LiveArea Assets by Danhanado
- Install the VPK
- Make the folders
ux0:data/Mania
andux0:data/Mania/mods
- Copy
Game.suprx
andSettings.ini
toux0:data/Mania
- Copy
modconfig.ini
toux0:data/Mania/mods
- Launch Game
- Check out the instructions and provided mods here: https://github.com/SonicMastr/RSDKv5-Example-Mods/releases
- If you would want to boost Special Stage performance, try this mod: https://gamebanana.com/mods/408483
- In
Settings.ini
, hange the lineforceIntegerScaling=0
toforceIntegerScaling=1
- Change the line
pixWidth=424
topixWidth=480
- Change the line
maxPixWidth=424
tomaxPixWidth=480
- Install and activate the UltrawideMania mod from here: https://github.com/SonicMastr/RSDKv5-Example-Mods/releases
-
Without assets from the official releases, this decompilation will not run.
-
You can get the official release of Sonic Mania (Plus) from:
Even if your platform isn't supported by the official releases, you must buy or officially download it for the assets.
We do not condone using this project as a means for piracy in any form. This project was made with love and care for the source material and was created for purely educational purposes, and would not exist without the work of Sega, Headcannon, and Evening Star.
If you want to transfer your save from the official PC versions, you can just copy your savedata into the folder containing the decompilation!
- Added a built-in mod loader and API calls to enable a much smoother modding experience.
- Added support for targeting RSDKv5U rather than standalone RSDKv5
- Added all content from all released versions of the game. Including: 1.00 (Console initial release), 1.03 (PC initial release) & 1.06 (Plus update)
Most platforms will heavily encourage you to build it in conjunction with RSDKv5. However, there are some options available for some platforms if you wish to build separately.
Open SonicMania.sln and build the project you wish to build.
- Projects ending with
All
use the generatedAll.c
file in-place of compiling each object seperately. Use for faster compilation speed.- Adversely, projects without
All
compile each object using their separate source files. Use for JIT-compiling.
- Adversely, projects without
- The version you choose must match up with the RSDKv5 version you run. A v5U executable cannot run a v5 Mania, etc.
The makefile is a trimmed down version of the RSDKv5 makefile that only supports game compilation.
By default, unlike the RSDK makefile, this will look for the default game name of SonicMania
and use it as source and compile as such. Pass GAME_NAME
to the makefile to change it/
The only directly supported platforms are those listed above. Since Mania is very easy to build, requiring no dependencies, virtually any platform that can run RSDKv5 can compile Mania easily.
However, there are a multitude of ports listed in the RSDKv5 repository.
A: Submit an issue in the issues tab and we might fix it in the main branch. Don't expect any major future releases, however.
A: I already have! You can find Sonic CD here and Sonic 1/2 here.
A: No. This is the last decompilation from us. This project took about 1.5 years to do, and doing Sonic 3 would take equally as long, if not longer, as Sonic 3 is not only larger in scope, but Origins' hybrid codebase makes it harder to read. We would also like to expand our horizons beyond sonic going forward, and we don't wish to spend forever just playing catchup with Sega's official releases.
A: Absolutely not. Between the last two and this one, we're done with decompiling, at least for the time being. Please do not expect any more decompilations from us, Sonic or otherwise!
- Chuli for general decompilation assistance, helping me fix bugs, tweaking up my sometimes sloppy code and generally being really helpful and fun to work with on this project
- The Weigman for creating the header you see up here along with similar assets
- Everyone in the Retro Engine Modding Server for being supportive of me and for giving me a place to show off these things that I've found
Join the Retro Engine Modding Discord Server for any extra questions you may need to know about the decompilation or modding it.