Prevent InputUtils from loading before Unity is loaded #133
Annotations
8 warnings
build:
LethalCompanyInputUtils/Components/BindsListController.cs#L260
'RectTransformExtensions.UiBounds(RectTransform, Vector3)' is obsolete: 'Use GetRelativeRect'
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build:
LethalCompanyInputUtils/Components/BindsListController.cs#L268
'RectTransformExtensions.UiBounds(RectTransform, Vector3)' is obsolete: 'Use GetRelativeRect'
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build:
LethalCompanyInputUtils/Utils/DebugUtils.cs#L42
'RectTransformExtensions.UiBounds(RectTransform, Vector3)' is obsolete: 'Use GetRelativeRect'
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build:
LethalCompanyInputUtils/Localization/Locale.cs#L11
Field 'Locale.fallback' is never assigned to, and will always have its default value null
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build:
LethalCompanyInputUtils/Components/BindsListController.cs#L260
'RectTransformExtensions.UiBounds(RectTransform, Vector3)' is obsolete: 'Use GetRelativeRect'
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build:
LethalCompanyInputUtils/Components/BindsListController.cs#L268
'RectTransformExtensions.UiBounds(RectTransform, Vector3)' is obsolete: 'Use GetRelativeRect'
|
build:
LethalCompanyInputUtils/Utils/DebugUtils.cs#L42
'RectTransformExtensions.UiBounds(RectTransform, Vector3)' is obsolete: 'Use GetRelativeRect'
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build:
LethalCompanyInputUtils/Localization/Locale.cs#L11
Field 'Locale.fallback' is never assigned to, and will always have its default value null
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Artifacts
Produced during runtime
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build-artifacts
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283 KB |
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