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area: simulationInvolved in the game mechanics and simulationInvolved in the game mechanics and simulationbugBehaving differently as it should behaveBehaving differently as it should behavelang: c++Done in C++ codeDone in C++ code
Description
The following pathfinding is a failure, right on the portal line. The algorithm seems to prefer wrapping around black spaces when heading southwest across portal lines.
Here is a last comparison between a movement on the east side of the portal connection (ideal) and secondly the west side (longer).
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area: simulationInvolved in the game mechanics and simulationInvolved in the game mechanics and simulationbugBehaving differently as it should behaveBehaving differently as it should behavelang: c++Done in C++ codeDone in C++ code
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