A safe interface to the Direct Rendering Manager.
The Direct Rendering Manager is a subsystem found on multiple Unix-based operating systems that provides a userspace API to graphics hardware. See the Wikipedia article for more details.
The DRM is accessed using ioctls
on a file representing a graphics card. These can normally be
found in /dev/dri
, but can also be opened in other ways (ex. udev).
This crate does not provide a method of opening these files. Instead, the
user program must provide a way to access the file descriptor representing the
device through the AsFd
trait. Here is a basic example using File
as a backend:
/// A simple wrapper for a device node.
pub struct Card(std::fs::File);
/// Implementing [`AsFd`] is a prerequisite to implementing the traits found
/// in this crate. Here, we are just calling [`File::as_fd()`] on the inner
/// [`File`].
impl AsFd for Card {
fn as_fd(&self) -> BorrowedFd<'_> {
self.0.as_fd()
}
}
/// Simple helper methods for opening a `Card`.
impl Card {
pub fn open(path: &str) -> Self {
let mut options = std::fs::OpenOptions::new();
options.read(true);
options.write(true);
Card(options.open(path).unwrap())
}
}
Finally, you can implement drm::Device
to gain access to the basic DRM
functionality:
impl drm::Device for Card {}
fn main() {
let gpu = Card::open("/dev/dri/card0");
println!("{:#?}", gpu.get_driver().unwrap());
}
See drm::control::Device
as well as our mode-setting examples: atomic_modeset
and legacy_modeset
Rendering is done by creating and attaching framebuffers to crtcs.
A framebuffer is created from anything implementing Buffer
like the always
available, but very limited, DumbBuffer
.
For faster hardware-backed buffers, checkout gbm.rs.