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import torch | ||
from genrl.utils import PettingZooInterface | ||
from genrl.agents import DDPG | ||
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class MADDPG(ABC): | ||
"""MultiAgent Controller using the MADDPG algorithm | ||
Attributes: | ||
network (str): The network type of the Q-value function of the agents. | ||
Supported types: ["cnn", "mlp"] | ||
create_model (bool): Whether the model of the algo should be created when initialised | ||
batch_size (int): Mini batch size for loading experiences | ||
gamma (float): The discount factor for rewards | ||
layers (:obj:`tuple` of :obj:`int`): Layers in the Neural Network | ||
of the Q-value function | ||
shared_layers(:obj:`tuple` of :obj:`int`): Sizes of shared layers in Actor Critic if using | ||
lr_policy (float): Learning rate for the policy/actor | ||
lr_value (float): Learning rate for the critic | ||
replay_size (int): Capacity of the Replay Buffer | ||
polyak (float): Target model update parameter (1 for hard update) | ||
env (Environment): The environment that the agent is supposed to act on | ||
replay_size (int): Capacity of the Replay Buffer | ||
render (bool): Should the env be rendered during training? | ||
noise (:obj:`ActionNoise`): Action Noise function added to aid in exploration | ||
noise_std (float): Standard deviation of the action noise distribution | ||
seed (int): Seed for randomness | ||
device (str): Hardware being used for training. Options: | ||
["cuda" -> GPU, "cpu" -> CPU] | ||
""" | ||
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def __init__(self, *args, env, replay_size: int = int(1e6), render: bool = False, noise: ActionNoise = None, noise_std: float = 0.2, warmup_steps=1000, **kwargs): | ||
self.env = env | ||
self.num_agents = self.env.num_agents | ||
self.replay_buffer = MultiAgentReplayBuffer(self.num_agents, buffer_maxlen) | ||
self.agents = [DDPG(*args, noise, noise_std, **kwargs) for agent in self.env.agents] | ||
self.EnvInterface = PettingZooInterface(self.env, self.agents) | ||
self.render = render | ||
self.warmup_steps = warmup_steps | ||
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def update(self, batch_size): | ||
obs_batch, indiv_action_batch, indiv_reward_batch, next_obs_batch, \ | ||
global_state_batch, global_actions_batch, global_next_state_batch, done_batch = self.replay_buffer.sample(batch_size) | ||
for i in range(self.num_agents): | ||
obs_batch_i = obs_batch[i] | ||
indiv_action_batch_i = indiv_action_batch[i] | ||
indiv_reward_batch_i = indiv_reward_batch[i] | ||
next_obs_batch_i = next_obs_batch[i] | ||
next_global_actions = [] | ||
next_obs_batch_i, indiv_next_action, next_global_actions = self.EnvInterface.trainer(indiv_next_action) | ||
next_global_actions = torch.cat([next_actions_i for next_actions_i in next_global_actions], 1) | ||
self.EnvInterface.update_agents(indiv_reward_batch_i, obs_batch_i, global_state_batch, global_actions_batch, global_next_state_batch, next_global_actions) | ||
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def train(self, max_episode, max_steps, batch_size): | ||
episode_rewards = [] | ||
for episode in range(max_episode): | ||
states = self.env.reset() | ||
episode_reward = 0 | ||
step = -1 | ||
for step in range(max_steps): | ||
if self.render: | ||
self.env.render(mode='human') | ||
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step += 1 | ||
actions = self.EnvInterface.get_actions(states, steps, warmup_steps)) | ||
next_states, rewards, dones, _ = self.env.step(actions) | ||
rewards = self.EnvInterface.flatten(rewards) | ||
episode_reward += np.mean(agent_rewards) | ||
dones = self.EnvInterface.flatten(dones) | ||
if all(dones) or step == max_steps - 1: | ||
dones = [1 for _ in range(self.num_agents)] | ||
self.replay_buffer.push(states, actions, rewards, next_states, dones) | ||
episode_rewards.append(episode_reward) | ||
print(f"Episode: {episode + 1} | Steps Taken: {step +1} | Reward {episode_reward}") | ||
break | ||
else: | ||
dones = [0 for _ in range(self.num_agents)] | ||
self.replay_buffer.push(states, actions, rewards, next_states, dones) | ||
states = next_states | ||
if len(self.replay_buffer) > batch_size: | ||
self.update(batch_size) | ||
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import collections | ||
import torch | ||
import torch.nn as nn | ||
import torch.optim as opt | ||
from genrl.core import MultiAgentReplayBuffer | ||
from abc import ABC | ||
from genrl.utils import MutiAgentEnvInterface | ||
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class MultiAgentOffPolicy(ABC): | ||
"""Base class for multiagent algorithms with OffPolicy agents | ||
Attributes: | ||
network (str): The network type of the Q-value function. | ||
Supported types: ["cnn", "mlp"] | ||
env (Environment): The environment that the agent is supposed to act on | ||
agents (list) : A list of all the agents to be used | ||
create_model (bool): Whether the model of the algo should be created when initialised | ||
batch_size (int): Mini batch size for loading experiences | ||
gamma (float): The discount factor for rewards | ||
layers (:obj:`tuple` of :obj:`int`): Layers in the Neural Network | ||
of the Q-value function | ||
lr_policy (float): Learning rate for the policy/actor | ||
lr_value (float): Learning rate for the Q-value function | ||
replay_size (int): Capacity of the Replay Buffer | ||
seed (int): Seed for randomness | ||
render (bool): Should the env be rendered during training? | ||
device (str): Hardware being used for training. Options: | ||
["cuda" -> GPU, "cpu" -> CPU] | ||
""" | ||
raise NotImplementedError |
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from abc import ABC, abstractmethod | ||
import numpy as np | ||
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class PettingZooInterface(ABC): | ||
""" | ||
An interface between the PettingZoo API and agents define in GenRL | ||
Attributes: | ||
env (PettingZoo Environment) : The environments in which the agents are acting | ||
agents_list (list) : A list containing all the agent objects present in the environment | ||
""" | ||
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def __init__(self, env, agents_list): | ||
self.env = env | ||
self.agents_list = agents_list | ||
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def get_actions(self, states, steps, warmup_steps): | ||
if steps < warmup_steps: | ||
actions = {key : self.env.action_spaces[key].sample() for key in states} | ||
else: | ||
actions = {key : self.agents_list[i].select_action(states[key]) for i, key in enumerate(states)} | ||
return actions | ||
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def flatten(self, object): | ||
flattened_object = np.array([object[agent] for agent in self.env.agents]) | ||
return flattened_object | ||
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def trainer(self, action): | ||
raise NotImplementedError | ||
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def update_agents(indiv_reward_batch_i, obs_batch_i, global_state_batch, global_actions_batch, global_next_state_batch, next_global_actions): | ||
raise NotImplementedError | ||
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@@ -377,3 +377,5 @@ def onehot_from_logits(self, logits, eps=0.0): | |
for i, r in enumerate(torch.rand(logits.shape[0])) | ||
] | ||
) | ||
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