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Asset path type is incorrectly used #1562

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zoli111 opened this issue Oct 6, 2023 · 5 comments · Fixed by #1563
Closed

Asset path type is incorrectly used #1562

zoli111 opened this issue Oct 6, 2023 · 5 comments · Fixed by #1563
Labels
area: assets Involved with assets (images, sounds, ...) bug Behaving differently as it should behave lang: python Done in Python code

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@zoli111
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zoli111 commented Oct 6, 2023

When I try to launch the game with ./run game --modpacks base_hd I get this python error:

INFO [py] launching openage v0.4.1-1510-g7fe57bd71
INFO [py] compiled by GNU 13.2.1
Traceback (most recent call last):
  File "run.py", line 20, in init run
    main()
  File "/usr/lib/python3.11/site-packages/openage/__main__.py", line 171, in main
    return args.entrypoint(args, cli.error)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.11/site-packages/openage/game/main.py", line 74, in main
    if api_export_required(asset_path):
       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.11/site-packages/openage/convert/service/init/api_export_required.py", line 31, in api_export_required
    modpack_info = get_modpack_info(modpack_dir)
                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/usr/lib/python3.11/site-packages/openage/convert/service/init/modpack_search.py", line 59, in get_modpack_info
    info("Modpack directory %s not found", modpack_dir.root.name)
                                           ^^^^^^^^^^^^^^^^
AttributeError: 'UnionPath' object has no attribute 'root'

I tested with II. Definitive Edition and the same thing happens.

When converting files, I get the same error as in #1557, but it seems converted files appear in their respective directories, maybe not all of them? I'm not sure if these two issues are connected, but I think it worth mentioning.

OS: Arch Linux

@heinezen heinezen added bug Behaving differently as it should behave area: launcher Related to the game launcher labels Oct 6, 2023
@zoli111
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zoli111 commented Oct 7, 2023

I forgot to add, openage here used the system nyan, because I have openage installed from AUR too. Now I configured it using --download-nyan argument, and I got this error:

INFO [py] launching openage v0.4.1-1510-g7fe57bd7
INFO [py] compiled by GNU 13.2.1
INFO [py] running in DEVMODE
Traceback (most recent call last):
  File "run.py", line 20, in init run
    main()
  File "/home/zoli/openage/.bin/g++-debug-Oauto-sanitize-none/openage/__main__.py", line 171, in main
    return args.entrypoint(args, cli.error)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/home/zoli/openage/.bin/g++-debug-Oauto-sanitize-none/openage/game/main.py", line 74, in main
    if api_export_required(asset_path):
       ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/home/zoli/openage/.bin/g++-debug-Oauto-sanitize-none/openage/convert/service/init/api_export_required.py", line 31, in api_export_required
    modpack_info = get_modpack_info(modpack_dir)
                   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  File "/home/zoli/openage/.bin/g++-debug-Oauto-sanitize-none/openage/convert/service/init/modpack_search.py", line 59, in get_modpack_info
    info("Modpack directory %s not found", modpack_dir.root.name)
                                           ^^^^^^^^^^^^^^^^
AttributeError: 'Path' object has no attribute 'root'

Which is basically the same but with different paths.

@heinezen
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heinezen commented Oct 7, 2023

I think I know what happened. When not in devmode, the path object used for the modpack folder is different, so further operations on the paths sometimes fail.

@heinezen
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heinezen commented Oct 7, 2023

Can you check if #1563 solves the issue?

@heinezen heinezen changed the title Python error when launching the game Asset path type is incorrectly used Oct 7, 2023
@zoli111
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zoli111 commented Oct 7, 2023

It can now find the modpack, but I get an error saying game couldn't find qml root folder

INFO [py] launching openage v0.3.0-3130-g2ea6e0ee
INFO [py] compiled by GNU 13.2.1
INFO [py] openage nyan API modpack is up to date
INFO [py] Found modpack hd_base
INFO [py] Found modpack engine
INFO [py] Found modpack trial_base
INFO loading configuration files...
INFO [py] loading config file [Union(<openage.util.fslike.union.Union object at 0x7f58faa58c50>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f58fab721d0>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO launching engine with root directoryPath(Union(<openage.util.fslike.union.Union object at 0x7f58faa58c50>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f58fab721d0>.root @ (b'assets',)):)
INFO loading configuration files...
INFO [py] loading config file [Union(<openage.util.fslike.union.Union object at 0x7f58faa58c50>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f58fab721d0>.root @ (b'assets',))]:cfg/keybinds.oac...
INFO Found modpack: hd_base
INFO Found modpack: engine
INFO Found modpack: trial_base
INFO Created game simulation
INFO Activated modpack: engine
INFO Activated modpack: hd_base
INFO Created 3 threads (24 available)
INFO [T2] Presenter: Launching subsystems...
INFO [T1] Time loop started
INFO [T2] Presenter: Initializing graphics subsystems...
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INFO [T2] Compiled with Qt 6.5.3 and run with Qt 6.5.3
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INFO [T2] Created OpenGL context version 4.6
INFO [T2] Created Qt window with OpenGL context.
INFO [T2] Created OpenGL renderer
INFO [T2] Created asset manager
INFO [T2] Created new camera at position (12.2474, 10, 12.2474)
INFO [T2] Created OpenGL shader program
INFO [T2] Created render stage 'Skybox'
INFO [T2] Created OpenGL shader program
INFO [T2] Created render stage 'Terrain'
INFO [T2] Created OpenGL shader program
INFO [T2] Created render stage 'World'
INFO [T2] Presenter: Initializing GUI with Qt backend

FATAL: terminate has been called

uncaught exception

Traceback (most recent call last):
  File ?, in ? [0x7f5903eaa9eb]
  File ?, in ? [0x7f59040e1943]
  File ?, in ? [0x7f59048f06b1]
  File ?, in ? [0x7f59048f068c]
  File ?, in openage::presenter::Presenter::run(bool)+0x6e [0x7f5904a0bcac]
  File ?, in openage::presenter::Presenter::init_graphics(bool)+0x806 [0x7f5904a0af76]
  File ?, in openage::presenter::Presenter::init_gui()+0x1c2 [0x7f5904a0a01c]
  File ?, in openage::error::Error::Error(openage::log::message const&, bool, bool)+0xba [0x7f59048f2e42]
  File "libopenage/presenter/presenter.cpp", line 162, in void openage::presenter::Presenter::init_gui()
openage::error::Error: could not find qml root folder Path(Union(<openage.util.fslike.union.Union object at 0x7f58faa58c50>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f58fab721d0>.root @ (b'assets',)):/assets/test/qml)

current stack:

Traceback (most recent call last):
  File ?, in ? [0x7f5903eaa9eb]
  File ?, in ? [0x7f59040e1943]
  File ?, in ? [0x7f59048f06b1]
  File ?, in ? [0x7f59048f068c]
  File ?, in openage::presenter::Presenter::run(bool)+0x6e [0x7f5904a0bcac]
  File ?, in openage::presenter::Presenter::init_graphics(bool)+0x806 [0x7f5904a0af76]
  File ?, in openage::presenter::Presenter::init_gui()+0x1f5 [0x7f5904a0a04f]
  File ?, in ? [0x7f59040b03ed]
  File ?, in ? [0x7f59040b0189]
  File ?, in ? [0x7f59040b011c]
  File ?, in openage::error::terminate_handler()+0x1da [0x7f59048f3a83]

handing over to the system...

terminate called after throwing an instance of 'openage::error::Error'
  what():  could not find qml root folder Path(Union(<openage.util.fslike.union.Union object at 0x7f58faa58c50>.root @ (b'cfg',), <openage.util.fslike.union.Union object at 0x7f58fab721d0>.root @ (b'assets',)):/assets/test/qml)
Aborted (core dumped)

@heinezen heinezen added area: assets Involved with assets (images, sounds, ...) and removed area: launcher Related to the game launcher labels Oct 7, 2023
@github-project-automation github-project-automation bot moved this to 📋 Backlog in openage converter Oct 7, 2023
@heinezen heinezen moved this from 📋 Backlog to 🏗 In progress in openage converter Oct 7, 2023
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heinezen commented Oct 7, 2023

@zoli111 One problem solved, but there's always more :D

@github-project-automation github-project-automation bot moved this from 🏗 In progress to ✅ Done in openage converter Oct 8, 2023
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area: assets Involved with assets (images, sounds, ...) bug Behaving differently as it should behave lang: python Done in Python code
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