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v.0.9.0
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SalieriC committed Jul 5, 2021
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10 changes: 7 additions & 3 deletions CHANGELOG.md
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Expand Up @@ -6,12 +6,16 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

## [Unreleased]

## [0.9.0] - Unreleased
###
## [0.9.0] - 2021-07-05
**Possibly** compatible with Foundry 0.8.x but I can't say for sure.
### You need to update these macros:
- Ammo Management (enhanced)
- SWIM: Ammo Management
### Added
- Now also features the ability to play SFX only without the need for ammunition. For this just set the Ammo on the weapon to be `NONE` (exactly like this). This may be useful if you want SFX for melee weapons. It uses the same sfx path structure (see below), so you'll have the same sfx for melee and ranged attacks unfortunately.
- Chase Setup macro for a quick setup that takes only a click. Also supports cleaning the table.
- Six chase layouts, one for foot/riding chases, one for (ground) vehicle chases and one for ship (watercraft, aircraft and spacecraft) chases/battles with regular and modern theme each. See the
- Six chase layouts, one for foot/riding chases, one for (ground) vehicle chases and one for ship (watercraft, aircraft and spacecraft) chases/battles with regular and modern theme each. See the [Chase Scenes documentation](https://github.com/SalieriC/SWADE-Immersive-Macros/blob/main/documentation/Chase%20Scenes.md) for details.
- Immersion macro to play SFX when using powers in BR2. It does not manage Power Points, just plays a sound effect when using a power.

## [0.8.0] - 2021-07-01
**Possibly** compatible with Foundry 0.8.x but I can't say for sure.
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20 changes: 20 additions & 0 deletions README.md
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Expand Up @@ -35,6 +35,7 @@ In this repository you can find a number of assets already.
- **SFX:** (see their file name for origin)
- - [Fesliyan Studios](www.fesliyanstudios.com), all used with explicit permission (thank you so much), [see their License here](https://www.fesliyanstudios.com/policy).
- - [Orange Free Sounds](https://orangefreesounds.com/), all used unter the [CC BY-NC 4.0 License](https://creativecommons.org/licenses/by-nc/4.0/), converted to *.ogg and possibly altered (see file name), Author is in the file names as well.
- **Six chase layouts**, one for foot/riding chases, one for (ground) vehicle chases and one for ship (watercraft, aircraft and spacecraft) chases/battles with regular and modern theme

Assets are used in the macros. You can also set up your own assets in the modules configuration. There you can change file paths.

Expand Down Expand Up @@ -113,6 +114,18 @@ It comes with optional BR2 integration for the shooting/using ammo part. How the
I can't include that many sfx right now. It is rather difficult to find good weapon sounds which I am allowed to include and I don't have the funds to buy them for this module. I'm not gonna recommend any particular way on how to get adequate sound effects, figuring that out is on you. Just know that there are many resources you should be able to use out there. As a general lead: Look for PC game modifications which alter the weapon sounds in that specific game. You may not be allowed to use the sfx from the game directly (depends on the game of course), but those from mods are usually not a problem but check that before you do take them. I cannot be held responsible for any breach of contract or copyright you commit it is on you to check whether or not you're allowed to use the sfx you find.
You may also want to take a look at [SoundFx Library](https://foundryvtt.com/packages/soundfxlibrary) by Cris. It comes with a few bow sounds which may be sufficient for your standard medieval fantasy settings.

### Power Sounds
**Immersion setting:** SFX.
**Requirements:**
- [Better Rolls 2 (BR2)](https://foundryvtt.com/packages/betterrolls-swade2)
**Description:**
This does not manage your Power Points but it does automatically play SFX when using a power. For this you need to set up some World Global Actions in Better Rolls 2. Take a look at the BR2 integration section of the [Shooting & Reloading setup documentation](https://github.com/SalieriC/SWADE-Immersive-Macros/blob/main/documentation/Shooting%20%26%20Reloading%20Setup.md) for a general idea how that works.
Put simply: Set up an additional stat called "sfx" in your world, activate it in a power and fill it with the relative path to the sfx. Then import the "SWIM: Powers SFX" macro in your world and copy-paste [this](https://github.com/SalieriC/SWADE-Immersive-Macros/blob/main/swim/assets/imports/BR2-spellcasting-integration.json) in a new World Global action in the BR2 settings. You need to adjust all instances of "Spellcasting" with the Skill(s) used for using powers in your setting and set up a new World Global Action for each.
Again, see the Shooting & Reloading documentation linked above for more details on BR2 integration if you feel lost.
**Wait, where do I get weapon sound effects?**
I can't include that many sfx right now. It is rather difficult to find good magic sounds which I am allowed to include and I don't have the funds to buy them for this module. I'm not gonna recommend any particular way on how to get adequate sound effects, figuring that out is on you. Just know that there are many resources you should be able to use out there. As a general lead: Look for PC game modifications which alter the magic sounds in that specific game. You may not be allowed to use the sfx from the game directly (depends on the game of course), but those from mods are usually not a problem but check that before you do take them. I cannot be held responsible for any breach of contract or copyright you commit it is on you to check whether or not you're allowed to use the sfx you find.
You may also want to take a look at [SoundFx Library](https://foundryvtt.com/packages/soundfxlibrary) by Cris. It comes with a few bow sounds which may be sufficient for your standard medieval fantasy settings.

### Fear Table
**Requirements:** None.
**Immersion setting:** SFX.
Expand Down Expand Up @@ -189,6 +202,13 @@ In general it is best to set up a universal/global light source instead of touch
**Description:**
A very basic macro that resets the roll table from which the action cards are drawn. It's mainly there to fix issues when the table doesn't reset during combat.

### Chase Setup
**Requirements:** Chase layouts/scenes (included in a compendium) and a roll table with card images.
**Immersion setting:** System card deal sound.
**Description:**
This macro can set up and clean your chase scenes with cards. It places the cards automatically in the correct position. See the [Chase Scenes documentation](https://github.com/SalieriC/SWADE-Immersive-Macros/blob/main/documentation/Chase%20Scenes.md) for details.
*This requires the chase scenes that come in a compendium with this module.*

### Raise Calculator & Raise Calculator (Dynamic)
**Requirements:** None.
**Immersion setting:** None.
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5 changes: 2 additions & 3 deletions documentation/Chase Scenes.md
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# Chase Layouts
In SWIM included is a set of scenes for use with the Chase Setup macro. The macro will automatically place the cards on the correct position of the chase layout and can also shuffle them back in your card deck. Setting up a chase thus becomes a matter of seconds with only the click on a button inside the macro.
As with the Rest of the module these layouts are licensed under the [Savage Worlds Fan License](https://www.peginc.com/licensing/). But these scenes contain detailed information about specific rulings, thus I asked Shane Lacy Hensley for permission to publish these. I was given permission to do so under the Fan License. Please note that this permission may be revoked by PEG at any time. Should this happen I will remove these layouts from this module and replace them with generic ones that do not contain any rulings.
In the module settings you can set up a default deck of cards to draw from but you can still choose another deck if you like. The roll table must have the images of cards as Journal Entries in it. If you're now sure, just duplicate the action deck from the system and rename it to "Chase Deck".

## Custom Fonts
The layouts use the following fonts:
Expand All @@ -22,6 +23,4 @@ You can set up a custom background for these layouts by simply editing the scene
You *must not* change these properties, otherwise the macro will be unable to place your cards in the correct position. Foundry VTT may change your Scene Dimensions on setting up another background image, so double check that the original values keep in place.

## Editing the layouts
You can edit these layouts manually by opening them in a image editor like GIMP. I can not and will not provide the original files but by adding your own background image in such an editor will avoid conflicts with changing scene dimensions.

## Known Bugs
You can edit these layouts manually by opening them in a image editor like GIMP. I can not and will not provide the original files but by adding your own background image in such an editor will avoid conflicts with changing scene dimensions.
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2 changes: 1 addition & 1 deletion swim/module.json
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"description": "<p><b>READ THE README!</b> Doing so is very important!</p><p>A simple module to configure some stuff in the SWADE System on Foundry VTT. <a href='https://ko-fi.com/salieric'>Please consider donating.</a> </p>",
"minimumCoreVersion": "0.7.4",
"compatibleCoreVersion": "0.7.10",
"version": "0.8.0",
"version": "0.9.0",
"author": "SalieriC",
"dependencies": [
{
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4 changes: 2 additions & 2 deletions swim/packs/swade-immersive-macros.db

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