Copyright 2024 Sungrae Kim Released under GPL 3.0 License
Custom Wave Distribution builder for PlanetOcean Unreal marketplace content
How To Use:
- Prepare c++ development environment with OpenCV & Cmake.
- Change the wave distribution settings in wave_inform structure.(See main function)
- Make 'build' folder in root directory.
- Change working directory to build folder.
- Build the cmake project.
- Run the build output file(binary).
- Import generated image file to Unreal Engine.
Unreal Marketplace link: https://www.unrealengine.com/marketplace/en-US/item/5fbf76ba7a8747249a616516869caa66