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Add pilus hit effect utilizing cell burst effect #5247

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2 changes: 1 addition & 1 deletion src/microbe_stage/MicrobeWorldSimulation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -214,7 +214,7 @@ public void Init(Node visualDisplayRoot, CompoundCloudSystem cloudSystem, IMicro
organelleComponentFetchSystem = new OrganelleComponentFetchSystem(EntitySystem, couldParallelize);
organelleTickSystem = new OrganelleTickSystem(this, EntitySystem, parallelRunner);
osmoregulationAndHealingSystem = new OsmoregulationAndHealingSystem(EntitySystem, couldParallelize);
pilusDamageSystem = new PilusDamageSystem(EntitySystem, couldParallelize);
pilusDamageSystem = new PilusDamageSystem(EntitySystem, couldParallelize, this);
slimeSlowdownSystem = new SlimeSlowdownSystem(cloudSystem, EntitySystem, couldParallelize);
microbePhysicsCreationAndSizeSystem = new MicrobePhysicsCreationAndSizeSystem(EntitySystem, couldParallelize);
microbeRenderPrioritySystem = new MicrobeRenderPrioritySystem(EntitySystem);
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8 changes: 7 additions & 1 deletion src/microbe_stage/systems/PilusDamageSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,12 @@
[RuntimeCost(1)]
public sealed class PilusDamageSystem : AEntitySetSystem<float>
{
public PilusDamageSystem(World world, IParallelRunner parallelRunner) : base(world, parallelRunner)
private IWorldSimulation worldSimulation;

public PilusDamageSystem(World world, IParallelRunner parallelRunner, IWorldSimulation worldSimulation) :
base(world, parallelRunner)
{
this.worldSimulation = worldSimulation;
}

protected override void Update(float delta, in Entity entity)
Expand Down Expand Up @@ -80,6 +84,8 @@ protected override void Update(float delta, in Entity entity)
}

DealPilusDamage(ref ourExtraData, ref collision, collision.SecondEntity);
SpawnHelpers.SpawnCellBurstEffect(worldSimulation, collision.SecondEntity.Get<WorldPosition>()
.Position, 0.5f);
}
}

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