A simple Game about marbles and gravity.
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The player has to clear a levels from all active Marbles by creating clusters of 3 or more marbles of the same "marble type" (ThreeInARow-Game ).
The player throws/releases marbles into the level. Afterwards gravity takes over and the marble plungs and rolls to its final destination. If three or more marbles of the same type collied or have colided in a short amount of time, these marbles are removed from the level.
While the "real" collision of the physics engine are hasty, collisions are made more persistent by measuring the time between collisions. This makes it possible allow the play ball to hit a single marble and afterwards (while moving fast) another marble or a cluster of two marbles.
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* Multi
**____* **___* **__*_* ***___* _______
The measured time is also used to comment on the style of the throws and can be used by the score unit to add multipliers.
There will be different ways to play MarbleGame.
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Normal
- The higher the score the better. Each level has a three score limits [min; normal; master].
- Score < min
Level not finished. - min < Score < normal
Level finished as Amateur - normal < Score < master
Level finished as Professional - master < Score
Level finished as Master
- Score < min
- The higher the score the better. Each level has a three score limits [min; normal; master].
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Time
- Create as much points in a given amount of time by clearing the level as fast as possible.
Each level has tree time limits [master; normal; max].- LevelTime < master
Level finished as Master - normal > LevelTime > master Level finished as Professional
- max > LevelTime > normal
Level finished as Amateur - Leveltime > max
Level not finished
- LevelTime < master
- Create as much points in a given amount of time by clearing the level as fast as possible.
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Relaxed
- Removing all marbles no matter how long it takes or how many points you create. All level limit (win/loos conditions) are turned off. The score and level time are recorded for statistical reason only :)
- Each dropped Marble costs 1 point
- creating a simple (3-Marble) cluster without any modifier will add 3 points.
--> dropping marbles and removing them without any finess will not increase the score. - The time it took to create the a "hit" will add a multiplyer to the score.
- Creating a