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SamuelDidoszak/Mraine

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Mraine

A 2D procedurally generated game, that aims for near infinite worlds.

Features

Currently the most of the focus is towards the game engine. It currently supports dynamic texture selection based on the object's surroundings and an easy to tweak world generator which makes comprehencable dungeons and populates them with objects.

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Tech

It is written in Kotlin using LibGDX and several external libraries.

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A 2D RPG game with infinite possibilities

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