[19.10.2014] Added Bitmap support.
Canvas based input elements rendered on a PIXI stage.
DEMO: http://mokgames.com/playground/pixi.dom/
Simply load the pixi.input.js file after your pixi.js file.
<script src="pixi.js"></script>
<script src="pixi.input.js"></script>
var input = new PIXI.Input();
stage.addChild(input);
var input = new PIXI.Input({ type: "password" });
stage.addChild(input);
var button = new PIXI.Button({ value: "Button", onmouseup: function() { /* do something */ } });
stage.addChild(button);
var select = new PIXI.Select({
options: {
test1: "I'm a select box!",
test2: "Test 2",
test3: "Test 3",
test4: "Test 4",
test5: "Test 5"
},
selected: "test2"
});
stage.addChild(input);
console.log(input.value);
console.log(select.value);
var options = {
readonly: false,
maxlength: null,
placeholder: "",
placeholderColor: "#bfbebd",
selectionColor: "rgba(179, 212, 253, 0.8)",
value: "",
type: "text",
onsubmit: function() {},
onkeydown: function() {},
onkeyup: function() {},
onfocus: function() {},
onblur: function() {},
onmousedown: function() {},
onmouseup: function() {},
width: 170,
height: null,
padding: 5,
borderColor: "#000",
borderWidth: 1,
borderRadius: 3,
backgroundImage: null,
backgroundColor: "#fff",
backgroundGradient: null,
boxShadow: "1px 1px 0px rgba(0, 0, 0, 0.1)",
innerShadow: "0px 0px 4px rgba(0, 0, 0, 0.4)",
valign: "middle",
align: "center",
outline: 0,
text: {
font: "14px Arial",
fill: "#000",
align: "left",
stroke: "#000",
strokeThickness: 0
}
};
var input = new PIXI.Input(options);
Example for an Input with bold red font, without innerShadow, and onsubmit event.
var input = new PIXI.Input({
text: { font: "bold 12px Arial", fill: "#f00" },
innerShadow: "none",
onsubmit: function() {
console.log("submitting.. input.value = " + input.value);
}
});
PIXI.InputObject.Style("pink", {
selectionColor: "#fff",
backgroundGradient: [
[ 0.00, "rgba(252,236,252,1)" ],
[ 0.50, "rgba(251,166,225,1)" ],
[ 0.51, "rgba(253,137,215,1)" ],
[ 1.00, "rgba(255,124,216,1)" ]
],
align: "center",
innerShadow: "none",
text: { font: "bold 10pt Arial", fill: "#000" }
});
var button = new PIXI.Button({
value: "Click me!",
style: "pink",
width: 100,
onmouseup: function() {
// do stuff
}
});
var input = new PIXI.Input({
type: "text",
text: { bitmap: true, font: "35px Desyrel" }
});
stage.addChild(input);
This is still an early stage for our input elements and there are many things to do! If you want to contribute to this project, please send a Pull Request. And don't start publishing your own versions of this plugin, or else many different versions might be around, which is just confusing.
TODO:
- Cleaning the code base
- Closer orientation to PIXI coding style
- Merge Text/Background to one single texture for faster rendering of not focused inputs
- Better support for Cocoon.js and other non HTML wrappers
- Fixing the keyboard raise on mobile devices
- Better control over Select box design
- Better support for PIXI v2
- Support for Phaser
- Checkboxes
- Radio Buttons
- Avoiding to recreate textures if input's use the exact same background.
- bower/grunt/etc, all the things we need in this rep.
- Bitmap Font support
- Typescript definition
- And much more. I will post my thoughts on this later.