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added game from a super lame person >:(
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{ | ||
"projects": { | ||
"default": "tether-game" | ||
} | ||
} |
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# Logs | ||
logs | ||
*.log | ||
npm-debug.log* | ||
yarn-debug.log* | ||
yarn-error.log* | ||
firebase-debug.log* | ||
firebase-debug.*.log* | ||
|
||
# Firebase cache | ||
.firebase/ | ||
|
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# Firebase config | ||
|
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# Uncomment this if you'd like others to create their own Firebase project. | ||
# For a team working on the same Firebase project(s), it is recommended to leave | ||
# it commented so all members can deploy to the same project(s) in .firebaserc. | ||
# .firebaserc | ||
|
||
# Runtime data | ||
pids | ||
*.pid | ||
*.seed | ||
*.pid.lock | ||
|
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# Directory for instrumented libs generated by jscoverage/JSCover | ||
lib-cov | ||
|
||
# Coverage directory used by tools like istanbul | ||
coverage | ||
|
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# nyc test coverage | ||
.nyc_output | ||
|
||
# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files) | ||
.grunt | ||
|
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# Bower dependency directory (https://bower.io/) | ||
bower_components | ||
|
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# node-waf configuration | ||
.lock-wscript | ||
|
||
# Compiled binary addons (http://nodejs.org/api/addons.html) | ||
build/Release | ||
|
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# Dependency directories | ||
node_modules/ | ||
|
||
# Optional npm cache directory | ||
.npm | ||
|
||
# Optional eslint cache | ||
.eslintcache | ||
|
||
# Optional REPL history | ||
.node_repl_history | ||
|
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# Output of 'npm pack' | ||
*.tgz | ||
|
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# Yarn Integrity file | ||
.yarn-integrity | ||
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# dotenv environment variables file | ||
.env | ||
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# template html files | ||
source/main.template.html | ||
source/offline.template.html |
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1"> | ||
<title>Page Not Found</title> | ||
|
||
<style media="screen"> | ||
body { background: #ECEFF1; color: rgba(0,0,0,0.87); font-family: Roboto, Helvetica, Arial, sans-serif; margin: 0; padding: 0; } | ||
#message { background: white; max-width: 360px; margin: 100px auto 16px; padding: 32px 24px 16px; border-radius: 3px; } | ||
#message h3 { color: #888; font-weight: normal; font-size: 16px; margin: 16px 0 12px; } | ||
#message h2 { color: #ffa100; font-weight: bold; font-size: 16px; margin: 0 0 8px; } | ||
#message h1 { font-size: 22px; font-weight: 300; color: rgba(0,0,0,0.6); margin: 0 0 16px;} | ||
#message p { line-height: 140%; margin: 16px 0 24px; font-size: 14px; } | ||
#message a { display: block; text-align: center; background: #039be5; text-transform: uppercase; text-decoration: none; color: white; padding: 16px; border-radius: 4px; } | ||
#message, #message a { box-shadow: 0 1px 3px rgba(0,0,0,0.12), 0 1px 2px rgba(0,0,0,0.24); } | ||
#load { color: rgba(0,0,0,0.4); text-align: center; font-size: 13px; } | ||
@media (max-width: 600px) { | ||
body, #message { margin-top: 0; background: white; box-shadow: none; } | ||
body { border-top: 16px solid #ffa100; } | ||
} | ||
</style> | ||
</head> | ||
<body> | ||
<div id="message"> | ||
<h2>404</h2> | ||
<h1>Page Not Found</h1> | ||
<p>The specified file was not found on this website. Please check the URL for mistakes and try again.</p> | ||
<h3>Why am I seeing this?</h3> | ||
<p>This page was generated by the Firebase Command-Line Interface. To modify it, edit the <code>404.html</code> file in your project's configured <code>public</code> directory.</p> | ||
</div> | ||
</body> | ||
</html> |
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# Contributor Covenant Code of Conduct | ||
|
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## Our Pledge | ||
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We as members, contributors, and leaders pledge to make participation in our | ||
community a harassment-free experience for everyone, regardless of age, body | ||
size, visible or invisible disability, ethnicity, sex characteristics, gender | ||
identity and expression, level of experience, education, socio-economic status, | ||
nationality, personal appearance, race, religion, or sexual identity | ||
and orientation. | ||
|
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We pledge to act and interact in ways that contribute to an open, welcoming, | ||
diverse, inclusive, and healthy community. | ||
|
||
## Our Standards | ||
|
||
Examples of behavior that contributes to a positive environment for our | ||
community include: | ||
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* Demonstrating empathy and kindness toward other people | ||
* Being respectful of differing opinions, viewpoints, and experiences | ||
* Giving and gracefully accepting constructive feedback | ||
* Accepting responsibility and apologizing to those affected by our mistakes, | ||
and learning from the experience | ||
* Focusing on what is best not just for us as individuals, but for the | ||
overall community | ||
|
||
Examples of unacceptable behavior include: | ||
|
||
* The use of sexualized language or imagery, and sexual attention or | ||
advances of any kind | ||
* Trolling, insulting or derogatory comments, and personal or political attacks | ||
* Public or private harassment | ||
* Publishing others' private information, such as a physical or email | ||
address, without their explicit permission | ||
* Other conduct which could reasonably be considered inappropriate in a | ||
professional setting | ||
|
||
## Enforcement Responsibilities | ||
|
||
Community leaders are responsible for clarifying and enforcing our standards of | ||
acceptable behavior and will take appropriate and fair corrective action in | ||
response to any behavior that they deem inappropriate, threatening, offensive, | ||
or harmful. | ||
|
||
Community leaders have the right and responsibility to remove, edit, or reject | ||
comments, commits, code, wiki edits, issues, and other contributions that are | ||
not aligned to this Code of Conduct, and will communicate reasons for moderation | ||
decisions when appropriate. | ||
|
||
## Scope | ||
|
||
This Code of Conduct applies within all community spaces, and also applies when | ||
an individual is officially representing the community in public spaces. | ||
Examples of representing our community include using an official e-mail address, | ||
posting via an official social media account, or acting as an appointed | ||
representative at an online or offline event. | ||
|
||
## Enforcement | ||
|
||
Instances of abusive, harassing, or otherwise unacceptable behavior may be | ||
reported to the community leaders responsible for enforcement at | ||
[email protected]. | ||
All complaints will be reviewed and investigated promptly and fairly. | ||
|
||
All community leaders are obligated to respect the privacy and security of the | ||
reporter of any incident. | ||
|
||
## Enforcement Guidelines | ||
|
||
Community leaders will follow these Community Impact Guidelines in determining | ||
the consequences for any action they deem in violation of this Code of Conduct: | ||
|
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### 1. Correction | ||
|
||
**Community Impact**: Use of inappropriate language or other behavior deemed | ||
unprofessional or unwelcome in the community. | ||
|
||
**Consequence**: A private, written warning from community leaders, providing | ||
clarity around the nature of the violation and an explanation of why the | ||
behavior was inappropriate. A public apology may be requested. | ||
|
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### 2. Warning | ||
|
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**Community Impact**: A violation through a single incident or series | ||
of actions. | ||
|
||
**Consequence**: A warning with consequences for continued behavior. No | ||
interaction with the people involved, including unsolicited interaction with | ||
those enforcing the Code of Conduct, for a specified period of time. This | ||
includes avoiding interactions in community spaces as well as external channels | ||
like social media. Violating these terms may lead to a temporary or | ||
permanent ban. | ||
|
||
### 3. Temporary Ban | ||
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||
**Community Impact**: A serious violation of community standards, including | ||
sustained inappropriate behavior. | ||
|
||
**Consequence**: A temporary ban from any sort of interaction or public | ||
communication with the community for a specified period of time. No public or | ||
private interaction with the people involved, including unsolicited interaction | ||
with those enforcing the Code of Conduct, is allowed during this period. | ||
Violating these terms may lead to a permanent ban. | ||
|
||
### 4. Permanent Ban | ||
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||
**Community Impact**: Demonstrating a pattern of violation of community | ||
standards, including sustained inappropriate behavior, harassment of an | ||
individual, or aggression toward or disparagement of classes of individuals. | ||
|
||
**Consequence**: A permanent ban from any sort of public interaction within | ||
the community. | ||
|
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## Attribution | ||
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This Code of Conduct is adapted from the [Contributor Covenant][homepage], | ||
version 2.0, available at | ||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html. | ||
|
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Community Impact Guidelines were inspired by [Mozilla's code of conduct | ||
enforcement ladder](https://github.com/mozilla/diversity). | ||
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[homepage]: https://www.contributor-covenant.org | ||
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For answers to common questions about this code of conduct, see the FAQ at | ||
https://www.contributor-covenant.org/faq. Translations are available at | ||
https://www.contributor-covenant.org/translations. |
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# Contributing | ||
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When contributing to this repository, please first discuss the change you wish to make via issue, email, or any other method with the owners of this repository before making a change. | ||
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Please note the following: | ||
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- We have a code of conduct, please follow it in all your interactions with the project. | ||
- We follow the 'Conventional Commits' commit convention. If your pull request does not adhere to the convention, it will not be merged. | ||
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## Pull Request Process | ||
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1. Complete a quick code review for your code, you might catch any errors before you submit. | ||
2. Make sure your pull request uses the most recent version of the code. | ||
3. Update the README.md with changes if necessary. This includes any major changes to the features, usage of the package, etc. | ||
4. Increase the version numbers in any examples files and the README.md to the new version that this Pull Request would represent. The versioning scheme we use is [SemVer](http://semver.org/). | ||
5. You may merge the Pull Request in once you have the approval of repository maintainer or owner, or if you do not have permission to do that, you may request a reviewer to merge it for you. |
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MIT License | ||
|
||
Copyright (c) 2021 Ray Arayilakath | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# **tether!** Swing Around a Ball of Destruction! | ||
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![demo](https://tether.rayhanadev.repl.co/public/tether_cover.png) | ||
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### PLAY IT [FULLSCREEN](https://tether.rayhanadev.repl.co) NOW! | ||
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--- | ||
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**tether!** is game where you **wreck as many enemies as possible** using your tether, however if an enemy touches your ball then **you get obliterated**! This game has full mobile and offline support, designed as a progressive web application! This is my group's end-of-the-year project for our CS class. | ||
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## How to Play | ||
**Click (or tap)** on the ball and **drag** it around! Use the motion of the ball and tether to **destroy each of the enemies**, the *Drifter*, the *Eye*, and the scariest of all... the *Twitchy*. | ||
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## Features | ||
- **Fast** Load Times | ||
- Polished, Unique Graphics (no third party libs) | ||
- **Vibin'** Background Music | ||
- Full **Mobile Support** | ||
- **Offline Support** | ||
- **Custom** Made Everything | ||
- Progressive Web Application | ||
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## Tips | ||
The first few levels are tutorials, after a few rounds with each character **you'll enter an endless wave** so be prepared. | ||
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Keep an eye on **enemies spawning in**, they will charge at you **blazing fast** after spawning in! | ||
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**Don't let your tether go wack**! If you move it around too much, it becomes **uncontrollable** and you have an awful time dealing with *Eyes*. | ||
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Instead of charging a *Twitchy* head on, wait for it to **run out of fuel** and then destroy it. |
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{ | ||
"hosting": { | ||
"public": ".", | ||
"ignore": [ | ||
"firebase.json", | ||
"**/.*", | ||
"**/node_modules/**" | ||
] | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<browserconfig><msapplication><tile><square70x70logo src="/ms-icon-70x70.png"/><square150x150logo src="/ms-icon-150x150.png"/><square310x310logo src="/ms-icon-310x310.png"/><TileColor>#ffffff</TileColor></tile></msapplication></browserconfig> |
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# Group 1 | ||
User-agent: Googlebot | ||
Disallow: /.github | ||
Disallow: /fonts | ||
Disallow: /icons | ||
Disallow: /libs | ||
Disallow: /public | ||
Disallow: /source | ||
Disallow: /splashscreens | ||
Disallow: /bgm.mp3 | ||
Disallow: /CODE_OF_CONDUCT.md | ||
Disallow: /LICENSE | ||
Disallow: /README.md | ||
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# Group 2 | ||
User-agent: * | ||
Disallow: /.github | ||
Disallow: /fonts | ||
Disallow: /icons | ||
Disallow: /libs | ||
Disallow: /public | ||
Disallow: /source | ||
Disallow: /splashscreens | ||
Disallow: /bgm.mp3 | ||
Disallow: /CODE_OF_CONDUCT.md | ||
Disallow: /LICENSE | ||
Disallow: /README.md | ||
|
||
Sitemap: http://tether.rayhanadev.repl.co/sitemap.xml |
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const cacheName = 'tether_cache-v2'; | ||
const precacheResources = [ | ||
'/', | ||
'/offline/', | ||
'/404.html', | ||
'/fonts/Quantico400.woff2', | ||
'/fonts/Quantico700.woff2', | ||
'/fonts/Tulpen-One400.woff2', | ||
'/icons/favicon-16x16.png', | ||
'/tether_theme.mp3', | ||
'/libs/font-awesome.min.css', | ||
'/libs/fontawesome-webfont.woff' | ||
]; | ||
|
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// When the service worker is installing, open the cache and add the precache resources to it | ||
self.addEventListener('install', (event) => { | ||
console.log('Service worker install event!'); | ||
event.waitUntil(caches.open(cacheName).then((cache) => cache.addAll(precacheResources))); | ||
}); | ||
|
||
self.addEventListener('activate', (event) => { | ||
console.log('Service worker activate event!'); | ||
}); | ||
|
||
// When there's an incoming fetch request, try and respond with a precached resource, otherwise fall back to the network | ||
self.addEventListener('fetch', (event) => { | ||
event.respondWith( | ||
caches.match(event.request).then((cachedResponse) => { | ||
if (cachedResponse) { | ||
return cachedResponse; | ||
} | ||
return fetch(event.request); | ||
}), | ||
); | ||
}); |
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