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Dont bind images in texture slots
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IsaacMarovitz authored and GreemDev committed Dec 24, 2024
1 parent 2860db1 commit 7d5b4c5
Showing 1 changed file with 1 addition and 4 deletions.
5 changes: 1 addition & 4 deletions src/Ryujinx.Graphics.Metal/Pipeline.cs
Original file line number Diff line number Diff line change
Expand Up @@ -560,10 +560,7 @@ public void SetIndexBuffer(BufferRange buffer, IndexType type)

public void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat)
{
if (texture is TextureBase tex)
{
_encoderStateManager.UpdateTexture(stage, (ulong)binding, tex);
}
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}

public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
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