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Add SSE41 version of Quantize block #1811
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3a03fad
Add sse41 version of quantize block
brianpopow 020134a
Add QuantizeBlock sse tests
brianpopow a628909
Add coeff = abs(in) + sharpen
brianpopow cb891f2
Merge branch 'master' into bp/quantizeblocksse
brianpopow 5c6e08b
Avoid pinning of vp8 matrix data
brianpopow 0c0812d
Avoid pinning input and output data
brianpopow cffa4b0
Only test with and without HardwareIntrinsics
brianpopow 1864ca4
Merge branch 'master' into bp/quantizeblocksse
brianpopow cb513a9
Use fixed sized arrays in Vp8Matrix
brianpopow 42c2cf7
Disable SA1401 in file: Fields should be private
brianpopow 8160a0e
Pass Vp8Matrix as ref
brianpopow 55f8596
Merge branch 'master' into bp/quantizeblocksse
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -3,20 +3,37 @@ | |
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| using System; | ||
| using System.Runtime.CompilerServices; | ||
| using System.Runtime.InteropServices; | ||
| #if SUPPORTS_RUNTIME_INTRINSICS | ||
| using System.Runtime.Intrinsics; | ||
| using System.Runtime.Intrinsics.X86; | ||
| #endif | ||
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| namespace SixLabors.ImageSharp.Formats.Webp.Lossy | ||
| { | ||
| /// <summary> | ||
| /// Quantization methods. | ||
| /// </summary> | ||
| internal static class QuantEnc | ||
| internal static unsafe class QuantEnc | ||
| { | ||
| private static readonly byte[] Zigzag = { 0, 1, 4, 8, 5, 2, 3, 6, 9, 12, 13, 10, 7, 11, 14, 15 }; | ||
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| private static readonly ushort[] WeightY = { 38, 32, 20, 9, 32, 28, 17, 7, 20, 17, 10, 4, 9, 7, 4, 2 }; | ||
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| private const int MaxLevel = 2047; | ||
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| #if SUPPORTS_RUNTIME_INTRINSICS | ||
| private static readonly Vector128<short> MaxCoeff2047 = Vector128.Create((short)MaxLevel); | ||
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| private static readonly Vector128<byte> CstLo = Vector128.Create(0, 1, 2, 3, 8, 9, 254, 255, 10, 11, 4, 5, 6, 7, 12, 13); | ||
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| private static readonly Vector128<byte> Cst7 = Vector128.Create(254, 255, 254, 255, 254, 255, 254, 255, 14, 15, 254, 255, 254, 255, 254, 255); | ||
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| private static readonly Vector128<byte> CstHi = Vector128.Create(2, 3, 8, 9, 10, 11, 4, 5, 254, 255, 6, 7, 12, 13, 14, 15); | ||
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| private static readonly Vector128<byte> Cst8 = Vector128.Create(254, 255, 254, 255, 254, 255, 0, 1, 254, 255, 254, 255, 254, 255, 254, 255); | ||
| #endif | ||
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| // Diffusion weights. We under-correct a bit (15/16th of the error is actually | ||
| // diffused) to avoid 'rainbow' chessboard pattern of blocks at q~=0. | ||
| private const int C1 = 7; // fraction of error sent to the 4x4 block below | ||
|
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@@ -510,51 +527,150 @@ public static void RefineUsingDistortion(Vp8EncIterator it, Vp8SegmentInfo[] seg | |
| [MethodImpl(InliningOptions.ShortMethod)] | ||
| public static int Quantize2Blocks(Span<short> input, Span<short> output, Vp8Matrix mtx) | ||
| { | ||
| int nz = QuantizeBlock(input, output, mtx) << 0; | ||
| nz |= QuantizeBlock(input.Slice(1 * 16), output.Slice(1 * 16), mtx) << 1; | ||
| int nz = QuantizeBlock(input.Slice(0, 16), output.Slice(0, 16), mtx) << 0; | ||
| nz |= QuantizeBlock(input.Slice(1 * 16, 16), output.Slice(1 * 16, 16), mtx) << 1; | ||
| return nz; | ||
| } | ||
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| public static int QuantizeBlock(Span<short> input, Span<short> output, Vp8Matrix mtx) | ||
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| { | ||
| int last = -1; | ||
| int n; | ||
| for (n = 0; n < 16; ++n) | ||
| #if SUPPORTS_RUNTIME_INTRINSICS | ||
| if (Sse41.IsSupported) | ||
| { | ||
| int j = Zigzag[n]; | ||
| bool sign = input[j] < 0; | ||
| uint coeff = (uint)((sign ? -input[j] : input[j]) + mtx.Sharpen[j]); | ||
| if (coeff > mtx.ZThresh[j]) | ||
| #pragma warning disable SA1503 // Braces should not be omitted | ||
| // Load all inputs. | ||
| Vector128<short> input0 = Unsafe.As<short, Vector128<short>>(ref MemoryMarshal.GetReference(input)); | ||
| Vector128<short> input8 = Unsafe.As<short, Vector128<short>>(ref MemoryMarshal.GetReference(input.Slice(8, 8))); | ||
| Vector128<ushort> iq0 = Unsafe.As<ushort, Vector128<ushort>>(ref mtx.IQ[0]); | ||
| Vector128<ushort> iq8 = Unsafe.As<ushort, Vector128<ushort>>(ref mtx.IQ[8]); | ||
| Vector128<ushort> q0 = Unsafe.As<ushort, Vector128<ushort>>(ref mtx.Q[0]); | ||
| Vector128<ushort> q8 = Unsafe.As<ushort, Vector128<ushort>>(ref mtx.Q[8]); | ||
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| // coeff = abs(in) | ||
| Vector128<ushort> coeff0 = Ssse3.Abs(input0); | ||
| Vector128<ushort> coeff8 = Ssse3.Abs(input8); | ||
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| // coeff = abs(in) + sharpen | ||
| Vector128<short> sharpen0 = Unsafe.As<short, Vector128<short>>(ref mtx.Sharpen[0]); | ||
| Vector128<short> sharpen8 = Unsafe.As<short, Vector128<short>>(ref mtx.Sharpen[8]); | ||
| Sse2.Add(coeff0.AsInt16(), sharpen0); | ||
| Sse2.Add(coeff8.AsInt16(), sharpen8); | ||
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| // out = (coeff * iQ + B) >> QFIX | ||
| // doing calculations with 32b precision (QFIX=17) | ||
| // out = (coeff * iQ) | ||
| Vector128<ushort> coeffiQ0H = Sse2.MultiplyHigh(coeff0, iq0); | ||
| Vector128<ushort> coeffiQ0L = Sse2.MultiplyLow(coeff0, iq0); | ||
| Vector128<ushort> coeffiQ8H = Sse2.MultiplyHigh(coeff8, iq8); | ||
| Vector128<ushort> coeffiQ8L = Sse2.MultiplyLow(coeff8, iq8); | ||
| Vector128<ushort> out00 = Sse2.UnpackLow(coeffiQ0L, coeffiQ0H); | ||
| Vector128<ushort> out04 = Sse2.UnpackHigh(coeffiQ0L, coeffiQ0H); | ||
| Vector128<ushort> out08 = Sse2.UnpackLow(coeffiQ8L, coeffiQ8H); | ||
| Vector128<ushort> out12 = Sse2.UnpackHigh(coeffiQ8L, coeffiQ8H); | ||
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| // out = (coeff * iQ + B) | ||
| Vector128<uint> bias00 = Unsafe.As<uint, Vector128<uint>>(ref mtx.Bias[0]); | ||
| Vector128<uint> bias04 = Unsafe.As<uint, Vector128<uint>>(ref mtx.Bias[4]); | ||
| Vector128<uint> bias08 = Unsafe.As<uint, Vector128<uint>>(ref mtx.Bias[8]); | ||
| Vector128<uint> bias12 = Unsafe.As<uint, Vector128<uint>>(ref mtx.Bias[12]); | ||
| out00 = Sse2.Add(out00.AsInt32(), bias00.AsInt32()).AsUInt16(); | ||
| out04 = Sse2.Add(out04.AsInt32(), bias04.AsInt32()).AsUInt16(); | ||
| out08 = Sse2.Add(out08.AsInt32(), bias08.AsInt32()).AsUInt16(); | ||
| out12 = Sse2.Add(out12.AsInt32(), bias12.AsInt32()).AsUInt16(); | ||
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| // out = QUANTDIV(coeff, iQ, B, QFIX) | ||
| out00 = Sse2.ShiftRightArithmetic(out00.AsInt32(), WebpConstants.QFix).AsUInt16(); | ||
| out04 = Sse2.ShiftRightArithmetic(out04.AsInt32(), WebpConstants.QFix).AsUInt16(); | ||
| out08 = Sse2.ShiftRightArithmetic(out08.AsInt32(), WebpConstants.QFix).AsUInt16(); | ||
| out12 = Sse2.ShiftRightArithmetic(out12.AsInt32(), WebpConstants.QFix).AsUInt16(); | ||
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| // pack result as 16b | ||
| Vector128<short> out0 = Sse2.PackSignedSaturate(out00.AsInt32(), out04.AsInt32()); | ||
| Vector128<short> out8 = Sse2.PackSignedSaturate(out08.AsInt32(), out12.AsInt32()); | ||
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| // if (coeff > 2047) coeff = 2047 | ||
| out0 = Sse2.Min(out0, MaxCoeff2047); | ||
| out8 = Sse2.Min(out8, MaxCoeff2047); | ||
|
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| // put sign back | ||
| out0 = Ssse3.Sign(out0, input0); | ||
| out8 = Ssse3.Sign(out8, input8); | ||
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| // in = out * Q | ||
| input0 = Sse2.MultiplyLow(out0, q0.AsInt16()); | ||
| input8 = Sse2.MultiplyLow(out8, q8.AsInt16()); | ||
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| // in = out * Q | ||
| ref short inputRef = ref MemoryMarshal.GetReference(input); | ||
| Unsafe.As<short, Vector128<short>>(ref inputRef) = input0; | ||
| Unsafe.As<short, Vector128<short>>(ref Unsafe.Add(ref inputRef, 8)) = input8; | ||
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| // zigzag the output before storing it. The re-ordering is: | ||
| // 0 1 2 3 4 5 6 7 | 8 9 10 11 12 13 14 15 | ||
| // -> 0 1 4[8]5 2 3 6 | 9 12 13 10 [7]11 14 15 | ||
| // There's only two misplaced entries ([8] and [7]) that are crossing the | ||
| // reg's boundaries. | ||
| // We use pshufb instead of pshuflo/pshufhi. | ||
| Vector128<byte> tmpLo = Ssse3.Shuffle(out0.AsByte(), CstLo); | ||
| Vector128<byte> tmp7 = Ssse3.Shuffle(out0.AsByte(), Cst7); // extract #7 | ||
| Vector128<byte> tmpHi = Ssse3.Shuffle(out8.AsByte(), CstHi); | ||
| Vector128<byte> tmp8 = Ssse3.Shuffle(out8.AsByte(), Cst8); // extract #8 | ||
| Vector128<byte> outZ0 = Sse2.Or(tmpLo, tmp8); | ||
| Vector128<byte> outZ8 = Sse2.Or(tmpHi, tmp7); | ||
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| ref short outputRef = ref MemoryMarshal.GetReference(output); | ||
| Unsafe.As<short, Vector128<short>>(ref outputRef) = outZ0.AsInt16(); | ||
| Unsafe.As<short, Vector128<short>>(ref Unsafe.Add(ref outputRef, 8)) = outZ8.AsInt16(); | ||
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| Vector128<sbyte> packedOutput = Sse2.PackSignedSaturate(outZ0.AsInt16(), outZ8.AsInt16()); | ||
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| // Detect if all 'out' values are zeroes or not. | ||
| Vector128<sbyte> cmpeq = Sse2.CompareEqual(packedOutput, Vector128<sbyte>.Zero); | ||
| return Sse2.MoveMask(cmpeq) != 0xffff ? 1 : 0; | ||
| #pragma warning restore SA1503 // Braces should not be omitted | ||
| } | ||
| else | ||
| #endif | ||
| { | ||
| int last = -1; | ||
| int n; | ||
| for (n = 0; n < 16; ++n) | ||
| { | ||
| uint q = mtx.Q[j]; | ||
| uint iQ = mtx.IQ[j]; | ||
| uint b = mtx.Bias[j]; | ||
| int level = QuantDiv(coeff, iQ, b); | ||
| if (level > MaxLevel) | ||
| int j = Zigzag[n]; | ||
| bool sign = input[j] < 0; | ||
| uint coeff = (uint)((sign ? -input[j] : input[j]) + mtx.Sharpen[j]); | ||
| if (coeff > mtx.ZThresh[j]) | ||
| { | ||
| level = MaxLevel; | ||
| } | ||
| uint q = mtx.Q[j]; | ||
| uint iQ = mtx.IQ[j]; | ||
| uint b = mtx.Bias[j]; | ||
| int level = QuantDiv(coeff, iQ, b); | ||
| if (level > MaxLevel) | ||
| { | ||
| level = MaxLevel; | ||
| } | ||
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| if (sign) | ||
| { | ||
| level = -level; | ||
| } | ||
| if (sign) | ||
| { | ||
| level = -level; | ||
| } | ||
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| input[j] = (short)(level * (int)q); | ||
| output[n] = (short)level; | ||
| if (level != 0) | ||
| input[j] = (short)(level * (int)q); | ||
| output[n] = (short)level; | ||
| if (level != 0) | ||
| { | ||
| last = n; | ||
| } | ||
| } | ||
| else | ||
| { | ||
| last = n; | ||
| output[n] = 0; | ||
| input[j] = 0; | ||
| } | ||
| } | ||
| else | ||
| { | ||
| output[n] = 0; | ||
| input[j] = 0; | ||
| } | ||
| } | ||
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| return last >= 0 ? 1 : 0; | ||
| return last >= 0 ? 1 : 0; | ||
| } | ||
| } | ||
|
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| // Quantize as usual, but also compute and return the quantization error. | ||
|
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||
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You need to pass
Vp8Matrixby reference now to avoid full stack copy.There was a problem hiding this comment.
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ah yes, good spot