You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Best suggestion I have currently is to make UI components as much a facade as possible, i.e. abstract Godot classes such as InputEvent to our own versions and pass them to core classes instead.
If a universally-executable runner doesn't appear as van800 was looking at in the proposal, you'll need to discuss how much test coverage vs. refactoring you might need to do.
Until godot adds proper support we should maybe use nunit3 directly.
Godot proposal: godotengine/godot-proposals#432 (go thumbs up this)
The text was updated successfully, but these errors were encountered: