Ignore extra/unknown SDL_Keymod bits (mod_) #882
Merged
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#881
Changed behavior of handling "key modifier" bits unknown to us in
event.key.keysym.mod
(SDL_Keymod
). Current behavior, before this change, is:After this change, any extraneous bits are ignored.
I created this PR for illustrative purposes for discussion in #881,I don't know if it's a right way to handlemod_
bits, and if it's ready to merge.I didn't test it (however tests pass)Superficially tested by building an app against modified version, keyboard input works, including some modifier keys (not tested all modifier keys).