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Add Godot-requiring unit test support #4963
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Some unit tests could be made just by making the settings available when testing. |
This is done but the tests are disabled for now due to a bug in the testing library: MikeSchulze/gdUnit4Net#166 |
This should now just be waiting for a new release of gdUnit. |
There's actually a separate issue about enabling this: #5737 |
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to fully compliment how Thrive can be automatically tested,
For potential approaches we can check what others have done: godotengine/godot-proposals#432
Before closing this issue the CI should be made to run the tests.
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