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Brief Description of What This PR Does
This time used a linear algo to calculate the end position. This doesn't rely on the initial value so it should be fine.
Also fixed a bug where float to int cast is directly using
(int)
instead ofMath.Round()
, causing strange loss.Related Issues
Fixes #3639
alleviates #1533 (?) let's leave that open though as it is an issue tracking a Godot bug we are interested in having fixed -hhyyrylainen
Fixes #3203
Closes #3452
Needs test: #3562
Progress Checklist
Note: before starting this checklist the PR should be marked as non-draft.
break existing features:
https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
(this is important as to not waste the time of Thrive team
members reviewing this PR)
styleguide.
Before merging all CI jobs should finish on this PR without errors, if
there are automatically detected style issues they should be fixed by
the PR author. Merging must follow our
styleguide.