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Describe the bug Anim class is not set for Bow.
To Reproduce Steps to reproduce the behavior:
The text was updated successfully, but these errors were encountered:
After assigning the anim class
By the way, UFUNCTION(BlueprintCallable, Category = "ALS|HeldObject") void AttachToHand(UStaticMesh* NewStaticMesh, USkeletalMesh* NewSkeletalMesh, class UClass* NewAnimClass, bool bLeftHand, FVector Offset);
UFUNCTION(BlueprintCallable, Category = "ALS|HeldObject") void AttachToHand(UStaticMesh* NewStaticMesh, USkeletalMesh* NewSkeletalMesh, class UClass* NewAnimClass, bool bLeftHand, FVector Offset);
the class UClass* NewAnimClass should be change to TSubClassOf<UAnimInstance>
class UClass* NewAnimClass
TSubClassOf<UAnimInstance>
Previous one make selection harder:
Sorry, something went wrong.
Probably will fix this in next hotfix version, thanks for the heads-up 👍🏻
Fix #326 Bow_AnimBP is not in use
72d0265
Fixed in dev branch
ALS_AIBP also need some care.
dyanikoglu
No branches or pull requests
Describe the bug
Anim class is not set for Bow.
To Reproduce
Steps to reproduce the behavior:
The text was updated successfully, but these errors were encountered: