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Bow_AnimBP is not in use #326

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ameaninglessname opened this issue Dec 25, 2021 · 4 comments
Closed

Bow_AnimBP is not in use #326

ameaninglessname opened this issue Dec 25, 2021 · 4 comments
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@ameaninglessname
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Describe the bug
Anim class is not set for Bow.
image
image

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'Bow' state
  2. Notice the bow string is not moving.
@ameaninglessname ameaninglessname added the bug Something isn't working label Dec 25, 2021
@ameaninglessname
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After assigning the anim class
image

By the way,
UFUNCTION(BlueprintCallable, Category = "ALS|HeldObject") void AttachToHand(UStaticMesh* NewStaticMesh, USkeletalMesh* NewSkeletalMesh, class UClass* NewAnimClass, bool bLeftHand, FVector Offset);

the class UClass* NewAnimClass should be change to TSubClassOf<UAnimInstance>

Previous one make selection harder:
image

@dyanikoglu
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Probably will fix this in next hotfix version, thanks for the heads-up 👍🏻

dyanikoglu added a commit that referenced this issue Feb 26, 2022
@dyanikoglu
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Fixed in dev branch

@ameaninglessname
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image
ALS_AIBP also need some care.

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