This script cycles through a list of predefined fonts and applies them to the Font
property of the script.Parent
. It continuously loops through the fonts, changing them at a set interval.
- Uses a predefined list of 20 different fonts.
- Continuously loops through the fonts, cycling at a rate of 0.05 seconds per change.
- Dynamically updates the
Font
property ofscript.Parent
.
- Place the script inside a UI element (such as a
TextLabel
orTextButton
) in Roblox Studio. - Ensure the script's
Parent
is the UI element whose font should change. - Run the game to see the font cycling effect in action.
- The
fonts
table contains variousEnum.Font
values that represent different fonts available in Roblox. - The
index
variable is used to track the current font. - The
while true do
loop continuously updates theFont
property ofscript.Parent
. index = index % #fonts + 1
ensures that the index loops back to the start after reaching the last font.task.wait(.05)
introduces a short delay between font changes.
- The rapid font change (every 0.05 seconds) may cause readability issues; you can adjust the
task.wait
duration for a slower transition. - Ensure the script is running in an appropriate UI context to avoid errors.
This script is provided as-is, without any warranty. Feel free to modify and use it in your projects.