NOTE: This project is still WIP. It is usable but far from perfect.
This project aims to provide a simple yet useful template for making Bevy games targeted at web and desktop, simplifying building the release ZIPs and uploading them to Itch.io, and somewhat improving the user experience on the web build.
- Packs the executable and assets in ready to go ZIP files
- Targets Web and Windows
- Wasm target: built-in canvas resize handler
- Wasm target: shows a simple progress bar while loading the Wasm module
- Supports uploading the builds on Itch.io using Butler (requires additional setup)
- Somewhat opinionated: configured to use bevy-kira-audio out of the box.
This enables only building the ZIP files.
- Use this repo as a template
- Install cargo-make
- ???
- PROFIT!
NOTE: The makefile uses wasm-pack for, well, building the Wasm module. It should be installed automatically when running the first build.
After everything is set up, run cargo make zip
to build the ZIP archives.
These will be located in the freshly-created release
folder.
If you want only the Web or Windows build, use cargo make zip-web
or cargo make zip-windows
correspondingly.
- Install and configure Butler.
- Copy/rename
butler.env.example
tobutler.env
- Add necessary values in
butler.env
:BUTLER_EXE
should point to the Butler executableITCH_USER
should be set to your Itch.io usernameITCH_GAME
should be set to the game name as it is written in the URL. For example, if the game URL ishttps://example.itch.io/example-game
, thenITCH_NAME
should beexample-game
.
To build and upload your game, run cargo make publish
. This will build
the game for both Web and Windows and upload it to Itch.io via Butler.
Don't forget to make the game project first in the dashboard.
If you want to upload only the Web or Windows version, use
cargo make publish-web
or cargo make publish-windows
correspondingly.
Add the code to set up your Bevy application to src/game.rs
.
The Makefile is configured to package files of specific types.
By default, these are png
, wav
, ogg
, and ttf
.
If you need to package other file types,
modify the collect-assets
task in Makefile.toml
.
KPACUBO (this template) is free and open source! All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the template by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.