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Clear endosymbiosis when entering multicellular #5864

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@CI09 CI09 commented Jan 30, 2025

Brief Description of What This PR Does

This PR does some stuff...

Related Issues

Closes #5844

Progress Checklist

Note: before starting this checklist the PR should be marked as non-draft.

  • PR author has checked that this PR works as intended and doesn't
    break existing features:
    https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
    (this is important as to not waste the time of Thrive team
    members reviewing this PR)
  • Initial code review passed (this and further items should not be checked by the PR author)
  • Functionality is confirmed working by another person (see above checklist link)
  • Final code review is passed and code conforms to the
    styleguide.

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@CI09 CI09 added the review label Jan 30, 2025
@CI09 CI09 added this to the Release 0.8.1 milestone Jan 30, 2025
@CI09 CI09 requested review from a team January 30, 2025 17:09
var endosymbiosis = GameWorld.PlayerSpecies.Endosymbiosis;

if (endosymbiosis.StartedEndosymbiosis != null)
endosymbiosis.CancelEndosymbiosisTarget((int)endosymbiosis.StartedEndosymbiosis.Species.ID);
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I think it would be better to write a new method in EndosymbiosisData called something like CancelAllTargets (or something similar) that would just always be called here, and that would then clear up any endoymbiosis targets. That way the code here will keep working if ever it is added support for to have multiple ongoing endosymbiosis processes at once.

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Cancel endosymbiosis when becoming multicellular
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