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Asset path type is incorrectly used #1562
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I forgot to add, openage here used the system nyan, because I have openage installed from AUR too. Now I configured it using
Which is basically the same but with different paths. |
I think I know what happened. When not in devmode, the path object used for the modpack folder is different, so further operations on the paths sometimes fail. |
Can you check if #1563 solves the issue? |
It can now find the modpack, but I get an error saying game couldn't find qml root folder
|
@zoli111 One problem solved, but there's always more :D |
When I try to launch the game with
./run game --modpacks base_hd
I get this python error:I tested with II. Definitive Edition and the same thing happens.
When converting files, I get the same error as in #1557, but it seems converted files appear in their respective directories, maybe not all of them? I'm not sure if these two issues are connected, but I think it worth mentioning.
OS: Arch Linux
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