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Components
Components add functionality to lemongate, they provide both functions and classes.
The boolean class also supports the alias bool.
Operator | Return | Description |
---|---|---|
(string) Boolean | String | Casts a boolean to a string of either "true" or "false". |
(number) Boolean | Number | Casts a boolean to a number ( 1 for true and 0 for false). |
Function | Return | Description |
---|---|---|
self() | Entity | Returns the entity of the executing lemongate. |
gateName() | String | Returns the name of the executing lemongate. |
gateName(String) | Void | Sets the name of the executing lemongate. |
cpuTime() | Number | Returns the amount of cpu time used so far in the current execution in microseconds. |
cpuTime() | Number | Returns the amount of cpu time used so far in the current execution in microseconds. |
cpuAverage() | Number | Returns the amount of cpu time used on average in microseconds. |
tickQuota() | Number | Returns the size of the tick quota in microseconds. |
softQuota() | Number | Returns the size of the soft quota in microseconds. |
hardQuota() | Number | Returns the size of the hard quota in microseconds. |
owner() | Entity | Returns the owner of the executing lemongate. |
isDedicated() | Boolean | Returns true if game is o |
isSinglePlayer() | Boolean | Returns true if game is in single player. |
curTime() | Number | Returns the time since server start in seconds. |
airDensity() | Number | Returns the air density of the server. |
angSpeedLimit() | Number | Returns the angular speed limit of the server. |
gravity() | Number | Returns the gravity setting of the server. |
propGravity() | Vector | Returns the gravity of the server as a vector. |
hostName() | String | Returns the host name of the server. |
getPlayers() | Entity[] | Returns an array of every player on the server. |
maxPlayers() | Number | Returns the player limit of the current server. |
sysTime() | Number | Returns the current system time of the server. |
exit() | Void | Exits the currently executing thread. |
selfDestruct() | Void | Removes the LemonGate. |
include(Raw String, Raw Boolean) | Void | Includes the file, and will use current scope as root scope for include if boolean is false. |
The number class also supports the alias int.
Operator | Return | Description |
---|---|---|
(string) Number | String | Casts a number to a string. |
Function | Return | Description |
---|---|---|
pi() | Number | Returns pi (approximately 3.1415926535898). |
abs(Number) | Number | Returns the absolute value of a number. |
abs(Quaternion) | Number | Returns the magnitude (length) of a quaternion. |
acos(Number) | Number | Returns the inverse cosine of (number degrees). |
acosr(Number) | Number | Returns the inverse cosine of (number radians). |
asin(Number) | Number | Returns the inverse sine of (number degrees). |
asinr(Number) | Number | Returns the inverse sine (number radians). |
atan(Number, Number) | Number | Returns the inverse tangent of (number degrees). |
atan(Number) | Number | Returns the inverse tangent of (number degrees). |
atanr(Number, Number) | Number | Returns the inverse tangent (number radians). |
atanr(Number) | Number | Returns the inverse tangent (number radians). |
cbrt(Number) | Number | Returns the cube root of (number). |
ceil(Number, Number) | Number | Rounds (number 1) up to (number 2)'s decimal precision. |
ceil(Number) | Number | Rounds (number) up to nearest integer. |
cos(Number) | Number | Returns the cosine of (number degrees). |
cosh(Number) | Number | Returns the hyperbolic cosine of (number degrees). |
coshr(Number) | Number | Returns the hyperbolic cosine of (number radians). |
cosr(Number) | Number | Returns the cosine of (number radians). |
cot(Number) | Number | Returns the cotangent of (number degrees). |
coth(Number) | Number | Returns the hyperbolic cotangent of (number degrees). |
cothr(Number) | Number | Returns the hyperbolic cotangent of (number radians). |
cotr(Number) | Number | Returns the cotangent of (number radians). |
csc(Number) | Number | Returns the cosecant of (number degrees). |
csch(Number) | Number | Returns the hyperbolic cosecant of (number degrees). |
cschr(Number) | Number | Returns the hyperbolic cosecant of (number radians). |
cscr(Number) | Number | Returns the cosecant of (number radians). |
clamp(Number, Number, Number) | Number | Clamps (number value) between (number min) and (number max). |
exp(Number) | Number | Returns the constant e (2.71828) to the power of (number). |
floor(Number) | Number | Rounds (number) down to nearest integer. |
inrange(Number, Number, Number) | Number | Returns true if (number value) is between (number min) and (number max). |
int(Number) | Number | Returns the number to the left of the decimal (integer component). |
ln(Number) | Number | Returns the logarithm of (number) to base e. |
log(Number, Number) | Number | Returns the logarithm of (number1 value) to (number2 base). |
log10(Number) | Number | Returns the logarithm of (number) to base 10. |
log2(Number) | Number | Returns the logarithm of (number) to base 2. |
max(Number, Number[,]) | Number | Returns the number with the highest value. |
min(Number, Number[,]) | Number | Returns the number with the lowest value. |
random() | Number | Returns a random floating point number between 0 and 1. |
random(Number, Number) | Number | Returns a random floating-point number between the specified interval. |
random(Number) | Number | Returns a random floating point number between 0 and (number max). |
round(Number, Number) | Number | Round a number to (number)'s decimal precision. |
round(Number) | Number | Round a number to the nearest integer. |
sec(Number) | Number | Returns the secant of (number degrees). |
sech(Number) | Number | Returns the hyperbolic secant of (number degrees). |
sechr(Number) | Number | Returns the secant of (number radians. |
secr(Number) | Number | Returns the hyperbolic secant of (number radians). |
sign(Number) | Number | Returns the sign of (number). |
sin(Number) | Number | Returns the sine of (number degrees). |
sinh(Number) | Number | Returns the hyperbolic sine of (number degrees). |
sinhr(Number) | Number | Returns the hyperbolic sine of (number radians). |
sinr(Number) | Number | Returns the sine of (number radians). |
sqrt(Number) | Number | Returns the square root of (number). |
tan(Number) | Number | Returns the tangent of (number degrees). |
tanh(Number) | Number | Returns the hyperbolic tangent of (number degrees). |
tanhr(Number) | Number | Returns the tangent of (number radians). |
tanr(Number) | Number | Returns the hyperbolic tangent of (number radians). |
toDeg(Number) | Number | Converts (number radians) to degrees. |
toRad(Number) | Number | Converts (number degrees) to radians. |
root(Number, Number) | Number | Returns the root of (number base) and (number power). |
frac(Number) | Number | Returns the number to the right of the decimal (fractional component). |
elevation(Vector, Angle, Vector) | Number | Return the elevation between a vector facing an angle and a target vector. |
bearing(Vector, Angle, Vector) | Number | Return the bearing between a vector facing an angle and a target vector. |
Operator | Return | Description |
---|---|---|
(number) String | Number | Casts a string to a number. |
#String | Number | Returns the length of a string. |
String[Number] | String | Returns Nth letter of string. |
Function | Return | Description |
---|---|---|
String:findPattern(String, Number) | Number | Returns the 1st occurrence of the string S starting at N and going to the end of the string using REGEX functions, returns 0 if not found. |
String:findPattern(String) | Number | Returns the 1st occurrence of the string S using REGEX functions, returns 0 if not found. |
String:format(...) | String | Formats a string (same as string.format in lua). |
String:left(Number) | String | Returns the next N characters starting with the leftmost character. |
String:length() | Number | Returns the length of a string |
String:lower() | String | Returns a lower-cased (string). |
String:matchFirst(String, Number) | String | Returns a string match to (string) starting at the leftmost character starting at location (number). |
String:matchFirst(String) | String | Returns a string match to (string) starting at the leftmost character. |
String:matchPattern(String, Number) | String[] | Matches a string and returns an array of the sub-captures starting at (number). |
String:matchPattern(String) | String[] | Matches a string and returns an array of the sub-captures. |
String:repeat(Number) | String | Returns a string of (string) repeated (number) times. |
String:replace(String, String) | String | Finds and replaces every occurrence of the first argument with the second argument. |
String:replacePattern(String, String) | String | Finds and replaces every occurrence of the first argument using REGEX with the second argument. |
String:right(Number) | String | Returns (number) amount of characters starting with the rightmost character. |
String:sub(Number, Number) | String | Returns a substring starting at location (number1 start) and ending at (number2 end). |
String:sub(Number) | String | Returns a substring starting at location (number) |
String:trim() | String | Remove spaces from the beginning and end of a string. |
String:trim(String) | String | |
String:trimLeft(String) | String | |
String:trimRight(String) | String | |
String:upper() | String | Returns an uppercased string. |
String:explode(String) | String[] | Explodes a string into an array, each entry separated by (string). |
String:find(String, Number) | Number | Returns he location of first instance of (string) in a string, starting at location (number). |
String:find(String) | Number | Returns the location of first instance of (string) in a string. |
String:index(Number) | String | Returns the Nth character of a string as a string. |
toByte(String) | Number | Returns the ASCII code of first character in a string. |
toChar(Number) | String | Returns a one-character string from its ASCII code, where 32 = argument 1 = 255. An empty string is returned for numbers outside that range. |
print(...) | Void | Prints the contents of ( ... ) to chat separated with a space. |
Operator | Return | Description |
---|---|---|
(string) Vector | String | Casts a vector to a human readable string. |
(angle) Vector | Angle | Casts a vector to an angle. |
#Vector | Number | Returns the lengh of a vector. |
Function | Return | Description |
---|---|---|
vec() | Vector | Creates a 3 dimensional vector. |
vec(Number, Number, Number) | Vector | Creates a 3 dimensional vector. |
vec(Number) | Vector | Creates a 3 dimensional vector. |
vec(Quaternion) | Vector | Creates a vector from a quaternion. |
Vector:length() | Number | Returns the length of a vector. |
Vector:length2() | Number | Returns the squared length of a vector. |
Vector:normalized() | Vector | Returns a normalized vector. |
Vector:rotate(Angle) | Vector | Rotate a vector by an angle). |
round(Vector, Number) | Vector | Round vector XYZ components to (number)'s decimal precision. |
round(Vector) | Vector | Round vector XYZ components to nearest integer. |
Vector:abs() | Vector | Returns the absolute value of a vector. |
Vector:setX(Number) | Vector | Sets the X of a vector. |
Vector:setY(Number) | Vector | Sets the Y of a vector. |
Vector:setZ(Number) | Vector | Sets the Z of a vector |
shiftL(Vector) | Vector | Shift vector XYZ components to the left. |
Vector:toAngle() | Angle | Convert a vector to an angle. |
Vector:toAngle(Vector) | Angle | Convert 2 vectors to an angle. |
Vector:x() | Number | Returns the X component of a vector. |
Vector:y() | Number | Returns the Y component of a vector. |
Vector:z() | Number | Returns the Z component of a vector. |
Vector:cross(Vector) | Vector | Return the cross product (a vector perpendicular to both vectors). |
Vector:distance(Vector) | Number | Return the distance between two vectors. |
Vector:distance2(Vector) | Number | Returns the squared distance between two vectors. |
Vector:dot(Vector) | Number | Returns the dot product (the sum of the product of the corresponding vector components). |
shiftR(Vector) | Vector | Shift vector XYZ components to the right. |
toLocalPos(Vector, Angle, Vector, Angle) | Vector | Converts a local vector to a world vector. |
toWorldPos(Vector, Angle, Vector, Angle) | Vector | Converts a local vector to a world vector. |
ceil(Vector, Number) | Vector | Rounds the components of (vector XYZ) up to (number)'s decimal precision. |
ceil(Vector) | Vector | Rounds the components of (vector XYZ) up to nearest integer. |
clamp(Vector, Vector, Vector) | Vector | Clamps (vector value) between (vector min) and (vector max). |
inrange(Vector, Vector, Vector) | Boolean | Returns true if (vector value) is between (vector min) and (vector max). |
mix(Vector, Vector, Number) | Vector | Returns a linear interpolation between two vectors. |
floor(Vector) | Vector | Rounds components of (vector XYZ) down to nearest integer. |
Operator | Return | Description |
---|---|---|
(string) Vector2 | String | Casts a vector2 to a human readable string. |
#Vector2 | Number | Returns the lengh of a vector2. |
Function | Return | Description |
---|---|---|
clamp(Vector2, Vector2, Vector2) | Vector2 | Clamps (vector2 value) between (vector2 min) and (vector2 max). |
Vector2:cross(Vector) | Vector2 | Return the cross product (a vector perpendicular to both vectors). |
Vector2:distance(Vector) | Number | Return the distance between two vectors. |
Vector2:dot(Vector) | Number | Returns the dot product (the sum of the product of the corresponding vector components). |
inrange(Vector2, Vector2, Vector2) | Boolean | Returns true if (vector2 value) is between (vector2 min) and (vector2 max). |
Vector2:length() | Number | Returns the length of a vector. |
mix(Vector2, Vector2, Number) | Vector2 | Returns a linear interpolation between two vectors. |
Vector2:normalized() | Vector2 | Returns a normalized vector. |
Vector2:setX(Number) | Vector2 | Sets the X of a vector. |
Vector2:setY(Number) | Vector2 | Sets the Y of a vector. |
Vector2:x() | Number | Returns the X component of a vector. |
Vector2:y() | Number | Returns the Y component of a vector. |
vec2(Number, Number) | Vector2 | Creates a 2 dimensional vector. |
Operator | Return | Description |
---|---|---|
(string) Angle | String | Casts an angle to a human readable string. |
(vector) Angle | Angle | Casts an angle to a vector. |
Function | Return | Description |
---|---|---|
ang() | Angle | Creates an angle. |
ang(Number, Number, Number) | Angle | Creates an angle PYR. |
ang(Number) | Angle | Creates an angle. |
angnorm(Angle) | Angle | Wraps the components of an angle between -180 and 180. |
ceil(Angle, Number) | Angle | Rounds the components of (angle PYR) up to (number)'s decimal precision. |
ceil(Angle) | Angle | Rounds the components of (angle PYR) up to the nearest integer. |
clamp(Angle, Angle, Angle) | Angle | Clamps (angle value) between (angle min) and (angle max). |
floor(Angle) | Angle | Rounds components of (angle PYR) down to nearest integer. |
Angle:forward() | Vector | Returns the forward vector of an angle. |
Angle:right() | Vector | Returns the right vector of an angle. |
Angle:up() | Vector | Returns the up vector of an angle. |
inrange(Angle, Angle, Angle) | Boolean | Returns true if (angle value) is between (angle min) and (angle max). |
mix(Angle, Angle, Number) | Angle | Returns a linear interpolation between two angles. |
Angle:p() | Number | Returns the pitch component of an angle (depricated use getPitch). |
Angle:r() | Number | Returns the roll component of an angle (depricated use getRoll). |
Angle:y() | Number | Returns the yaw component of an angle (depricated use getYaw). |
Angle:getPitch() | Number | Returns the pitch component of an angle. |
Angle:getYaw() | Number | Returns the yaw component of an angle. |
Angle:getRoll() | Number | Returns the roll component of an angle. |
Angle:setPitch(Number) | Angle | Sets the pitch component of an angle. |
Angle:setYaw(Number) | Angle | Sets the yaw component of an angle. |
Angle:setRoll(Number) | Angle | Sets the roll component of an angle. |
Angle:changePitch(Number) | Void | Changes the pitch on the angle with out returning a new angle. |
Angle:changeRoll(Number) | Void | Changes the roll on the angle with out returning a new angle. |
Angle:changeYaw(Number) | Void | Changes the yaw on the angle with out returning a new angle. |
Angle:rotateAroundAxis(Vector, Number) | Angle | Rotates an angle around (vector axis) by (number degrees). |
round(Angle, Number) | Angle | Round angle PYR components to (number)'s decimal precision. |
round(Angle) | Angle | Rounds angle PYR components to the nearest integer. |
shiftL(Angle) | Angle | Shift angle PYR components to the left. |
shiftR(Angle) | Angle | Shift angle PYR components to the right. |
toLocalAng(Vector, Angle, Vector, Angle) | Angle | Converts a local angle to a world angle. |
toWorldAng(Vector, Angle, Vector, Angle) | Angle | Converts a local angle to a world angle. |
Operator | Return | Description |
---|
Function | Return | Description |
---|---|---|
color(Number, Number, Number, Number) | Color | Creates a color RGBA. |
color(Number, Number, Number) | Color | Creates a color RGB. |
Color:alpha() | Number | Returns the alpha value of a color. |
Color:red() | Number | Returns the red value of a color. |
Color:green() | Number | Returns the green value of a color. |
Color:blue() | Number | Returns the blue value of a color. |
Color:setAlpha(Number) | Color | Sets the alpha value of a color. |
Color:setRed(Number) | Color | Sets the red value of a color. |
Color:setGreen(Number) | Color | Sets the green value of a color. |
Color:setBlue(Number) | Color | Sets the blue value of a color. |
Color:hsv2rgb() | Color | Converts a color from HSV to RGB space. |
hsv2rgb(Number, Number, Number) | Color | Converts a color from HSV to RGB space. |
Color:rgb2digi() | Number | |
Color:rgb2hsv() | Color | Converts a color from RGB to HSV space. |
rgb2digi(Number, Number, Number) | Number | |
rgb2hsv(Number, Number, Number) | Color | Converts a color from RGB to HSV space. |
Color:toString() | String | Converts a color to a string. |
Operator | Return | Description |
---|
Function | Return | Description |
---|---|---|
quat() | Quaternion | Returns an empty quaternion. |
quat(Angle) | Quaternion | Converts (angle) to a quaternion. |
quat(Entity) | Quaternion | Converts the angles of (entity) to a quaternion. |
quat(Number, Number, Number, Number) | Quaternion | Creates a quaternion nR nI nJ nK. |
quat(Number) | Quaternion | Creates a quaternion with an R component of (number). |
quat(Vector, Vector) | Quaternion | Creates a quaternion using (vector forward) and (vector up). |
quat(Vector) | Quaternion | Converts (vector) to a quaternion. |
abs(Quaternion) | Number | Returns the magnitude (length) of a quaternion. |
conj(Quaternion) | Quaternion | Returns the conjugate of a quaternion. |
exp(Quaternion) | Quaternion | |
inv(Quaternion) | Quaternion | Returns the inverse of a quaternion. |
log(Quaternion) | Quaternion | Returns the logarithm of a quaternion to base e. |
Quaternion:forward() | Vector | Returns the forward vector of a quaternion. |
Quaternion:right() | Vector | Returns the right vector of a quaternion. |
Quaternion:up() | Vector | Returns the up vector of a quaternion. |
Quaternion:i() | Number | Returns the I component of the quaternion. |
Quaternion:j() | Number | Returns the J component of a quaternion. |
Quaternion:k() | Number | Returns the K component of a quaternion. |
Quaternion:real() | Number | Returns the R component of a quaternion. |
qMod(Quaternion) | Quaternion | Returns the modulus of a quaternion. |
qRotation(Vector, Number) | Quaternion | Returns a quaternion from a vector, number controls the angle. |
qRotation(Vector) | Quaternion | Returns a quaternion from a vector, vector components control axis and angle. |
qi() | Quaternion | Returns a quaternion with an I component of 1. |
qi(Number) | Quaternion | Returns a quaternion with an I component of (number). |
qj() | Quaternion | Returns a quaternion with an J component of 1. |
qj(Number) | Quaternion | Returns a quaternion with an J component of (number). |
qk() | Quaternion | Returns a quaternion with an K component of 1. |
qk(Number) | Quaternion | Returns a quaternion with an K component of (number). |
rotationAngle(Quaternion) | Number | |
rotationAxis(Quaternion) | Vector | |
rotationVector(Quaternion) | Vector | Returns the rotation vector of a quaternion. |
slerp(Quaternion, Quaternion, Number) | Quaternion | Interpolates between two quaternions by a ratio of the given number. |
Quaternion:toAngle() | Angle | Converts a quaternion to an angle. |
vec(Quaternion) | Vector | Creates a vector from a quaternion. |
Operator | Return | Description |
---|
Function | Return | Description |
---|---|---|
Entity:aabbMax() | Vector | Return the axis-aligned maximum bounding box of an entity. |
Entity:aabbMin() | Vector | Return the axis-aligned minimum bounding box of an entity. |
Entity:aimEntity() | Entity | Returns the aim entity of an entity (entity must be a player). |
Entity:aimNormal() | Vector | Returns the aim hit normal of an entity (entity must be a player). |
Entity:aimPos() | Vector | Returns the aim position of an entity (entity must be a player). |
Entity:ang() | Angle | Returns the angles PYR of an entity. |
Entity:angVel() | Angle | Returns the angular velocity of an entity. |
Entity:angVelVector() | Vector | Returns the angular velocity in vector form of an entity. |
Entity:applyAngForce(Angle) | Void | Applies an angular force to an entity. |
Entity:applyForce(Vector) | Void | Applies a vector force to entity. |
Entity:applyOffsetForce(Vector, Vector) | Void | Applies an offset vector force to an entity. |
Entity:applyTorque(Vector) | Void | Applies a vector torque force to an entity. |
Entity:armor() | Number | Returns the armor of an entity (entity must be a player). |
Entity:attachmentAng(Number) | Angle | Returns the attachment angle N of E. |
Entity:attachmentAng(String) | Vector | Returns the attachment angle S of E. |
Entity:attachmentPos(Number) | Vector | Returns the attachment vector N of E. |
Entity:attachmentPos(String) | Vector | Returns the attachment vector S of E. |
Entity:bearing(Vector) | Number | Returns the bearing between an entity and a target vector. |
Entity:boxCenter() | Vector | Returns the center position of an entity's bounding box. |
Entity:boxMax() | Vector | Returns the highest corner of an entity's bounding box. |
Entity:boxMin() | Vector | Returns the lowest corner of an entity's bounding box. |
Entity:boxSize() | Vector | Returns the size of an entity's bounding box. |
Entity:class() | String | Returns the class of an entity. |
Entity:driver() | Entity | Returns the driver of an entity (must be a vehicle). |
Entity:elevation(Vector) | Number | Returns the elevation between an entity and a target vector. |
entity(Number) | Entity | Returns the entity associated with (number id). |
Entity:eye() | Vector | Returns the direction entity's eyes are facing (entity must be a player). |
Entity:eyeAngles() | Angle | Returns the angles of an entity's eyes (entity must be a player). |
Entity:eyeTrace() | Trace | Returns a trace table using the entity's eye direction (entity must be a player). |
Entity:flashLight() | Boolean | Returns true if the player has their flashlight toggled. |
Entity:forward() | Vector | Returns the forward vector of an entity. |
Entity:getColor() | Color | Returns the color RGBA of an entity. |
Entity:getConstraints() | Entity[] | Returns an array of an entity's constraints. |
Entity:getEquipped() | Entity | Returns the entity of the currently equipped weapon of the player. |
Entity:getMaterial() | String | Returns the material of an entity. |
Entity:getParent() | Entity | Returns the parent entity of an entity. |
Entity:getSkin() | Number | Returns the current skin number of an entity. |
Entity:getSkinCount() | Number | Returns the amount of skins an entity has. |
Entity:hasConstraints() | Number | Returns the number of constraints entity has. |
Entity:heading(Vector) | Angle | Returns the heading between an entity and a target vector. |
Entity:health() | Number | Returns the current health of an entity. |
Entity:id() | Number | Returns the entity index of E. |
Entity:inNoclip() | Boolean | Returns true if the entity is no-clipped. |
Entity:inertia() | Vector | Returns the inertia of an entity as a vector. |
Entity:inertiaA() | Angle | Returns the inertia of an entity as an angle. |
Entity:isAdmin() | Boolean | Returns true if the entity is an admin (entity must be a player). |
Entity:isConstrained() | Boolean | Returns true if entity has any constraints. |
Entity:isFrozen() | Boolean | Returns true if the entity is frozen. |
Entity:isNPC() | Boolean | Returns true if entity is an NPC. |
Entity:isOnFire() | Boolean | Returns true if entity is on fire. |
Entity:isOnGround() | Boolean | Returns true if entity is on the ground (entity must be a player). |
Entity:isPlayer() | Boolean | Returns true if entity is a player. |
Entity:isPlayerHolding() | Boolean | Returns true if entity is being held by a player. |
Entity:isSuperAdmin() | Boolean | Returns true if entity is a super admin (entity must be a player). |
Entity:isUnderWater() | Boolean | Returns true if entity is under water. |
Entity:isValid() | Boolean | Returns true if entity is a valid entity. |
Entity:isVehicle() | Boolean | Returns true if entity is a vehicle. |
Entity:isWeapon() | Boolean | Returns true if entity is a weapon. |
Entity:isWeldedTo() | Entity | Returns the entity (entity) is welded to. |
Entity:isWorld() | Boolean | Returns true if entity is the world. |
Entity:keyBack() | Boolean | Returns true if player E is pressing IN_BACK. |
Entity:keyDuck() | Boolean | Returns true if player E is pressing IN_DUCK. |
Entity:keyForward() | Boolean | Returns true if player E is pressing IN_FORWARD. |
Entity:keyJump() | Boolean | Returns true if player E is pressing IN_JUMP. |
Entity:keyLeft() | Boolean | Returns true if player E is pressing IN_MOVELEFT. |
Entity:keyLeftTurn() | Boolean | Returns true if player E is pressing IN_LEFT. |
Entity:keyRight() | Boolean | Returns true if player E is pressing IN_MOVERIGHT. |
Entity:keyRightTurn() | Boolean | Returns true if player E is pressing IN_RIGHT. |
Entity:keySprint() | Boolean | Returns true if player E is pressing IN_SPEED. |
Entity:keyUse() | Boolean | Returns true if player E is pressing IN_USE. |
Entity:keyWalk() | Boolean | Returns true if player E is pressing IN_WALK. |
Entity:keyZoom() | Boolean | Returns true if player E is pressing IN_ZOOM. |
Entity:leftClick() | Boolean | Returns true if entity clicked the left mouse button (entity must be a player). |
Entity:rightClick() | Boolean | Returns true if entity clicked the right mouse button (entity must be a player). |
Entity:lookupAttachment(String) | Number | |
Entity:mass() | Number | Returns the mass of an entity. |
Entity:massCenter() | Vector | Returns the mass center of an entity as a local vector. |
Entity:massCenterWorld() | Vector | Returns the mass center of an entity as a world vector. |
Entity:model() | String | Returns the model path of an entity. |
Entity:name() | String | Returns the name of an entity. |
Entity:owner() | Entity | Returns the owner of an entity. |
Entity:passenger() | Entity | Returns the passenger of an entity (entity must be a vehicle). |
Entity:ping() | Number | Returns the ping of an entity (entity must be a player). |
Entity:playerID() | Number | Returns a players ID. |
Entity:pos() | Vector | Returns the global position of an entity. |
Entity:radius() | Number | Returns the radius of an entity. |
Entity:removeTrail() | Void | Removes the trail of the entity. |
Entity:requestKeys(Boolean) | Boolean | Request key events for players E, requires 'lemon_share_keys 1'. |
Entity:right() | Vector | Returns the right vector of an entity. |
Entity:up() | Vector | Returns the up vector of an entity. |
Entity:setColor(Color) | Void | Sets the color of an entity. |
Entity:setMass(Number) | Void | Sets the mass of an entity. |
Entity:setMaterial(String) | Void | Sets the material of an entity. |
Entity:setSkin(Number) | Void | Sets the skin of an entity. |
Entity:shootPos() | Vector | Returns the shoot position of an entity (entity must be a player). |
Entity:steamID() | String | Returns the steamID of an entity (entity must be a player). |
Entity:timeConnected() | Number | Returns the time (in seconds) that has passed since entity connected to the server (entity must be a player). |
Entity:toLocal(Angle) | Angle | Converts an angle to a local angle. |
Entity:toLocal(Vector) | Vector | Converts a vector to a local vector. |
Entity:toWorld(Angle) | Angle | Converts an angle to a world angle. |
Entity:toWorld(Vector) | Vector | Converts a vector to a world vector. |
Entity:toLocalAxis(Vector) | Vector | Converts a world axis to an axis local to the entity. |
Entity:toWorldAxis(Vector) | Vector | Converts a local axis to a world axis. |
Entity:vehicle() | Entity | Returns the vehicle entity is riding in (entity must be a player). |
Entity:vel() | Vector | Returns the velocity of an entity. |
Entity:velL() | Vector | Returns the local velocity of an entity. |
voidEntity() | Entity | Returns a null entity. |
Entity:volume() | Number | Returns the volume of the entity. |
Entity:setTrail(Number, Number, Number, String, Color) | Void | |
Entity:setTrail(Number, Number, Number, String, Color, Number, Boolean) | Void | |
world() | Entity | Returns the world entity. |
playerByName(String, Boolean) | Entity | Finds a player by part name, will use an exact match when B is true. |
Function | Return | Description |
---|---|---|
findByClass(String, Vector) | Entity[] | Find entities with class type (string) and returns them in an array sorted by distance to V. |
findByClass(String) | Entity[] | Find entities with class type (string) and returns them in an array. |
findByModel(String, String) | Entity[] | Find entities with model (string) with a class filter and returns them in an array. |
findByModel(String) | Entity[] | Find entities with model (string) and returns them in an array. |
findInBox(String, Vector, Vector) | Entity[] | Find entities within box (vector min, vector max) with a class filter and returns them in a table. |
findInBox(Vector, Vector) | Entity[] | Find entities within box (vector min, vector max) and returns them in an array. |
findInCone(String, Vector, Vector, Number, Angle) | Entity[] | Find entities in cone starting from (vector pos) in direction (vector dir) with length (number len) and width (number deg) and returns them in an array. |
findInCone(Vector, Vector, Number, Angle) | Entity[] | Find entities of (string class) in cone starting from (vector pos) in direction (vector dir) with length (number len) and width (number deg) and returns them in an array. |
findInSphere(String, Vector, Number) | Entity[] | Find entities of (string class) within sphere at (vector pos) with radius (number radius) and returns them in an array. |
findInSphere(Vector, Number) | Entity[] | Find entities within sphere at (vector pos) with radius (number radius) and returns them in an array. |
The physics object is a bone of any ragdoll (e.g Head, arms, legs, etc), every physical entity has a physics object that can be used at a lower cpu time to handle physics changes and applyforce.
Operator | Return | Description |
---|---|---|
(physics) Entity | Physics | Casts an entity to its physics object. |
Function | Return | Description |
---|---|---|
Entity:getPhysics() | Physics | Returns the physics object of an entity. |
Entity:getPhysicsCount() | Number | Returns the number of physics objects of an entity. |
Entity:getPhysicsIndex(Number) | Physics | Returns a specific physics object, indicated by the number argument. |
Physics:aabbMax() | Vector | Return the axis-aligned maximum bounding box of a physics object. |
Physics:aabbMin() | Vector | Return the axis-aligned minimum bounding box of a physics object. |
Physics:ang() | Angle | Returns the angles PYR of a physics object. |
Physics:angVel() | Angle | Returns the angular velocity of a physics object. |
Physics:angVelVector() | Vector | Returns the angular velocity in vector form of a physics object. |
Physics:applyAngForce(Angle) | Void | Applies an angular force to a physics object. |
Physics:applyForce(Vector) | Void | Applies a vector force to a physics object. |
Physics:applyOffsetForce(Vector, Vector) | Void | Applies an offset vector force to a physics object. |
Physics:applyTorque(Vector) | Void | Applies a vector torque force to a physics object. |
Physics:bearing(Vector) | Number | Returns the bearing between a physics object and a target vector. |
Physics:elevation(Vector) | Number | Returns the elevation between a physics object and a target vector. |
Physics:forward() | Vector | Returns the forward vector of a physics object. |
Physics:right() | Vector | Returns the right vector of a physics object. |
Physics:up() | Vector | Returns the up vector of a physics object. |
Physics:heading(Vector) | Angle | Returns the heading between a physics object and a target vector. |
Physics:inertia() | Vector | Returns the inertia of a physics object as a vector |
Physics:isFrozen() | Boolean | Returns true if the physics object is frozen. |
Physics:mass() | Number | Returns the mass of a physics object. |
Physics:massCenter() | Vector | Returns the mass center of a physics object. |
Physics:massCenterL() | Vector | Returns the mass center of a physics object as a local vector. |
Physics:massCenterWorld() | Vector | Returns the mass center of a physics object as a world vector. |
Physics:pos() | Vector | Returns the global position of an entity. |
Physics:setMass(Number) | Void | Sets the mass of a physics object. |
Physics:toLocal(Vector) | Vector | Converts a vector to a local vector. |
Physics:toWorld(Vector) | Vector | Converts a vector to a world vector |
Physics:vel() | Vector | Returns the velocity of a physics object. |
Holograms are 3d projected objects. These objects can't be interacted with like most props. The hologram object extends the Entity object, but Holograms do not have physics.
Cvar | Default | Description |
---|---|---|
lemon_holograms_max | 250 | Maximum holograms per player over all LemonGates. |
lemon_holograms_rate | 50 | Maximum holograms a player can create per second. |
lemon_holograms_clips | 5 | Maximum visual clips per hologram. |
lemon_holograms_Size | 50 | Maximum scale of a hologram. |
lemon_holograms_model_any | 1 | Set to 0 to limit holograms to wiremod hologram models only. |
Operator | Return | Description |
---|---|---|
(hologram) Entity | Hologram | Casts an Entity back to a hologram (will throw exception if entity is not a hologram). |
(entity) Hologram | Entity | Casts a hologram to its entity. |
Note: If a function is not listed here it is because the function is documented under the entity component.
Function | Return | Description |
---|---|---|
canMakeHologram() | Boolean | Returns true if a hologram can be created. |
hologram() | Hologram | Creates a hologram. |
hologram(Number) | Hologram | Returns the hologram with the id set to N. |
hologram(String, Vector, Angle) | Hologram | Creates a hologram with (string model) at (vector position) with (angle rotation). |
hologram(String, Vector) | Hologram | Creates a hologram with (string model) at (vector position). |
hologram(String) | Hologram | Creates a hologram with (string model). |
asGameModel(String) | String | Converts a hologram model into a game model. |
hologramAnyModel() | Number | Returns 1 if holograms are allowed to use any model. |
hologramClipLimit() | Number | Returns the current clip limit per hologram. |
hologramLimit() | Number | Returns the current hologram limit. |
hologramMaxScale() | Number | Returns the current maximum hologram scale. |
hologramSpawnRate() | Number | Returns the burst rate for creating holograms. |
Hologram:setPos(Vector) | Void | Sets the position of a hologram. |
Hologram:setAng(Angle) | Void | Sets the angle of a hologram. |
Hologram:setModel(String) | Void | Sets the model of a hologram. |
Hologram:setID(Number) | Void | Sets the id of a hologram for use with hologram(N), the ID is specific to the LemonGate. |
Hologram:getID() | Number | Returns the current ID of hologram H. |
Hologram:setScale(Vector) | Void | Sets the scale of a hologram. |
Hologram:setScaleUnits(Vector) | Void | Sets the scale of a hologram in units. |
Hologram:getScale() | Vector | Returns the scale of a hologram. |
Hologram:getScaleUnits() | Vector | Returns the scale of a hologram in units. |
Hologram:getSkin() | Number | Returns the current skin number of hologram. |
Hologram:getSkinCount() | Number | Returns the amount of skins a hologram has. |
Hologram:setSkin(Number) | Void | Sets the skin of a hologram. |
Hologram:animation(String) | Number | Gets lookup number of an animation. |
Hologram:setAnimation(Number, Number, Number) | Void | Sets the animation of a hologram. |
Hologram:setAnimation(String, Number, Number) | Void | Sets the animation of a hologram. |
Hologram:setAnimationRate(Number) | Void | Sets the animation rate of a hologram. |
Hologram:getAnimation() | Number | Returns the current animation of a hologram. |
Hologram:getAnimationName() | String | Returns the name of the current animation of a hologram. |
Hologram:animationLength() | Number | Gets the lengh of the animation running on H. |
Hologram:setPose(String, Number) | Void | Sets the pose of a hologram. |
Hologram:getPose(String) | Number | Gets the pose of a hologram. |
Hologram:boneCount() | Number | Returns the amount of bones of a hologram. |
Hologram:getBoneAng(Number) | Vector | Gets the angle of bone N on hologram. |
Hologram:getBonePos(Number) | Vector | Gets the position of bone N on hologram. |
Hologram:getBoneScale(Number) | Vector | Gets the scale of bone N on hologram. |
Hologram:jiggleBone(Number, Boolean) | Void | Makes the bone N on the hologram jiggle about when B is true. |
Hologram:setBoneAngle(Number, Angle) | Void | Sets the angle of bone N on the hologram. |
Hologram:setBonePos(Number, Vector) | Void | Sets the position of bone N on the hologram. |
Hologram:setBoneScale(Number, Vector) | Void | Sets the scale of bone N on the hologram. |
Hologram:shading(Boolean) | Void | Enables or disables shading of a hologram. |
Hologram:hasShading() | Boolean | Returns true if a hologram has shading enabled. |
Hologram:visible(Boolean) | Void | Enables or disables visibility of a hologram. |
Hologram:isVisible() | Boolean | Returns true of the hologram is visible. |
Hologram:stopMove() | Void | Stops the moment animation of a hologram. |
Hologram:moveTo(Vector, Number) | Void | Animates the hologram to move to V, N is speed. |
Hologram:stopRotate() | Void | Stops the rotation animation of a hologram. |
Hologram:rotateTo(Angle, Number) | Void | Animates a hologram to move to rotation A, N is speed. |
Hologram:stopScale() | Void | Stops the rescale animation of a hologram. |
Hologram:scaleTo(Vector, Number) | Void | Animates a hologram to rescale to size V, N is speed. |
Hologram:scaleToUnits(Vector, Number) | Void | Animates a hologram to rescale to size V in units, N is speed. |
Hologram:getParent() | Entity | Returns the parent entity of a hologram. |
Hologram:getParentHolo() | Hologram | Returns the parent hologram of a hologram. |
Hologram:unParent() | Void | Unparents H from its parent. |
Hologram:parent(Entity) | Void | Sets the parent entity of a hologram. |
Hologram:parent(Hologram) | Void | Sets the parent hologram of a hologram. |
Hologram:parent(Physics) | Void | Sets the parent physics object of a hologram. |
Hologram:enableClip(Number, Boolean) | Void | Enables clip (number) on the hologram if (boolean) is true. |
Hologram:pushClip(Number, Vector, Vector) | Void | Clip a hologram, (number clip index) at (vector position) across (vector axis). |
Hologram:setClipNormal(Number, Vector) | Void | Set the normal of clip N on hologram. |
Hologram:setClipOrigin(Number, Vector) | Void | Set the origin of clip N on hologram. |
Hologram:getMaterial() | String | Returns the material of a hologram. |
Hologram:getColor() | Color | Returns the color RGBA of hologram. |
Hologram:remove() | Void | Removes the hologram. |
Hologram:setBodygroup(Number, Number) | Void | Sets the bodygroup of a hologram (number groupID) (number subID). |
Hologram:setColor(Color) | Void | Sets the color of a hologram. |
Hologram:setMaterial(String) | Void | Sets the material of a hologram. |
Hologram:blockPlayer(Entity) | Void | Blocks a player from seeing the hologram. |
Hologram:unblockPlayer(Entity) | Void | unblocks a player from seeing the hologram, allow them to see it again. |
Hologram:isBlocked(Entity) | Boolean | Returns true is a player is blocked from seeing the hologram. |
The following clientside commands have been added, to help deal with abusive hologram use.
Command | Default |
---|---|
lemon_hologram block {player/all} | Prevents the specific players holograms from being visible on the client. |
lemon_hologram unblock {player/all} | Allows the specific players holograms to be visible on the client. |
lemon_hologram label {player/all} | Displays the name of the owner on all holograms owned by the player. |
lemon_hologram unlabel {player/all} | Disables the above. |
Function | Return | Description |
---|---|---|
Entity:team() | Number | Returns the team of player E. |
teamColor(Number) | Color | Returns the color of team N. |
teamDeaths(Number) | Number | Gets the deaths of team N. |
teamFrags(Number) | Number | Gets the frags of team N. |
teamName(Number) | String | Gets the name of team N. |
teamScore(Number) | Number | Gets the score of team N. |
teams() | Table | Returns a table of teams for this server. |
Expression Advanced adds timers that execute functions given to them.
Function | Return | Description |
---|---|---|
time(String) | Number | Returns the current time is unit S. |
timerAdjust(String, Function) | Void | Changes the function being used by a timer. |
timerAdjust(String, Number, Number) | Void | Modify an existing timer with (string name), (number time), (number repetitions). |
timerAutoRemove(String, Boolean) | Void | Sets a timer to remove itself once it has expired. |
timerCreate(String, Number, Number, Function) | Void | Create a timer with (string name), (number time), (number repetitions), (function to execute). |
timerCreate(String, Number, Number, Function, Boolean) | Void | Create a timer with (string name), (number time), (number repetitions), (function to execute), (boolean remove once expired). |
timerCreate(String, Number, Number, Function, Boolean, ...) | Void | Create a timer with (string name), (number time), (number repetitions), (function to execute), (boolean remove once expired), (vararg passed to function). |
timerPause(String) | Number | Pause a timer. |
timerRemove(String) | Void | Remove a timer. |
timerRepetitions(String) | Number | Gets the current repetitions of a timer. |
timerStart(String) | Number | Start a timer. |
timerStatus(String) | Number | Gets the status of a timer as a number. |
timerStop(String) | Number | Stop a timer. |
timerUnpause(String) | Number | Unpause a timer. |
The communication component adds a buffer object, base types can be written and read to / from buffers in order. They are mainly used by events to store and send data between dupe files and gates.
Function | Return | Description |
---|---|---|
buffer() | Buffer | Creates a new buffer object. |
Buffer:readAngle() | Angle | Reads an angle from a buffer. |
Buffer:readBool() | Boolean | Reads a boolean of a buffer. |
Buffer:readEntity() | Entity | Reads an entity from a buffer. |
Buffer:readNumber() | Number | Reads a number from a buffer. |
Buffer:readPos() | Number | Returns the current read position of the buffer. |
Buffer:readString() | String | Reads a string from the buffer. |
Buffer:readVector() | Vector | Reads a vector of a buffer. |
Buffer:send(String, Entity) | Void | Sends a buffer to E (using the receiveBuffer event) using S as message name. |
Buffer:skip() | Void | Skip the next object on buffer. |
Buffer:type() | String | Returns the type of next object on a buffer. |
Buffer:type(Number) | String | Returns the type of object on buffer at inded. |
Buffer:writeAngle(Angle) | Void | Writes an angle onto a buffer. |
Buffer:writeBool(Boolean) | Void | Writes a boolean onto a buffer. |
Buffer:writeEntity(Entity) | Void | Writes an entity onto a buffer. |
Buffer:writeNumber(Number) | Void | Writes a number onto a buffer. |
Buffer:writePos() | Number | Returns the current Write position on the buffer. |
Buffer:writeString(String) | Void | Writes a string onto a buffer. |
Buffer:writeVector(Vector) | Void | Writes a vector onto a buffer. |
A coroutine is a function capable of being yielded (paused) mid execution to be resumed later from the exact same position in code.
Function | Return | Description |
---|---|---|
coroutine(Function) | Coroutine | Creates a new coroutine using a function. |
getCoroutine() | Coroutine | Returns the current coroutine or throws exception. |
Coroutine:resume(...) | Boolean | Resumes / starts a coroutine, with a vararg to pass to the function. |
Coroutine:resume() | Boolean | Resumes / starts a coroutine. |
sleep(Number) | Void | Pauses the current coroutine for N seconds. |
Coroutine:status() | String | Returns the status of a coroutine. |
wait(String) | Void | Pauses the current coroutine until event S is called. |
yield() | Void | Yields the current coroutine to be resumed later. |
Function | Return | Description |
---|---|---|
Sound:duration() | Number | Returns the duration of a sound. |
Sound:duration(Number) | Void | Sets the duration of a sound. |
Sound:entity() | Entity | Returns the attachment entity of a sound. |
Sound:fade(Number) | Void | Fades out the sound, (number) is the duration of fade. |
Sound:fade(Number, Number) | Void | Fades out the sound after (number 1) seconds, (number 2) is the duration of fade. |
Sound:isPlaying() | Boolean | Returns true if the sound is currently playing. |
Sound:level() | Number | Returns the level of a sound in decibels. |
Sound:level(Number) | Void | Sets the level of a sound in decibels. |
Sound:path() | String | Returns the path of a sound. |
Sound:pitch() | Number | Returns the pitch of a sound. |
Sound:pitch(Number) | Void | Sets the pitch of a sound. |
Sound:play() | Void | Starts playing a sound. |
Sound:play(Number) | Void | Starts playing a sound, for (number) duration. |
Sound:restart() | Void | Stops and then starts a sound. |
sound(Entity, String, Number) | Sound | Creates a sound object attached to an entity, where (string) is sound path and (number) is duration. |
sound(Entity, String) | Sound | Creates a sound object attached to an entity, where (string) is sound path. |
sound(Hologram, String, Number) | Sound | |
sound(Hologram, String) | Sound | |
sound(String, Number) | Sound | Creates a sound object, where (string) is sound path and (number) is duration. |
sound(String) | Sound | Creates a sound object, where (string) is sound path. |
sounds() | Table | Returns at table of all the sound objects owned the gate. |
Sound:stop() | Void | Stops a sound. |
Sound:volume() | Number | Returns the volume of a sound. |
Sound:volume(Number) | Void | Sets the volume of a sound. |
Cvar | Default | Description |
---|---|---|
lemon_file_delay | 5 | Unknown. |
lemon_file_transfer_max | 5 | Maximum file operations per player. |
lemon_file_max_size | 300 | Maximum file size. |
Constant | Type |
---|---|
FILE_UNKNOWN | Number |
FILE_OK | Number |
FILE_TIMEOUT | Number |
FILE_404 | Number |
FILE_TRANSFER_ERROR | Number |
Function | Return | Description |
---|---|---|
fileAppend(String, String) | Void | TODO |
fileAppend(String, String, Function) | Void | TODO |
fileList(String, Function) | Void | TODO |
fileList(String, Function, Function) | Void | TODO |
fileLoad(String, Function) | Void | TODO |
fileLoad(String, Function, Function) | Void | TODO |
fileWrite(String, String) | Void | TODO |
fileWrite(String, String, Function) | Void | TODO |
LemonGate has support for the Kinect Motion Sensor. Note A player must have the client cvar "lemon_kinect_allow" set to 1 for there sensor to be accessed, this can be changed in the settings menu of the editor.
Function | Return | Description |
---|---|---|
Entity:hasKinect() | Boolean | Returns true if player (E) has a kinect. |
Entity:kinectActive() | Boolean | Returns true if player's (E) kinect is active. |
Entity:kinectHead() | Vector | Gets a position from the players motion sensor. |
Entity:kinectHip() | Vector | Gets a position from the players motion sensor. |
Entity:kinectLeftAnkle() | Vector | Gets a position from the players motion sensor. |
Entity:kinectLeftElbow() | Vector | Gets a position from the players motion sensor. |
Entity:kinectLeftFoot() | Vector | Gets a position from the players motion sensor. |
Entity:kinectLeftHand() | Vector | Gets a position from the players motion sensor. |
Entity:kinectLeftHip() | Vector | Gets a position from the players motion sensor. |
Entity:kinectLeftKnee() | Vector | Gets a position from the players motion sensor. |
Entity:kinectLeftShoulder() | Vector | Gets a position from the players motion sensor. |
Entity:kinectLeftWrist() | Vector | Gets a position from the players motion sensor. |
Entity:kinectRightAnkle() | Vector | Gets a position from the players motion sensor. |
Entity:kinectRightElbow() | Vector | Gets a position from the players motion sensor. |
Entity:kinectRightFoot() | Vector | Gets a position from the players motion sensor. |
Entity:kinectRightHand() | Vector | Gets a position from the players motion sensor. |
Entity:kinectRightHip() | Vector | Gets a position from the players motion sensor. |
Entity:kinectRightKnee() | Vector | Gets a position from the players motion sensor. |
Entity:kinectRightShoulder() | Vector | Gets a position from the players motion sensor. |
Entity:kinectRightWrist() | Vector | Gets a position from the players motion sensor. |
Entity:kinectShoulder() | Vector | Gets a position from the players motion sensor. |
Entity:kinectSpine() | Vector | Gets a position from the players motion sensor. |
Entity:startKinect() | Void | Activates a players motion sensor. |
This component allows or the owner of a LemonGate to execute console commands on itself. Note A player must have the client cvar "lemon_console_allow" set to 1, this can be changed in the settings menu of the editor.
Function | Return | Description |
---|---|---|
concmd(String, String) | Boolean | Executes a concomand on the owner of the LemonGate. |
concmd(String) | Boolean | Executes a concomand on the owner of the LemonGate. |
Function | Return | Description |
---|---|---|
httpPostRequest(String, Table, Function, Function) | Void | Makes a HTTP POST request to S with POST parameters T and calls F1 with Body[String] on success and F2 with no parameters on failure. |
httpRequest(String, Function, Function) | Void | Makes a HTTP GET request to S and calls F1 with Body[String] on success and F2 with no parameters on failure. |
Operator | Return | Description |
---|---|---|
(wirelink) Entity | Entity | Casts a wirelink to an entity. |
(entity) Wirelink | Wirelink | Casts an entity to its wirelink form, and creates a wirelink if it doesn't exist. |
WireLink[Number] | Number | Writes a number to a highspeed device. |
WireLink[String,] | <type> | Returns the output of String on the wirelinks entity. |
WireLink[String,] = <type> | Sets the input of String on the wirelinks entity. |
Function | Return | Description |
---|---|---|
Wirelink:hasInput(String) | Boolean | Returns true if the linked component has an input of the specified name. |
Wirelink:hasOutput(String) | Boolean | Returns true if the linked component has an output of the specified name. |
Wirelink:inputType(String) | String | Returns the wiretype of an input on the linked component. |
Wirelink:outputType(String) | String | Returns the wiretype of an output on the linked component. |
Wirelink:isHiSpeed() | Boolean | Returns true if the wirelinked object supports the HiSpeed interface. See wiremod wiki for more information. |
Wirelink:readArray(Number, Number) | Table | Reads a table from a high speed wirelink. |
Wirelink:readCell(Number) | Number | Reads from high speed memory on the linked component. |
Wirelink:readString(Number) | String | Reads a string from a high speed wirelink. |
Wirelink:writeCell(Number, Number) | Boolean | Writes to high speed memory on the linked component. |
Wirelink:writeString(Number, String) | Number | Writes a string to highspeed wirelink. |
Wirelink:writeString(String, Number, Number) | Void | A helper function for using the Wired Console Screen. (Text, X, Y). |
Wirelink:writeString(String, Number, Number, Color) | Void | A helper function for using the Wired Console Screen. (Text, X, Y, Text Col) |
Wirelink:writeString(String, Number, Number, Color, Color) | Void | A helper function for using the Wired Console Screen. (Text, X, Y, Text Col, BG Color) |
Wirelink:writeString(String, Number, Number, Color, Color, Boolean) | Void | A helper function for using the Wired Console Screen. (Text, X, Y, Text Col, BG Color, Flash) |
Wirelink:writeString(String, Number, Number, Color, Number) | Void | A helper function for using the Wired Console Screen. |
Wirelink:writeString(String, Number, Number, Color, Number, Boolean) | Void | A helper function for using the Wired Console Screen. |
Wirelink:writeString(String, Number, Number, Number) | Void | A helper function for using the Wired Console Screen. |
Wirelink:writeString(String, Number, Number, Number, Color) | Void | A helper function for using the Wired Console Screen. |
Wirelink:writeString(String, Number, Number, Number, Color, Boolean) | Void | A helper function for using the Wired Console Screen. |
Wirelink:writeString(String, Number, Number, Number, Number) | Void | A helper function for using the Wired Console Screen. |
Wirelink:writeString(String, Number, Number, Number, Number, Boolean) | Void | A helper function for using the Wired Console Screen. |
Wirelink:writeTable(Number, Table) | Number | Writes a table to highspeed wirelink, this includes sub tables. |
Function | Return | Description |
---|---|---|
Ranger:clear() | Void | Clears the ranger data of the ranger. |
Ranger:clearFilter(Entity) | Void | Clears the entity filter of a ranger. |
Ranger:defaultZero() | Boolean | Returns true if a trace is set to default zero. |
Ranger:defaultZero(Boolean) | Void | Sets the default zero of a trace. |
Ranger:end() | Vector | Returns the end position of a ranger. |
Ranger:entity() | Entity | Returns the hit entity of a ranger. |
Ranger:filter(Entity) | Void | Filters an entity from a ranger. |
Ranger:fire() | Void | Generates the ranger data of the ranger. |
Ranger:fire(Vector, Vector) | Void | Generates the ranger data of the ranger, using start and end position. |
Ranger:fire(Vector, Vector, Number) | Void | Generates the ranger data of the ranger, using start position, direction and distance. |
Ranger:fraction() | Number | This is a number between 0 and 1. Ex. 0.01 = 1/100 of your ranger's max range. |
Ranger:fractionLeftSolid() | Number | If the ranger starts in a solid, this describes when the ranger leaves it as a fraction of the trace distance. |
Ranger:hit() | Boolean | Returns true if the ranger hit anything. |
Ranger:hitBox() | Number | Returns the ENUM of hitGroup the ranger hit. Alternative to hitGroup. See wiki for list of ENUMs. |
Ranger:hitBoxbone() | Number | |
Ranger:hitGroup() | Number | |
Ranger:hitNoDraw() | Boolean | Returns true if the ranger hit a no-draw brush. |
Ranger:hitNoneWorld() | Boolean | Returns true if the ranger hit a non-world surface (a prop, for example). |
Ranger:hitNormal() | Vector | Returns the normal of the surface that was hit by ranger. |
Ranger:hitPhysics() | Number | Returns the index of the physics object (on the hit entity) hit by a ranger. |
Ranger:hitPos() | Vector | Returns the position that was hit by ranger. |
Ranger:hitSky() | Boolean | Returns true if skybox was hit by ranger. |
Ranger:hitTexture() | String | Returns the texture of surface hit by ranger. |
Ranger:hitWater() | Boolean | Returns true if a ranger is allowed to hit the world. |
Ranger:hitWater(Boolean) | Void | Sets if a ranger is allowed to hit water. |
Ranger:hitWorld() | Boolean | Sets if a ranger is allowed to hit the world. |
Ranger:ignoreEntities() | Boolean | Returns true if the ranger is set to ignore all entities. |
Ranger:ignoreEntities(Boolean) | Void | Sets a ranger to ignore all entities. |
Ranger:ignoreWorld() | Boolean | Returns true if the ranger is set to ignore world. |
Ranger:ignoreWorld(Boolean) | Void | Sets a ranger to ignore the world. |
Ranger:materialType() | Number | Returns the type of material hit by the ranger. |
Ranger:maxs() | Vector | Returns the box max of a trace. |
Ranger:mins() | Vector | Returns the box min of a trace. |
Ranger:noHull() | Void | Removes the box min and max from the trace. |
Ranger:normal() | Vector | Returns a normalized vector representing the direction of the ranger from start to finish. |
ranger() | Ranger | Creates a new ranger object. |
Ranger:setHull(Vector, Vector) | Void | Sets the mix and max hull size of a ranger. |
Ranger:start() | Vector | Sets the start position of a ranger. |
Ranger:startSolid() | Boolean | Units before trace exited a solid object. |
Ranger:unfilter(Entity) | Void | Removes E from a rangers filter. |
The trace component is now deprecated and was replaced with Ranger component, it may be modified or removed in a future update.
Function | Return | Description |
---|---|---|
clearFilter(Trace) | Void | Clears the entity filter of a trace. |
Trace:endPos(Vector) | Void | Sets the end position of a trace. |
Trace:entity() | Entity | Returns the hit entity of a trace. |
Entity:eyeTrace() | Trace | Returns a trace table using the entity's eye direction (entity must be a player). |
Trace:filter(Entity) | Void | Filters an entity from a trace. |
Trace:fraction() | Number | This is a number between 0 and 1. Ex. 0.01 = 1/100 of your tracer's max range. |
Trace:fractionLeftSolid() | Number | If the trace starts in a solid, this describes when the trace leaves it as a fraction of the trace distance. |
Trace:getHitState() | Number | Returns the hitstate as a number. |
Trace:hit() | Boolean | Returns true if trace hit anything. |
Trace:hitAll() | Void | Trace Mask: All. |
Trace:hitAuxilory(Boolean) | Void | Trace Mask: Auxiliary |
Trace:hitBone() | Number | Returns the ENUM of bone hit by trace. See wiki for list of ENUMs. |
Trace:hitBox() | Number | Returns the ENUM of hitGroup the trace hit. Alternative to hitGroup. See wiki for list of ENUMs. |
Trace:hitDebris(Boolean) | Void | Trace Mask: Debris |
Trace:hitDetail(Boolean) | Void | Trace Mask: Detail props |
Trace:hitGrate(Boolean) | Void | Trace Mask: Grate |
Trace:hitGroup() | Number | Returns the ENUM of hitGroup the trace hit. Alternative to hitBox. See wiki for list of ENUMs. |
Trace:hitHitboxes(Boolean) | Void | Trace Mask: |
Trace:hitLadders(Boolean) | Void | Trace Mask: Ladders |
Trace:hitMaterial() | Number | Returns the ENUM of material hit by trace. See wiki for list of ENUMs. |
Trace:hitMoveable(Boolean) | Void | Trace Mask: |
Trace:hitNPC(Boolean) | Void | Trace Mask: NPC |
Trace:hitNPCClip(Boolean) | Void | Trace Mask: |
Trace:hitNoDraw() | Boolean | Returns true if the trace hit a no-draw brush. |
Trace:hitNonWorld() | Boolean | Returns true if the trace hit a non-world surface (a prop, for example). |
Trace:hitNormal() | Vector | Returns the normal of the surface that was hit by trace. |
Trace:hitOpaque(Boolean) | Void | Trace Mask: |
Trace:hitOrigin(Boolean) | Void | Trace Mask: |
Trace:hitPlayerClip(Boolean) | Void | Trace Mask: |
Trace:hitPortal(Boolean) | Void | Trace Mask: |
Trace:hitPos() | Vector | Returns the position that was hit by trace. |
Trace:hitSky() | Boolean | Returns true if skybox was hit by trace. |
Trace:hitSlime(Boolean) | Void | Trace Mask: Slime |
Trace:hitSolid(Boolean) | Void | Trace Mask: Solid |
Trace:hitTexture() | String | Returns the texture of surface hit by trace. |
Trace:hitTranslucent(Boolean) | Void | Trace Mask: |
Trace:hitWater(Boolean) | Void | Trace Mask: Water |
Trace:hitWindows(Boolean) | Void | Trace Mask: |
Trace:hitWorld() | Boolean | Trace Mask: World. |
Trace:ignoreNoDraw(Boolean) | Void | Trace Mask: No-Draw textures |
Trace:normal() | Vector | Returns a normalized vector representing the direction of the trace from start to finish. |
Trace:setHitState(Number) | Void | Sets a traces hit state. |
Trace:startPos(Vector) | Void | Sets the start position of a trace. |
Trace:startSolid() | Boolean | Units before trace exited a solid object. |
trace() | Trace | Creates a trace. |
trace(Vector, Vector, Number) | Trace | Creates a trace from (vector start) facing (vector direction) with (number length). |
trace(Vector, Vector) | Trace | Creates a trace from (vector start) to (vector finish). |
Trace:update() | Void | Gets updated trace results from a trace. |
Trace:useLineOfSight(Boolean) | Void | Trace Mask: |
The EGP (Expression Graphics Processor) is a wiremod entity that uses wirelinks to display and render information.
Function | Return | Description |
---|---|---|
Void | ||
Wirelink:egpAlign(Number, Number) | Void | Change the horizontal alignment. Works on: text and text layout. Number can be 0, 1 or 2. |
Wirelink:egpAlign(Number, Number, Number) | Void | Change the horizontal and vertical alignment. Works on: text and text layout. Numbers can be 0, 1 or 2. |
Wirelink:egpAlpha(Number, Number) | Void | Sets the alpha of the given EGP object. |
Wirelink:egpAlpha(Number) | Number | Returns the alpha of the given EGP object. |
Wirelink:egpAngle(Number, Number) | Void | Sets the angle of the given EGP object. |
Wirelink:egpAngle(Number, Vector2, Vector2, Number) | Void | Rotates the given EGP object around the first vec2 with the second vec2 as offset at angle N. |
Wirelink:egpAngle(Number) | Number | Returns the angle of the given EGP object. |
Wirelink:egpBox(Number, Vector2, Vector2) | Void | Creates a box object. Arguments are: Index, Position, Size. |
Wirelink:egpBoxOutline(Number, Vector2, Vector2) | Void | Creates an outlined box object. Arguments are: Index, Position, Size. |
egpCanSendUmsg() | Boolean | Returns true if an EGP usermessage can be sent. |
Wirelink:egpCircle(Number, Vector2, Vector2) | Void | Creates a circle object. Arguments are: Index, Position, Size. |
Wirelink:egpCircleOutline(Number, Vector2, Vector2) | Void | Creates an outlined circle object. Arguments are: Index, Position, Size. |
Wirelink:egpClear() | Void | Resets the EGP. |
Wirelink:egpColor(Number, Color) | Void | Sets the color of the given EGP object. |
Wirelink:egpColor(Number) | Color | Returns the color of the given EGP object. |
Wirelink:egpCopy(Number, Number) | Void | Clones the second object to the first object (will create a new object if it does not exist). |
Wirelink:egpCursor(Entity) | Vector2 | Returns the on-screen aim position of the player. |
Wirelink:egpDrawTopLeft(Boolean) | Void | If true, EGP objects will draw from the top left corner to the bottom right corner of the screen. |
Wirelink:egpFidelity(Number, Number) | Void | Sets the fidelity (number of vertices) of the given egp object. |
Wirelink:egpFidelity(Number) | Number | Returns the fidelity (number of vertices) of the given egp object. |
Wirelink:egpFont(Number, String) | Void | Change the font. Works on: text and text layout. |
Wirelink:egpFont(Number, String, Number) | Void | Change the font and size. Works on: text and text layout. |
Wirelink:egpHasObject(Number) | Boolean | Returns true if the given EGP object is valid. |
Wirelink:egpLine(Number, Vector2, Vector2) | Void | Creates a line object. Arguments are: Index, Position 1, Position 2 |
Wirelink:egpLoadFrame(String) | Void | Loads the frame with the name S. |
Wirelink:egpMaterial(Number, String) | Void | Sets the material of the given EGP object. |
Wirelink:egpMaterial(Number) | String | Returns the material of the given EGP object. |
Wirelink:egpMaterialFromScreen(Number, Entity) | Void | Set the material of the given EGP object to the material from another RenderTarget screen. |
egpMaxObjects() | Number | Returns the maximum amount of EGP objects allowed by the server. |
egpMaxUmsgPerSecond() | Number | Returns the maximum amount EGP user messages allowed by the server. |
Wirelink:egpNumObjects() | Number | Returns the amount of objects the EGP contains. |
Wirelink:egpOrder(Number, Number) | Void | Set the order the given EGP object is rendered. |
Wirelink:egpOrder(Number) | Number | Returns the order the given EGP object is rendered. |
Wirelink:egpParent(Number, Entity) | Void | Parents a 3D tracker object to an entity (will not work for other objects). |
Wirelink:egpParent(Number, Number) | Void | Parents the given EGP object to another object. |
Wirelink:egpParent(Number) | Number | Returns the parent object of the given EGP object. |
Wirelink:egpParentToCursor(Number) | Void | Parents the given EGP object to an EGP cursor. |
Wirelink:egpPoly(Number, ...) | Void | Creates a polygon objects using a vararg of 2d vectors. |
Wirelink:egpPolyOutline(Number, ...) | Void | Creates an outlined polygon objects using a vararg of 2d vectors. |
Wirelink:egpPos(Number, Vector) | Void | Sets the position of a 3D tracker object (will not work for other objects). |
Wirelink:egpPos(Number, Vector2) | Void | Sets the position of the given EGP object. |
Wirelink:egpPos(Number) | Vector2 | Returns the position of the given EGP object. |
Wirelink:egpRadius(Number, Number) | Void | Sets the corner radius of rounded boxes. Works on: rounded box and rounded box outline. |
Wirelink:egpRadius(Number) | Number | Returns the corner radius of rounded boxes. Works on: rounded box and rounded box outline. |
Wirelink:egpRemove(Number) | Void | Removes the given EGP object. |
Wirelink:egpResolution(Vector2, Vector2) | Void | Sets the scale of the screen such that the top left corner is equal to the first vector and the bottom right corner is equal to the second vector. |
Wirelink:egpRoundedBox(Number, Vector2, Vector2) | Void | Creates a rounded box object. Arguments are: Index, Position, Size. |
Wirelink:egpRoundedBoxOutline(Number, Vector2, Vector2) | Void | Creates an outlined rounded box object. Arguments are: Index, Position, Size. |
Wirelink:egpSaveFrame(String) | Void | Saves the current frame with the name S. |
Wirelink:egpScale(Vector2, Vector2) | Void | Sets the scale of the screen's X axis to the first vector and Y axis to the second vector. |
egpScrH(Entity) | Number | Returns the player's screen resolution height. |
egpScrSize(Entity) | Vector2 | Returns the player's screen resolution. |
egpScrW(Entity) | Number | Returns the player's screen resolution width. |
Wirelink:egpSetText(Number, String) | Void | Changes the text. Works on: text and text layout. |
Wirelink:egpSize(Number, Number) | Void | Change the size. Works on: Any object with width and height size (ie does not work on text, poly, triangle, etc. Note: does work on line). |
Wirelink:egpSize(Number, Vector2) | Void | Change the position. Works on: Any object with x and y position (ie does not work on poly, line, triangle, etc). |
Wirelink:egpSize(Number) | Vector2 | Returns the size. Works on: Any object with width and height size (ie box, circle, text layout, etc). |
Wirelink:egpSizeNum(Number) | Number | Returns the number size. Works on: Any object with a number size (ie text, text layout, line, wedge, etc) |
Wirelink:egpText(Number, String, Vector2) | Void | Creates a text object. Arguments are: Text, Position. |
Wirelink:egpTextLayout(Number, String, Vector2, Vector2) | Void | Creates a text layout object. Arguments are: Text,Position, Size. |
Wirelink:egpTrackerParent(Number) | Entity | Returns the parent entity of a 3d tracker object. |
Wirelink:egpTriangle(Number, Vector2, Vector2, Vector2) | Void | Creates a triangle object. Arguments are: Position nr 1, Position nr 2, Position nr 3. |
Wirelink:egpTriangleOutline(Number, Vector2, Vector2, Vector2) | Void | Creates an outlined triangle object. Arguments are: Position nr 1, Position nr 2, Position nr 3. |
Wirelink:egpUnParent(Number) | Void | Remove the parenting of an object. |
Wirelink:egpWedge(Number, Vector2, Vector2) | Void | Creates a wedge object. Arguments are: Position, Size. Wedge objects have a cake-piece-like mouth which you can change using egpSize. |
Wirelink:egpWedgeOutline(Number, Vector2, Vector2) | Void | Creates an outlined wedge object. Arguments are: Position, Size. Wedge objects have a cake-piece-like mouth which you can change using egpSize. |
Arrays in Expression Advanced are type static, this means arrays may only store values of a specific type and can only be indexed by numbers.
Note: 2D arrays are not possible in Expression Advanced and this feature will not be added.
Example:
number[] myArray = numberArray( ) myArray[1] = 10 print( myArray[1] )
Operator | Return | Description |
---|---|---|
(table) Array | Table | Casts the array into a (slower) table object. |
#Table | Number | Returns the current size of the array. |
Array[Number] | Array Type | Returns the value at index on the array. |
Array[Number] = <array type> | Void | Sets the value at index on the array. |
Function | Return | Description |
---|---|---|
<type>Array( ... ) | Array | Creates an array. E.G: numberArray( 1, 2, 3 ); stringArray( "test", "ing" ) |
Array:last( ) | Array Type | Returns the value on the highest index of the array. |
Array:remove( Number ) | Array Type | Removes the value at index on the array and returns it. |
Array:insert( Array Type ) | Void | Inserts a value to the top of the array. |
Array:insert( Number, Array Type ) | Void | Inserts a value into the array at index and pushes all above index up. |
Array:count( ) | Number | Returns the ammount of used indexs on the array (this is not size). |
Array:clear( ) | Void | Clears all objects off the array. |
Expression Advanced supports a table object that is also used as arrays. Tables are defined between "{ }" using a comma to separate indexes. All tables in Expression Advanced begin at index 1, they may only be indexed by Numbers, Strings and Entities.
Note: The array element of a table is none type static like other arrays and tables are extremly slow in comparason.
Example:
table A = { "string", "pie", vec(0, 0, 0) } table T = { 5 = "string", "pie" = vec(0, 0, 0) }
Operator | Return | Description |
---|---|---|
#Table | Number | Returns the current maximum numeric index of the tables array element. |
Table[Number] | Variant | Returns the value at index Number on the table as a variant. |
Table[String] | Variant | Returns the value at index String on the table as a variant. |
Table[Entity] | Variant | Returns the value at index Entity on the table as a variant. |
Table[Number] = <type> | Void | Sets the value at index Number on the table. |
Table[String] = <type> | Void | Sets the value at index String on the table. |
Table[Entity] = <type> | Void | Sets the value at index Entity on the table. |
Table[Number,] | <type> | Returns the value at index Number on the table. |
Table[String,] | <type> | Returns the value at index String on the table. |
Table[Entity,] | <type> | Returns the value at index Entity on the table. |
Table[Number,] = <type> | Void | Sets the value at index Number on the table. |
Table[String,] = <type> | Void | Sets the value at index String on the table. |
Table[Entity,] = <type> | Void | Sets the value at index Entity on the table. |
Function | Return | Description |
---|---|---|
Table:add(Table) | Void | Adds the second table to the first. |
Table:concat(String) | String | Concatenates a table into a string. |
Table:copy() | Table | Copies a table to a new table. |
Table:count() | Number | Returns the amount of entries in a table. |
Table:exists(Entity) | Boolean | Returns true if (entity) exists in the table. |
Table:exists(Number) | Boolean | Returns true if (number) exists in the table. |
Table:exists(String) | Boolean | Returns true if (string) exists in the table. |
Table:flip() | Table | |
Table:insert(<type>) | Void | Inserts type to the bottom of a table. |
Table:insert(Number, <type>) | Void | Inserts type to entry (number) of a table. |
Table:insert(<type>) | Void | Inserts type to the bottom of a table. |
Table:invert() | Table | Inverts a table and returns it as a new table. |
Table:keys() | Table | |
Table:maxIndex() | Variant | Returns the index (as variant) of the highest value on the table. |
Table:merge(Table) | Void | Merges 2 tables into 1. |
Table:minIndex() | Variant | Returns the index (as variant) of the lowest value on the table. |
Table:pop() | Variant | Pops a value of the table and returns it as variant. |
printTable(Table) | Void | prints the contents of a table. |
Table:push(<type>) | Void | Pushes a type onto a table. |
Table:remove(Entity) | Variant | Removes value at index E of table, the removed object is returned as variant. |
Table:remove(Number) | Variant | Removes value at index N of table, the removed object is returned as variant. |
Table:remove(String) | Variant | Removes value at index S of table, the removed object is returned as variant. |
Table:shift() | Variant | |
Table:shift(Number) | Variant | |
Table:size() | Number | Returns the amount of entries in a table. |
Table:sort(Function) | Table | |
Table:type(Entity) | String | Returns the type of object stored in table at index. |
Table:type(Number) | String | Returns the type of object stored in table at index. |
Table:type(String) | String | Returns the type of object stored in table at index. |
unpack(Table) | ... | Unpacks a table into a vararg. |
Table:unshift(<type>) | Void | unshift value of a table. |
Table:unshift(Number, <type>) | Void | unshift value of a table at index N. |
Table:unshift(<type>) | Void | unshift value of a table. |
Table:values() | Table |
Shared tables are globally avaible between all LemonGates.
Function | Return | Description |
---|---|---|
getSTable(String) | Table | Returns the shared table named S. |
getPrivateTable(String) | Table | Returns the privatly shared table named S. |
removeSTable(String) | Void | Removed the shared table named S. |
removePrivateTable(String) | Void | Removed the privatly shared table named S. |
setSTable(String, Table) | Void | Sets a table to be shared under the name S. |
setPrivateTable(String, Table) | Void | Sets a table to be privatly shared under the name S. |
If a table has a meta table set, it will return the value of its meta table when attempting to retrieve a value at a void index. This works for the meta table of a meta table, this also supports methods.
Function | Return | Description |
---|---|---|
setMetaTable(Table, Table) | Table | Sets the metatable used by the T1 to T2 and returns T1. |
removeMetaTable(Table, Table) | Void |
Methods can be created on tables. Methods are basic lambda functions with an extra parameter for This (The table the method was called from).
method T:example( string Arg ) { return This[1, string] + Arg } T:example( "!" )
Table methods also support the @return prediction operator:
@return: T->example string
Special method names are reserved on a table to be used as operators, this can be used with metatables to emulate custom classes.
Method | Description | Example |
---|---|---|
operator_string( This ) | Cast table to string | (string) Table. |
operator_call( This, ... ) | When calling a table | Table( 1, 2, 3, ... ). |
operator_addition( This, ? ) | Addition of value to table | Table + ?. |
operator_subtraction( This, ? ) | Subtraction of value to table | Table - ?. |
operator_multiply( This, ? ) | Multiplication of value to table | Table * ?. |
operator_division( This, ? ) | Division of value to table | Table \ ?. |
operator_modulus( This, ? ) | Modulus of value to table | Table % ?. |
operator_exponent( This, ? ) | Exponent of value to table | Table ^ ?. |
operator_equal( This, ? ) | Table equal to ?, Must return boolean | Table == ?. |
operator_greater( This, ? ) | Table greater than ?, Must return boolean | Table > ?. |
Note: All comparison operators use "operator_equal" and "operator_greater".
See: Custom Components Explains default custom components.