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add NonSteamLaunchers as a Decky Plugin #527
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@Tormak9970 @TrainDoctor i think im ready now, sorry for all the mistakes before. this one is ready, just tested on stable and is working. |
@SteamDeckHomebrew/decky-testers looking for users to evaluate this plugin. Thanks. |
@TrainDoctor hey train I have some big changes coming for this plugin in the next week or so, currently working on it as we speak. Just wanted to share. |
Do you think it's better to get those changes evaluated as a part of this PR or to get a known working version tested and out to users? |
@TrainDoctor have no idea. Currently this pr works though! Didn't know what you meant by telling other users to test. I thought maybe you were going to delete the pr lol my bad brother |
PRs never get deleted just closed, but understandable. Not to worry for you. |
@TrainDoctor hey train i had some weird conflicts but i believe i have fixed them... i was attempting to also update my pull request to the latest version with all the new changes but im not sure if my changes reflected that? if so i believe it is ready to go to testing! |
You were close but I pushed an update that should sort it now. |
@TrainDoctor 😓 the push to update the submodule didn't go through I guess, it's showing the same version. Now that you fixed it though, I'll do another submodule plugin update. |
Yeah so all you should need to do is update your main branch and the PR should pull that in automatically. I would recommend making a branch that's dedicated for updates to the Decky Store and pin your submodule to that so you can update your main branch independently and then merge changes into the store/store-submission branch (etc) whenever you make PRs like this. I don't know if this would be directly helpful to your situation though. |
@AAGaming00 ive added the script and removed the RCE |
@AAGaming00 another video has come.out hopefully this helps prove the plugin is working just came out a couple hours ago? https://youtu.be/0f7fw1WyW3Y |
@moraroy I understand your reasoning. We still require that someone conduct a proper test of the plugin include a proper testing report here in case if something goes wrong we can go back to that tester and look into what happened. @SteamDeckHomebrew/decky-testers please give this a test and verify basic functionality, thanks. |
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@moraroy script is not in "defaults" folder so it does not get copied into distributed plugin. Plop it in there and you should be golden for testing.
I'm using this daily now. |
@TrainDoctor gotcha, ok ill move it into defaults |
@TrainDoctor should be good now i think? as long as i didnt bork anything lol |
@AAGaming00 hey um i think the latest build in the testing store for some reason isn't building the new default folder with the script inside, so im going to try and push it again? |
…file issue fixed itchio scanner.py
NonSteamLaunchers
Installs the latest GE-Proton and Installs Non Steam Launchers under 1 Proton prefix folder or separately and adds them to your steam library. Installs... Battle.net, Epic Games, Ubisoft, GOG, Origin, The EA App, Amazon Games, itch.io , Legacy Games, The Humble Games Collection, IndieGala, Rockstar Games Launcher, Glyph and Minecraft. Now with SD Card Support. Now includes automatic game scanning for the the launchers.
Checklist:
Developer Checklist
Plugin Checklist
Plugin Backend Checklist
Testing