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Windows Store Version Only Partially Supported #46
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The save folder appears to be: In the above picture, It is currently unknown if there's a predictable system to the folder and file naming. |
Here are the three files in the folder. I'm assuming the naming of at least one of the folders in the path is some kind of "user id" relating to your Microsoft account, but 🤷 97E93B75654546BE879688747DAA48F3.zip I could try to create additional characters to see if there's any sort of coherence in the naming of the files, similar to save_0, save_1, etc. |
Thanks. It looks like the container.192 file might be used to map out the save files in some way. If you could create another character and upload the files in that folder again, that would help tease things out. |
Sure thing, when I'm able to I'll create one or two additional characters and post all the files here. |
Okay, here it is. 97E93B75654546BE879688747DAA48F3.zip I logged in my main character, then made two additional characters which I started up and played like, 30 seconds of the tutorial, then closed the game. Seems like the file names have changed... |
Thanks. That definitely some pretty odd behavior for the save files. Won't make supporting the Windows Store version simple, that's for sure. Out of curiosity, did you happen to create and delete a character before your "first" character from the first files you sent me? In the container.192 file, I see a reference to save_1 (which corresponds to the first character's world save, I believe) and then in the new container.218 file I see references to save_0, save_1, and save_2. Seems odd that it would switch from the first save being 0 to the first save being 1 unless the initial "0" save was created and deleted. |
Oh yeah, that's correct! I did initially create one character but realised I messed something up on the appearance so I deleted it without playing it, and made a new one. So on the new files I sent there's: |
Got it, good to know we're figuring something out. Can also confirm the save file names are actually GUIDs that are referenced in the container.### file. I'm not sure if the backup/restore features will work well with the Windows Store version. All these oddities might be related to a cloud save feature that could cause problems. |
That's possible. I'm assuming there may be cloud save features linked to the Microsoft account that you might not be able to tamper with (eg. unlike Steam where it detects a discrepancy and asks you which one to use, I'd wager Microsoft would simply overwrite your save if it's different from the cloud's, but I have no real idea whether that's the case or not, maybe it's the opposite and the local save would overwrite the cloud one.) From what I read online, on Xbox it does ask you which save to keep if there's a difference between local and cloud data when a game starts, so perhaps it'd work the same on PC but it'd have to be tested somehow, this is one of the only games I have on Microsoft Store so I never ran into the situation. |
rsm.zip |
Well, it opens! When going in settings, it has the proper folders listed. Active Save World Analyzer opens as well and shows me info so that seems functional/coherent? I'm not sure how to really verify it but it shows a bunch of things in there, at least. |
Also, I can confirm that restoring will probably be a pain. It seems like if it detects an incoherence it simply resets your data and prompts you to make a new character. Figured fuck it might as well try it right? It seems like it just doesn't really detect the save files if they are not EXACTLY what the game expects to find, and so simply assumes you have no save and overwrites it with a new thing. Doesn't even prompt you with a cloud save incoherence or anything. (So I probably lost my character but I only really played for a few hours so eh) At the very least it seems like it won't nearly be as simple as putting files in that folder again and expecting them to work, if it's possible at all. |
Thanks for helping test. I'm not sure that it will be possible to get the restore feature working with the Windows Store version. In the meantime, I released a new version that has world analyzer support for the Windows Store version. For anyone else who comes by: DO NOT attempt to restore your saves if you have the Windows Store version. You will likely lose your progress. |
One can only hope that the Windows Store version has fixed whatever issues the saves had in other versions, but otherwise yeah, I'm assuming the container file has to do in some way with how the game detects your saves being coherent or not and whether it loads your saves or boots up a new save. |
The Windows Store version of Remnant uses a completely different save path AND completely different save file names from the Steam/EGS versions of the game. Adding support for this version of the game would likely require a significant re-write of this app.
Path information from Flandre5carlet:
After looking up online where save games might be for Microsoft Store games, I've found the path
%LocalAppData%\Packages
in a Microsoft Forums thread.Indeed in the following path:
C:\Users\[USERNAME]\AppData\Local\Packages\PerfectWorldEntertainment.RemnantFromtheAshes_jrajkyc4tsa6w
there are a bunch of folders (or shortcuts to other folders, apparently? The logo is shortcut but the type says folder...)Most of them seem empty, or contain folders that are also empty, except "SystemAppData"
SystemAppData\Helium contains User.dat and UserClass.dat
SystemAppData\wgs contains.. this, the date of which corresponds to when I last started the game (just earlier to check if I still had my save):
"t" is empty, the other one then contains this:
and FINALLY, these extensionless files:
I wonder if these extensionless files are the saves, the one from yesterday at 18:27 is pretty much exactly when I stopped playing my character.
Originally posted by @Flandre5carlet in #44 (comment)
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