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Changelog.md

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This Changelog Follows the Semantic Versions system

3.2.21

  • Fixed plague attributes not being reset after the entity's healed (previously caused plague stage skipping)
  • Fixed plague stage being copied from the attacker entity (caused stage skipping)
  • Fixed plague timestamp being reset after death (caused players being stuck on stage 3 if they die before getting to stage 4)
  • Made sure only Player Entities are damaged by plague (to avoid random mob deaths due to the effect)

3.2.20

  • Hopefully Fixed Memory Leak on Rat Hats models (#1)

3.2.19

  • Added Config option to turn off plague doctor trasnformation when struck by a lightning

3.2.18

  • Plague effect can't infect enemies through shields anymore
  • Added some subtitles to rat sounds

3.2.17

  • You can now configure which plague stage the player will get after they respawn
    • New available options are:
      • Assign the same plague level the player had before dying (old behaviour) {default}
      • No plague effect reassigned at all
      • Always assign a certain level of plague effect

3.2.16

  • Fixed a logic flaw that caused the plague effect to finish on Stage 3 if the player died during it
  • Max health debuff now defaults to 4 health points (2 hearts for each death)

3.2.15

  • The Plague effect is now divided into stages, from I to IV.
  • Stage 1: Healing rate and effectiveness reduced by 50%
  • Stage 2: All forms of HP regen blocked
  • Stage 3: Player occasionally takes damage over time
  • Stage 4: Consistent damage until death. Plague effect ends. Player maximum HP is reduced by X% until is consumed.
  • Configurability for max health restore item, plague effect duration, stage duration, max health debuff amount, stage 1 healing multiplier, stage 3 damage and frequency, and stage 4 damage.