v0.4.2
To play, visit roguezog.herokuapp.com.
This game is based on a project assignment from Free Code Camp. It is a bare-bones Roguelike implemented in React, with colored HTML divs in place of glyphs or images.
Gameplay is currently minimal and unbalanced, since it was a JavaScript/React assignment and not a game design assignment. However, I will be iterating on the gameplay to turn it into an interesting game eventually.
Key features:
- Procedural level generation
- Equipment upgrades
- Monster movement (monsters move randomly and will only attack when adjacent to player)
- Boss monster
- Server logging
Upcoming features:
- Darkness and scrolling
- Monster aggression (on sight or contact)
- Multiple dungeon levels
- New level designs
- More items and monsters
- Balance
- More compelling gameplay
- Ranged combat
- Reimplementation in HTML5 canvas
v0.1
- First playable version
- Player movement, combat, experience points
- Food pickups
v0.2
- Monster movement
v0.3
- Treasure pickups
v0.4
- Boss monster
v0.4.1
- Server logging
v0.4.2
- Login feature