Fix deriving ZeroizeOnDrop on items with generics
#787
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I don't actually know how to test this, because you can't access the dropped memory of a
Boxwithout a custom allocator I suppose (EDIT: same forVec). So I just made sure it builds.I'm also not a 100% sure my assumption is correct, but as far as I understand any
Dropbounds are truly unnecessary in this case.Fixes #786.