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Xbox: Add build script
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Ryzee119 committed Sep 9, 2020
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149 changes: 149 additions & 0 deletions .github/workflows/build.yml
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name: Build

on:
pull_request:
branches: [ xbox ]
push:
branches: [ xbox ]

jobs:
#BUILD LINUX
Linux:
env:
FILENAME_LINUX: 0

runs-on: ubuntu-latest

steps:
- name: Checkout Repository
uses: actions/checkout@v2

- name: Install and Setup Dependencies
run: |
sudo apt update -y
sudo apt install libsdl2-dev libsdl2-image-dev
#Create output filename
export FILENAME_LINUX=SDLPoPX_Linux_$(date -u +'%Y%m%d%H%M')
echo "::set-env name=FILENAME_LINUX::$FILENAME_LINUX"
- name: Compile
run: |
cd src/
cmake .
make
# Only create artifact on a push to master
- if: github.event_name == 'push'
name: Upload Artifact
uses: actions/upload-artifact@v2
with:
name: ${{ env.FILENAME_LINUX }}
path: |
data
doc
mods
prince
SDLPoP.ini
#BUILD WIN32
Windows:
env:
FILENAME_WIN32: 0

runs-on: ubuntu-latest

steps:
- name: Install and Setup Dependencies
run: |
sudo apt update -y
sudo apt install mingw-w64
# Symlink windres
sudo ln -s /usr/bin/i686-w64-mingw32-windres /usr/bin/windres
# Setup SDL2 and SDL2_Image
cd ~
wget https://libsdl.org/release/SDL2-devel-2.0.12-mingw.tar.gz
wget https://libsdl.org/projects/SDL_image/release/SDL2_image-devel-2.0.5-mingw.tar.gz
tar xzf SDL2-devel-2.0.12-mingw.tar.gz
tar xzf SDL2_image-devel-2.0.5-mingw.tar.gz
sudo cp -r SDL2-2.0.12/i686-w64-mingw32/* /usr/i686-w64-mingw32/
sudo cp -r SDL2_image-2.0.5/i686-w64-mingw32/* /usr/i686-w64-mingw32/
#Create output filename
export FILENAME_WIN32=SDLPoPX_Windows_$(date -u +'%Y%m%d%H%M')
echo "::set-env name=FILENAME_WIN32::$FILENAME_WIN32"
- name: Checkout Repository
uses: actions/checkout@v2

- name : Compile
run: |
cd src/
cmake -DWIN32=1 -DCMAKE_SYSTEM_NAME=Windows \
-DCMAKE_C_COMPILER=i686-w64-mingw32-gcc \
-DCMAKE_CXX_COMPILER=i686-w64-mingw32-g++ .
make
- name : Collate Output Files
run: |
cp ~/SDL2-2.0.12/i686-w64-mingw32/bin/SDL2.dll SDL2.dll
cp ~/SDL2_image-2.0.5/i686-w64-mingw32/bin/SDL2_image.dll SDL2_image.dll
cp ~/SDL2_image-2.0.5/i686-w64-mingw32/bin/zlib1.dll zlib1.dll
cp ~/SDL2_image-2.0.5/i686-w64-mingw32/bin/libpng16-16.dll libpng16-16.dll
# Only create artifact on a push to master
- if: github.event_name == 'push'
name: Upload Artifact
uses: actions/upload-artifact@v2
with:
name: ${{ env.FILENAME_WIN32 }}
path: |
data
doc
mods
prince.exe
SDLPoP.ini
SDL2.dll
SDL2_image.dll
zlib1.dll
libpng16-16.dll
#BUILD XBOX
Xbox:
env:
FILENAME_XBOX: 0

runs-on: ubuntu-latest

steps:
- name: Checkout Repository
uses: actions/checkout@v2

- name: Install and Setup Dependencies
run: |
sudo apt-get update -y && sudo apt-get install -y flex bison clang lld
git clone https://github.com/XboxDev/nxdk.git --recursive
#Create output filename
export FILENAME_XBOX=SDLPoPX_Xbox_$(date -u +'%Y%m%d%H%M')
echo "::set-env name=FILENAME_XBOX::$FILENAME_XBOX"
- name: Compile
run: |
export PATH=$PATH:/usr/lib/llvm-6.0/bin
make -f Makefile.nxdk -j$(nproc) NXDK_DIR=$(pwd)/nxdk
# Only create artifact on a push to master
- if: github.event_name == 'push'
name: Upload Artifact
uses: actions/upload-artifact@v2
with:
name: ${{ env.FILENAME_XBOX }}
path: |
doc
bin/data
bin/default.xbe
bin/LICENSE.txt
PrinceofPersia.iso

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