I am a Brazilian developer who is passionate about game development and game engines. I usually use Unity (2D and 3D) and Unreal Engine with C++ or Blueprint.
- Curitiba, Brazil
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PaleoVR
PaleoVR PublicConcept test of a virtual reality environment to allow for the examination of fossilized samples.
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ShootingRange
ShootingRange PublicFirst person shooting game designed to demonstrate the difference in performance between VR and desktop controls.
C#
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Tomoconc
Tomoconc PublicCUDA accelerated software for analysis of concrete structures such as hydroelectric dams and bridges.
C#
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