Bugmania! GitHub GameOff 2021
You play as one of 2 unique bug characters, each with their different approach to combat, and fight in a series of hand-crafted ‘dungeons’ in a rogue-lite fashion and track your time completion stats and collectibles for every run!
Latest live demo here.
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Submission for GitHub Game Off 2021.
Check it out
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Read GDD for more info.
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Project made with
C#
on theUnity
game engine, assets and visuals -Asperite
, audio samples -Adobe Audition
.Expanded on further
Technologies | Description |
---|---|
Unity 2020.3.21f1 | Game engine using scripts in C# to power our game |
Aseprite v1.2.21 | Primary tool used to make the Pixel art assets |
Visual Studio Code 2020 | The preferred IDE for our project |
Adobe Photoshop | Finishing touches on effects and particles |
Adobe Audacity | Sampling the audio and sfx |
- 12 unique levels created for fast-paced beat-up-em action.
- Implemented standardised patrol A.I for enemies, which is based on the concept of Dijkstra's shortest path algorithm.
- Intuitive and seamless U.I for Menu systems and displaying and tracking stats.
More info on core mechanics and gameplay system features here.
To work with our source code
> clone the repository
> verify your own Unity version ['v2020.3.21f1']
> use your preferred IDE to make changes.
To play our Demo Build
- Download the .zip folder.
- Extract it with a .rar unpacker. Consult FAQ for errors.
- Run the
GameOff2021.exe
executable.
Project is: completed for GameJam.
Will work on future updates.
To do:
- Add background to Main Menu.
- Add a 'Win-game' condition after crossing the 12th level door.
- Complete the implementation of the 3rd playable bug [Morris the Mantis]
- Level design. Variations on the paths the player can take.
Room for improvement:
- Animations on health and collectible pickups.
- Adding variations to the bg music.
- Improving on the placeholder assets in the dungeon levels.
Use 7zip to open/extract the archive.
The pause script is 'bugged' in some of the levels. Die to the mobs and press 'R' to restart, or Alt+F4.
I cannot seem to get stuck inside the hidden levels.
The trigger collider gets messed up sometimes for moving up and down the grasshopper-specific hidden levels. Move back a few tiles, then return to that position and press the Q button.
Give credit here.
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This project was inspired by Supergiant's Hades and Developer Digital's Hotline Miami and other games.
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Many thanks to our team
- Mudit Rastogi : For countless hours of playtesting, debugging and scripting all of our little friends in the game. LinkedIn
- Shreyas Datta : For handling game design, art direction and QoL changes to the mechanics. LinkedIn | Behance
- Antariksh Mukherjee : For helping with assets, playtesting and giving our game some personality. LinkedIn | Behance
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Special thanks to Ayushman Chakraborty for the wonderful music in our game! Instagram
This project is open source and available under the MIT License.