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Clarify normalized coordinates in SKGL #342

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merged 3 commits into from
Apr 4, 2022
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wcandillon
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fixes #341

@wcandillon
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@schiller-manuel does this help?

@wcandillon wcandillon self-assigned this Apr 4, 2022
@wcandillon wcandillon requested a review from chrfalch April 4, 2022 11:51
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Maybe then explicitly set canvas size to 256x256 instead of using flex:1?

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yes that's a good idea thks 🙌🏼

@wcandillon wcandillon merged commit 369f0bc into main Apr 4, 2022
@wcandillon wcandillon deleted the wcandillon-patch-3 branch April 7, 2022 07:28
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Normalizing coordinates in shaders
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