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The Multiplayer version of the game "Battleships" on the Unity engine with self-written client-server interaction without using any network frameworks

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Reavert/MultiplayerBattleships

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ded2de9 · Feb 10, 2025

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Description

This project demonstrates the use of "Request-Response" and "Polling" network architectures in games using the example of game "Battleship"

Overview of architecture components.

Core is a information model of the "Battleship" game.

Data is a set of structures and objects required for communication between clients and the server.

Server is a application responsible for processing requests from clients, interacting with the game model, and sending responses back to clients.

Client is a frontend, Unity application that interacts with the server and displays the state of the game model.

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The Multiplayer version of the game "Battleships" on the Unity engine with self-written client-server interaction without using any network frameworks

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