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I've received a report about my custom armor bar not being properly shown. Upon investigating it appears that the texture I provide in ArmorBarRenderManager is not being applied by Detail Armor Bar. Instead, it uses the armor bar texture from Detail Armor Bar itself.
Changing the texture width and height to 128x128 in ArmorBarRenderManager reveals this mod's armor bar texture instead of my custom one:
The text was updated successfully, but these errors were encountered:
* implement data driven stuff
* improve error logging
* rename armor field to items
* better color handling
* move classes to a different package, add item support
* improve codecs abit
* different textures for different parts
* better error checking
* make outline optional in armor
* fix crash when trying to override an existing entry
* update example RP to new format
* make is_shown optional (default: true)
* tiny example rp fix
* fix a naming inconsistency
* remove duplicate setShaderTexture calls
* remove more duplicate stuff
* fix texture bug i noticed (prob caused #55)
* optimize imports
* idea is useless piece of trash
* make armor loading a little safer
I've received a report about my custom armor bar not being properly shown. Upon investigating it appears that the texture I provide in
ArmorBarRenderManager
is not being applied by Detail Armor Bar. Instead, it uses the armor bar texture from Detail Armor Bar itself.Changing the texture width and height to 128x128 in
ArmorBarRenderManager
reveals this mod's armor bar texture instead of my custom one:The text was updated successfully, but these errors were encountered: