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Releases: SeanNikkel/VoxelEngine

v0.3

04 May 21:42
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Changes

  • Improved lighting model
  • Directional light shadows (cascaded shadow maps)
  • New exponential height fog (from https://iquilezles.org/articles/fog/)
  • New skybox
  • Crosshair that is hidden when noclipping
  • Upgraded from 32-bit to 64-bit

Controls

  • WASD, Space, LCtrl - Move
  • LShift - Sprint
  • Left click - Break block
  • Right click - Place dirt
  • F1 - Noclip toggle
  • F2 - Wireframe toggle
  • F3 - Random teleport
  • F4 - Toggle fast dig mode

v0.2

26 Dec 04:59
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Better chunk loading and terrain generation, trees, walking, raycasting, ambient occlusion, and fog.

Controls:
WASD, Space, LCtrl - Move
LShift - Sprint
Left click - Break block
Right click - Place dirt
F1 - Noclip toggle
F2 - Wireframe toggle
F3 - Random teleport
F4 - Toggle fast dig mode

v0.1

22 Dec 02:11
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First build, shows infinite chunk loading and block placement/destruction.

Controls:
WASD, Space, LCtrl - Move
Left click - Destroy block directly in front of camera
Right click - Place block directly in front of camera
Mouse wheel - Change fly speed