Skip to content

Commit

Permalink
Fixes
Browse files Browse the repository at this point in the history
  • Loading branch information
Azodion committed Oct 6, 2024
1 parent 5de64ad commit a9d1478
Show file tree
Hide file tree
Showing 2 changed files with 12 additions and 51 deletions.
1 change: 1 addition & 0 deletions A3A/addons/hals/Addons/store/config.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,7 @@ class cfgHALsStore
#include "config\fow.hpp"
#include "config\eaw.hpp"
#include "config\cwr.hpp"
#include "config\ylarms.hpp"
};

class stores
Expand Down
62 changes: 11 additions & 51 deletions A3A/addons/hals/Addons/store/config/ylarms.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,6 @@
displayName = __EVAL(formatText ["%1 %2", localize "STR_A3AU_ylarms", localize "STR_A3AU_handguns"]);
picture = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";

ITEM(Rep_QBS09YL_mod_cqb_sa, 450, PISTOL_STOCK); //Both are Shotgun secondaries.
ITEM(Rep_QBS09YL_base_cqb_sa, 450, PISTOL_STOCK); //
ITEM(YL_QCQ171_PDW, 500, PISTOL_STOCK); //Secondary SMG
ITEM(yl_92a_issued_base, 150, PISTOL_STOCK);
ITEM(yl_92a_LAB, 150, PISTOL_STOCK);
ITEM(yl_92a_RW_PA_bctriwpn, 350, PISTOL_STOCK); //Conversion Kit Version of QSZ-92A. It Allows more Optics and Pointers.
Expand Down Expand Up @@ -148,7 +145,6 @@
displayName = __EVAL(formatText ["%1 %2 %3 %4", localize "STR_A3AU_ylarms", localize "STR_A3AU_pointers", localize "STR_A3AU_and", localize "STR_A3AU_flashlights"]);
picture = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemAcc_ca.paa";

ITEM(YL_ACC_IR, 75, PN_STOCK);
ITEM(YL_ACC_SIDE_IR, 75, PN_STOCK);
ITEM(YL_qsz92_lssd_flashlight, 75, PN_STOCK);

Expand Down Expand Up @@ -212,7 +208,7 @@
stock = 50;
};

class HOLOSUN_510C_G_3XDOWN {
class HOLOSUN_510C_G_3XUP_2D {
price = 275;
stock = 50;
};
Expand All @@ -232,11 +228,6 @@
stock = 50;
};

class YL_HOLOSUN_EPS_CARRY_SW {
price = 250;
stock = 50;
};

class YL_mgl95 {
price = 450;
stock = 10;
Expand Down Expand Up @@ -339,41 +330,6 @@
stock = MAGAZINE_STOCK;
};

class YL_Type64_30Rnd_762x25 {
price = 30;
stock = MAGAZINE_STOCK;
};

class YL_Type79_20Rnd_762x25_T {
price = 20;
stock = MAGAZINE_STOCK;
};

class YL_Type79_20Rnd_762x25_N {
price = 20;
stock = MAGAZINE_STOCK;
};

class YL_Type79_20Rnd_762x25 {
price = 20;
stock = MAGAZINE_STOCK;
};

class YL_Type79_30Rnd_762x25_T {
price = 30;
stock = MAGAZINE_STOCK;
};

class YL_Type79_30Rnd_762x25_N {
price = 30;
stock = MAGAZINE_STOCK;
};

class YL_Type79_30Rnd_762x25 {
price = 30;
stock = MAGAZINE_STOCK;
};

///////////////////////////////////////////////////////
// RIFLES
///////////////////////////////////////////////////////
Expand Down Expand Up @@ -608,7 +564,7 @@
};

class underbarrelYLA{
displayName = __EVAL(formatText ["%1 %2", localize "STR_A3AU_nfts", localize "STR_A3AU_muzzles"]);
displayName = __EVAL(formatText ["%1 %2", localize "STR_A3AU_ylarms", localize "STR_A3AU_bipods"]);
picture = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemBipod_ca.paa";

ITEM(yl_191_bipod, 50, 20);
Expand All @@ -622,16 +578,20 @@
displayName = __EVAL(formatText ["%1 %2", localize "STR_A3AU_ylarms", localize "STR_A3AU_specialWeapons"]);
picture = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\primaryWeapon_ca.paa";

ITEM(Rep_QBS09YL_modA, 1000, RIFLE_STOCK);
ITEM(Rep_QBS09YL_mod_cqb, 200, RIFLE_STOCK);
ITEM(Rep_QBS09YL_modB, 200, RIFLE_STOCK);
ITEM(Rep_QBS09YL_mod_cqb_sa, 250, PISTOL_STOCK); //Both are Shotgun secondaries.
ITEM(Rep_QBS09YL_base_cqb_sa, 250, PISTOL_STOCK); //
ITEM(YL_QCQ171_PDW, 250, PISTOL_STOCK); //Secondary SMG

ITEM(Rep_QBS09YL_modA, 300, RIFLE_STOCK);
ITEM(Rep_QBS09YL_mod_cqb, 300, RIFLE_STOCK);
ITEM(Rep_QBS09YL_modB, 300, RIFLE_STOCK);
ITEM(Rep_QBS09YL_base_cqb, 300, RIFLE_STOCK);
ITEM(Rep_QBS09YL_base, 350, RIFLE_STOCK);
ITEM(Rep_QBS09YL_base, 300, RIFLE_STOCK);
ITEM(6Rnd_M1014_buck, 60, MAGAZINE_STOCK);
ITEM(6Rnd_QBS09_HE, 150, MAGAZINE_STOCK);
ITEM(6Rnd_M1014_PPA, 60, MAGAZINE_STOCK);
ITEM(6Rnd_M1014_slug, 75, MAGAZINE_STOCK);

ITEM(YL_QBZ191_EL, 3000, 5); //Fucking Awesome. Has a ridiculous amount of Impact. Might need to be tested more.
ITEM(YL_QBZ191_EL, 3000, 5); //Fucking AWESOME. Has a ridiculous amount of Impact. Might need to be tested more.
ITEM(YL_30rnd_58x42_EL_Mag, 450, MAGAZINE_STOCK); //2000 m/s rounds lmao. Basically playing Starsim. For Electormagnetic Gun Above.
};

0 comments on commit a9d1478

Please sign in to comment.