Procedural generation of planets (or asteroids, etc.) using Unity.
- 3D fBm using 3D Perlin noise
- Procedural sphere generation from cube normalization for trivial UV mapping
- Vertex displacement using the 3D fBm
- Numerical computation of vertex position's derivates to compute vertex normals
- Multithreaded mesh generation with dynamic LOD using quadtrees
- GPU-based planet texturing using Unity's surface shaders
- Asteroid (25/02/2016):
- Earth-like Planet (27/02/2016):
- First-person view (29/02/2016):
- Realistic textures (03/03/2016):
- Aerial view (03/03/2016):
- Water normals (09/03/2016):