Neighborly is an extensible agent-based settlement simulation. It was built to be a tool for emergent narrative storytelling research. Neighborly generates a virtual settlement and simulates the individual lives of its residents over multiple generations. It models the characters' traits, statuses, relationships, occupations, life events, and more. Neighborly tracks all the life events (starting a new job, falling in love, turning into a demon, etc.), and these become the building blocks for creating emergent stories about characters and their legacies. The entire history of the settlement and its generations of characters is then made available for data analysis or as content for other applications such as games.
Neighborly's was inspired Talk of the Town, another settlement simulation for emergent narrative storytelling research. It also draws inspiration from commercial world-simulation games like Caves of Qud, Dwarf Fortress, Crusader Kings, RimWorld, and WorldBox. It aims to be an easily customizable simulation that can adapt to various narrative settings and support research or entertainment projects.
If you use Neighborly in a project, please cite this repository. You can read a copy of
Neighborly's associated paper that was published in the
proceedings of the 2022 IEEE Conference On Games.
- 🏙️ Procedurally generates a settlement and the history of its residents.
- 🚀 Utilize a low-fidelity social simulation to simulate hundreds of years of world history within minutes.
- ⚙️ Built using an entity-component system (ECS) architecture
- 📦 Plugin system to load and share new content.
- 👔 Characters can start businesses and hold jobs.
- ️🧬 Characters have traits that modify their stats and relationships.
- ❤️ Characters form and cultivate relationships based on romance and reputation.
- 💥 Simulate random life events that spice up characters' lives.
- ⚖️ Define Social Rules for how characters should feel about each other.
- 🏬 Define location preference rules for what locations characters frequent.
- 📈 Uses Polars for fast data analysis.
- 📜 Export simulation data to JSON.
- Only simulates a single settlement
- Characters can only hold one occupation at a time.
- Does not model the exact position of entities.
Neighborly is available to use within this sample Google Colab notebook. It contains a basic walkthrough of how to define content for the simulation and inspect the generated data.
The latest official release of Neighborly is available to install from PyPI.
pip install neighborly
If you wish to download a Neighborly for local development or want to play around with any of the samples, you need to clone or download this repository and install using the editable flag (-e). Please see the instructions below. This command will install a Neighborly into the virtual environment along with all its dependencies and a few additional development and testing dependencies such as black, isort, and pytest.
# Step 1: Clone Repository and change into project directory
git clone https://github.com/ShiJbey/neighborly.git
cd neighborly
# Step 2 (MacOS/Linux): Create and activate a Python virtual environment
python3 -m venv venv
source ./venv/bin/activate
# Step 2 (Windows): Create and activate a Python virtual environment
python -m venv venv
.\venv\Scripts\Activate
# Step 3: Install local build and dependencies
python -m pip install -e ".[development]"
The best way to learn how to use Neighborly is to explore the various samples in the samples
directory
that demonstrate how to create custom simulations and collect and visualize data. Interactive samples with the .ipynb
extension are meant to be run using Jupyter Lab. Please run the following command
to ensure all dependencies are installed for the samples. Make sure that you've activated your Python virtual
environment beforehand.
python -m pip install -e ".[samples]"
Then, run the following commands to run the sample scripts or notebooks.
# To run sample scripts, use:
python ./samples/<name_of_sample>.py
# Explore IPython notebooks using Jupyter Lab:
jupyter-lab
Plugins are importable Python modules or packages that add new content to a simulation. They allow users to change
a simulation's behavior without editing the core library code. All plugins should have a top-level
load_plugin(sim)
function that gets called to load in the plugin content.
As with any piece of software, always express caution when downloading third-party plugins. Ensure they come from a source that you trust.
To read more about plugins, visit the Plugins section of the wiki.
Neighborly uses PyTest for unit testing. All tests are located in the tests/
directory. I
do my best to keep tests updated. However, some tests may need to be
added or updated due to constant breaking changes between releases. If you want to contribute unit tests, please refer
to CONTRIBUTING.md.
# Step 1: Install additional dependencies for tests
python -m pip install -e ".[development]"
# Step 2: Run Pytest
pytest
# Step3 : (Optional) Generate a test coverage report
pytest --cov=neighborly tests/
The best place to find examples of how to use Neighborly is actually in the ./tests
directory. There you will find examples of loading content from files, running a simulation, and saving the output to JSON. There is also the Read the Docs. However, the docs has a tendency to be out of date when new, potentially breaking changes are made to the framework. However, unit tests are updated almost every time a new feature is added.
If you have any questions, feedback, or problems, please create a new Issue. I will do my best to answer as soon as I can. Please be respectful, and I appreciate your patience.
Contributions are welcome. Please refer to CONTRIBUTING.md for more information about how to get involved.
This project is licensed under the MIT License.
Upon receipt of a notice alleging copyright infringement, I will take whatever action it deems appropriate within its sole discretion, including removal of the allegedly infringing materials.
The repo image is something fun that I made. I love The Simpsons, and I couldn't think of anyone more neighborly than Ned Flanders. If the copyright owner for The Simpsons would like me to take it down, please contact me. The same takedown policy applies to code samples inspired by TV shows, movies, and games.