Progress bar library v2.1.2
A SA:MP UI library for rendering progress bars used to visualise all manner of data from health to a countdown timer.
Library originally written by Flávio Toribio: [email protected] Now maintained by Southclaw in version 2+ with new features.
MAX_PLAYER_BARS
: Defaults to the textdraw limit divided by 3.INVALID_PLAYER_BAR_VALUE
: Invalid return value for interface functions.INVALID_PLAYER_BAR_ID
: Invalid bar ID value.BAR_DIRECTION_RIGHT
: Bar direction left-to-right:[> ]
BAR_DIRECTION_LEFT
: Bar direction right-to-left:[ <]
BAR_DIRECTION_UP
: Bar direction bottom to top:[/\]
BAR_DIRECTION_DOWN
: Bar direction top to bottom:[\/]
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PlayerBar:CreatePlayerProgressBar(playerid, Float:x, Float:y, Float:width = 55.5, Float:height = 3.2, colour, Float:max = 100.0, direction = BAR_DIRECTION_RIGHT)
: Creates a progress bar for a player. -
DestroyPlayerProgressBar(playerid, PlayerBar:barid)
: Destroys a player's progress bar. -
ShowPlayerProgressBar(playerid, PlayerBar:barid)
: Shows a player's progress bar to them. -
HidePlayerProgressBar(playerid, PlayerBar:barid)
: Hides a player's progress bar from them. -
IsValidPlayerProgressBar(playerid, PlayerBar:barid)
: Returns true if the input bar ID is valid and exists. -
GetPlayerProgressBarPos(playerid, PlayerBar:barid, &Float:x, &Float:y)
: Returns the on-screen position of the specified progress bar. -
SetPlayerProgressBarPos(playerid, PlayerBar:barid, Float:x, Float:y)
: Updates the position for a progress bar and re-renders it. -
Float:GetPlayerProgressBarWidth(playerid, PlayerBar:barid)
: Returns the width of a progress bar. -
SetPlayerProgressBarWidth(playerid, PlayerBar:barid, Float:width)
: Updates the width of a progress bar and re-renders it. -
Float:GetPlayerProgressBarHeight(playerid, PlayerBar:barid)
: Returns the height of a progress bar. -
SetPlayerProgressBarHeight(playerid, PlayerBar:barid, Float:height)
: Updates the height of a progress bar and re-renders it. -
GetPlayerProgressBarColour(playerid, PlayerBar:barid)
: Returns the colour of a progress bar. -
SetPlayerProgressBarColour(playerid, PlayerBar:barid, colour)
: Sets the colour of a progress bar. -
Float:GetPlayerProgressBarMaxValue(playerid, PlayerBar:barid)
: Returns the maximum value of a progress bar. -
SetPlayerProgressBarMaxValue(playerid, PlayerBar:barid, Float:max)
: Sets the maximum value that a progress bar represents. -
Float:GetPlayerProgressBarValue(playerid, PlayerBar:barid)
: Returns the value a progress bar represents. -
SetPlayerProgressBarValue(playerid, PlayerBar:barid, Float:value)
: Sets the value a progress bar represents. -
GetPlayerProgressBarDirection(playerid, PlayerBar:barid)
: Returns the direction of a progress bar. -
SetPlayerProgressBarDirection(playerid, PlayerBar:barid, direction)
: Updates the direction for a progress bar and re-renders it.
_RenderBar(playerid, barid)
: Renders a valid bar on-screen using it's current properties. Called on creation and whenever position, width or height are updated.
OnGameModeInit / OnFilterScriptInit
: When y_iterate is used, initialises iterators.OnPlayerDisconnect
: To automatically destroy bars when a player disconnects.