than the behaviour. | ||
| */ | ||
| const CHANNEL_TOLERANCE = 4; | ||
|
|
||
| function describeColor(color: readonly number[]): string { | ||
| return `rgba(${color.join(', ')})`; | ||
| } | ||
|
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| function expectColor(actual: readonly number[], expected: readonly number[], label: string) { | ||
| const maxDrift = Math.max( | ||
| ...expected.map((channel, index) => Math.abs(channel - (actual[index] ?? 0))) | ||
| ); | ||
| expect( | ||
| maxDrift, | ||
| `${label}: expected ${describeColor(expected)}, got ${describeColor(actual)}` | ||
| ).toBeLessThanOrEqual(CHANNEL_TOLERANCE); | ||
| } | ||
|
|
||
| test('labels feature colouring reaches the GPU in the built layers artifact', async ({ | ||
| page, | ||
| }, testInfo) => { | ||
| const consoleErrors: string[] = []; | ||
| const pageErrors: string[] = []; | ||
|
|
||
| page.on('console', (message) => { | ||
| if (message.type() === 'error') consoleErrors.push(message.text()); | ||
| }); | ||
| page.on('pageerror', (error) => pageErrors.push(error.message)); | ||
|
|
||
| await page.goto('/?scenario=labels-color-by', { waitUntil: 'networkidle' }); | ||
| await expect | ||
| .poll(() => page.evaluate(() => Boolean(document.createElement('canvas').getContext('webgl2')))) | ||
| .toBe(true); | ||
| await expect(page.getByTestId('labels-ready')).toBeAttached(); | ||
|
|
||
| // Wait for the synthetic raster to have loaded and drawn: until then the | ||
| // sampled pixels are the empty canvas, which would fail for the wrong reason. | ||
| await expect | ||
| .poll(() => page.evaluate(() => window.labelsColorBySamples?.label1[3] ?? 0), { | ||
| timeout: 15_000, | ||
| }) | ||
| .toBeGreaterThan(0); | ||
|
|
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| await page.screenshot({ path: testInfo.outputPath('labels-color-by.png') }); | ||
|
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| const runtime = await page.evaluate(() => ({ | ||
| samples: window.labelsColorBySamples as LabelsColorBySamples, | ||
| deckErrors: window.labelsColorByDeckErrors, | ||
| frames: window.labelsColorByRenderFrames, | ||
| })); | ||
|
|
||
| expect(runtime.deckErrors).toEqual([]); | ||
| expect(runtime.frames).toBeGreaterThan(0); | ||
|
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| // The regression this pins: both bands come back in the CHANNEL colour when the | ||
| // feature LUT does not reach the shader, which is indistinguishable from | ||
| // "colour-by does nothing" in the app. | ||
| expect( | ||
| describeColor(runtime.samples.label1), | ||
| 'label 1 drew in the channel colour — feature colouring did not reach the shader' | ||
| ).not.toBe(describeColor([...CHANNEL_COLOR, 255])); | ||
|
|
||
| expectColor(runtime.samples.label1, LABEL_1_COLOR, 'label 1'); | ||
| expectColor(runtime.samples.label2, LABEL_2_COLOR, 'label 2'); | ||
|
|
||
| expect(pageErrors).toEqual([]); | ||
| expect(consoleErrors).toEqual([]); | ||
| }); |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,20 @@ | ||
| /** | ||
| * The colours and readback shape shared by the labels colour-by scenario and its | ||
| * spec. | ||
| * | ||
| * Deliberately free of any `@spatialdata/*` import: Playwright loads the spec in | ||
| * Node, and the scenario module pulls in the browser-only built layers bundle, so | ||
| * a spec that imported the scenario directly would fail to collect at all. | ||
| */ | ||
|
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||
| export const LABEL_1_COLOR = [255, 0, 0, 255] as const; | ||
| export const LABEL_2_COLOR = [0, 128, 255, 255] as const; | ||
| /** Deliberately neither feature colour, so a fallback to it is unmistakable. */ | ||
| export const CHANNEL_COLOR = [255, 255, 255] as const; | ||
|
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| export type SampledPixel = [number, number, number, number]; | ||
|
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| export interface LabelsColorBySamples { | ||
| label1: SampledPixel; | ||
| label2: SampledPixel; | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,169 @@ | ||
| import { Deck, OrthographicView } from '@deck.gl/core'; | ||
| import { type LabelFeatureState, LabelsLayer } from '@spatialdata/layers'; | ||
| import { useEffect, useRef } from 'react'; | ||
| import { | ||
| CHANNEL_COLOR, | ||
| LABEL_1_COLOR, | ||
| LABEL_2_COLOR, | ||
| type LabelsColorBySamples, | ||
| type SampledPixel, | ||
| } from './labelsColorByContract'; | ||
|
|
||
| /** | ||
| * Labels feature colouring, read back off the GPU. | ||
| * | ||
| * The raster is synthetic rather than a fixture: what is under test is the path | ||
| * from `featureState` to the colour a fragment ends up with — the LUT build, its | ||
| * texture upload, the props reaching the bitmask sublayer, and the shader's | ||
| * `useFeatureColors` branch. A real store adds loading, tiling and coordinate | ||
| * transforms in front of all of that, none of which can fail in a way this | ||
| * scenario would attribute correctly. | ||
| * | ||
| * Everything is arranged so the expected pixel is EXACTLY the feature colour: | ||
| * full channel opacity, filled, and zero stroke width (which short-circuits the | ||
| * outline mask, whose colour is mixed toward white). A pixel that comes back as | ||
| * the channel colour instead means feature colouring did not reach the shader. | ||
| */ | ||
|
|
||
| const RASTER_SIZE = 64; | ||
| const CANVAS_SIZE = 512; | ||
|
|
||
| /** Left half is label 1, right half is label 2; label 0 (background) is never drawn. */ | ||
| function buildSyntheticLabels(): Uint32Array { | ||
| const data = new Uint32Array(RASTER_SIZE * RASTER_SIZE); | ||
| for (let y = 0; y < RASTER_SIZE; y += 1) { | ||
| for (let x = 0; x < RASTER_SIZE; x += 1) { | ||
| data[y * RASTER_SIZE + x] = x < RASTER_SIZE / 2 ? 1 : 2; | ||
| } | ||
| } | ||
| return data; | ||
| } | ||
|
|
||
| // Hoisted so their identity is stable across the forced re-renders below: the | ||
| // layer memoises its LUT by `featureState` identity, and a fresh object every | ||
| // frame would rebuild and re-upload the table instead of exercising the steady | ||
| // state this scenario is about. | ||
| const syntheticRaster = { | ||
| data: buildSyntheticLabels(), | ||
| width: RASTER_SIZE, | ||
| height: RASTER_SIZE, | ||
| }; | ||
|
|
||
| /** The single-scale labels path asks its loader for exactly this. */ | ||
| const syntheticLoader = { | ||
| getRaster: async () => syntheticRaster, | ||
| }; | ||
|
|
||
| const featureState: LabelFeatureState = { | ||
| fillColorByFeatureId: { | ||
| '1': [...LABEL_1_COLOR], | ||
| '2': [...LABEL_2_COLOR], | ||
| }, | ||
| }; | ||
|
|
||
| /** Band centres, far enough from the label boundary to be unambiguous interior. */ | ||
| const samplePoints = { | ||
| label1: [CANVAS_SIZE * 0.25, CANVAS_SIZE * 0.5], | ||
| label2: [CANVAS_SIZE * 0.75, CANVAS_SIZE * 0.5], | ||
| } as const; | ||
|
|
||
| declare global { | ||
| interface Window { | ||
| labelsColorByDeckErrors: string[]; | ||
| labelsColorByRenderFrames: number; | ||
| labelsColorBySamples: LabelsColorBySamples | null; | ||
| } | ||
| } | ||
|
|
||
| window.labelsColorByDeckErrors = []; | ||
| window.labelsColorByRenderFrames = 0; | ||
| window.labelsColorBySamples = null; | ||
|
|
||
| /** | ||
| * Sample the drawing buffer. | ||
| * | ||
| * Called from `onAfterRender`, which is the only point at which this is possible | ||
| * without `preserveDrawingBuffer`: the WebGL back buffer is still readable inside | ||
| * the frame that drew it, and is discarded once control returns to the browser. | ||
| */ | ||
| function sampleCanvas(canvas: HTMLCanvasElement): LabelsColorBySamples | null { | ||
| const readback = document.createElement('canvas'); | ||
| readback.width = canvas.width; | ||
| readback.height = canvas.height; | ||
| const context = readback.getContext('2d', { willReadFrequently: true }); | ||
| if (!context) return null; | ||
| context.drawImage(canvas, 0, 0); | ||
| const at = ([x, y]: readonly [number, number]): SampledPixel => { | ||
| const { data } = context.getImageData(Math.round(x), Math.round(y), 1, 1); | ||
| return [data[0], data[1], data[2], data[3]]; | ||
| }; | ||
| return { label1: at(samplePoints.label1), label2: at(samplePoints.label2) }; | ||
| } | ||
|
|
||
| function buildLayer() { | ||
| return new LabelsLayer({ | ||
| id: 'labels:synthetic', | ||
| loader: syntheticLoader, | ||
| selections: [{}], | ||
| visible: true, | ||
| opacity: 1, | ||
| channelColors: [[...CHANNEL_COLOR] as [number, number, number]], | ||
| channelsVisible: [true], | ||
| // Full fill opacity and no outline: the sampled pixel is then the feature | ||
| // colour itself rather than something blended with the channel colour. | ||
| channelOpacities: [1], | ||
| channelOutlineOpacities: [1], | ||
| channelsFilled: [true], | ||
| channelStrokeWidths: [0], | ||
| featureState, | ||
| }); | ||
| } | ||
|
|
||
| export function LabelsColorByConsumer() { | ||
| const container = useRef<HTMLDivElement>(null); | ||
|
|
||
| useEffect(() => { | ||
| if (!container.current) return; | ||
|
|
||
| const canvas = document.createElement('canvas'); | ||
| canvas.width = CANVAS_SIZE; | ||
| canvas.height = CANVAS_SIZE; | ||
| canvas.style.width = `${CANVAS_SIZE}px`; | ||
| canvas.style.height = `${CANVAS_SIZE}px`; | ||
| container.current.appendChild(canvas); | ||
|
|
||
| const deck = new Deck({ | ||
| canvas, | ||
| width: CANVAS_SIZE, | ||
| height: CANVAS_SIZE, | ||
| // Keep drawing-buffer pixels and CSS pixels one to one, so the sample | ||
| // coordinates above are the ones actually read. | ||
| useDevicePixels: false, | ||
| views: new OrthographicView({ id: 'labels' }), | ||
| // zoom 3 scales the 64-unit raster to the full 512px canvas. | ||
| initialViewState: { target: [RASTER_SIZE / 2, RASTER_SIZE / 2, 0], zoom: 3 }, | ||
| controller: false, | ||
| layers: [buildLayer()], | ||
| onAfterRender: () => { | ||
| window.labelsColorByRenderFrames += 1; | ||
| window.labelsColorBySamples = sampleCanvas(canvas); | ||
| }, | ||
| onError: (error) => { | ||
| window.labelsColorByDeckErrors.push(error.message); | ||
| console.error(`Labels colour-by deck error: ${error.message}`); | ||
| }, | ||
| }); | ||
|
|
||
| // The raster arrives asynchronously and deck only draws when it has a reason | ||
| // to. Nudging it keeps frames coming after the load settles, so the sample | ||
| // above is taken from a steady frame rather than whichever one happened last. | ||
| const interval = window.setInterval(() => deck.setProps({ layers: [buildLayer()] }), 100); | ||
|
|
||
| return () => { | ||
| window.clearInterval(interval); | ||
| deck.finalize(); | ||
| }; | ||
| }, []); | ||
|
|
||
| return <div ref={container} data-testid="labels-ready" />; | ||
| } | ||
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