Fix issues with merging HDDAGI #296
runner.yml
on: push
📊 Static checks
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Code style, file formatting, and docs
1m 10s
Matrix: 🐧 Linux / build-linux
🍏 iOS
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Template (target=template_release)
1h 25m
🍏 iOS
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Template (target=template_debug)
1h 31m
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP
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Build and test Godot CPP
7m 57s
Annotations
5 errors and 7 warnings
🍎 macOS / Template (target=template_debug)
The run was canceled by @RadiantUwU.
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🍎 macOS / Template (target=template_release)
The run was canceled by @RadiantUwU.
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🍏 iOS / Template (target=template_debug)
The run was canceled by @RadiantUwU.
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🍏 iOS / Template (target=template_release)
The run was canceled by @RadiantUwU.
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🍎 macOS / Editor (target=editor, tests=yes)
The run was canceled by @RadiantUwU.
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🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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🌐 Web / Template w/ threads (target=template_debug, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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🌐 Web / Template w/o threads (target=template_debug, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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🤖 Android / Template arm32 (target=template_debug, arch=arm32)
No files were found with the provided path: bin/*. No artifacts will be uploaded.
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🤖 Android / Template arm64 (target=template_debug, arch=arm64)
No files were found with the provided path: bin/*. No artifacts will be uploaded.
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The following validation errors no longer occur (compared to 4.2-stable)::
misc/extension_api_validation/4.2-stable.expected#L1
Validate extension JSON: Error: Field 'classes/Sprite3D/properties/frame_coords': type changed value in new API, from "Vector2" to "Vector2i".
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Artifacts
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android-editor
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94.5 MB |
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android-template-arm32
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68.8 MB |
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android-template-arm64
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63.1 MB |
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godot-api-dump
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408 KB |
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linux-editor
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linux-editor-mono
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linux-template
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linux-template-debug
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linux-template-minimal
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linux-template-mono
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30.6 MB |
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web-nothreads-template
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15.1 MB |
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web-nothreads-template-debug
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16.6 MB |
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web-template
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15.1 MB |
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web-template-debug
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16.5 MB |
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windows-editor
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61.7 MB |
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windows-editor-mono
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62 MB |
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windows-template
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30.9 MB |
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windows-template-debug
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32.1 MB |
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