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Menu System for a Multiplayer game on Unreal Engine

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MenuSystem

A basic template for implementing multiplayer game sessions in Unreal Engine 5.4.

Overview

This project provides a foundational structure for handling multiplayer sessions in Unreal Engine games. While the user interface is minimal, the underlying system offers a robust starting point for developers looking to implement multiplayer functionality.

Screen.Recording.2024-08-01.at.09.57.48.mp4

Test the executable

Download the zip file from the release page depending on your platform. To test this package, you need to have separate computers with a different steam account respectively. Steam app/client must be open.

When opening the app, you can choose either Host or Join. One computer must Host a session. The other one can then Join. After some seconds the joiner would appear in the host game.

Features

  • Basic session creation and management
  • Steam integration for online multiplayer
  • Template for lobby system
  • Cross-platform support (Windows, Mac, Linux)

Getting Started

  1. Clone the repository
  2. Open the project in Unreal Engine 5.4
  3. Build and run the project

Dependencies

  • Unreal Engine 5.4
  • OnlineSubsystem
  • OnlineSubsystemSteam

Project Structure

  • Source/MenuSystem: Contains the C++ source code for the session management system
  • Plugins/MultiplayerSessions: Custom plugin for handling multiplayer sessions
  • Content: Holds all the Unreal Engine assets, including basic UI elements

Configuration

The project is configured to support up to 100 players in a single session. You can modify this in the DefaultGame.ini file.

Platforms

This project is configured to target:

  • Windows
  • Mac
  • Linux
  • Linux ARM64

License

This project is licensed under the MIT License. See the LICENSE file for details.

Note

This template provides a basic structure for multiplayer sessions. It's intended as a starting point for developers to build upon and customize according to their specific game requirements.

Acknowledgements

This project is inspired by Stephen Ulibarri's course on Unreal Engine multiplayer game development.

About

Developed by Rasna Studios. Copyright (c) 2023-2024 Rasna Studios. All rights reserved.

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Menu System for a Multiplayer game on Unreal Engine

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