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added game from a super lame person >:(
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QuiteAFancyEmerald authored Nov 19, 2021
2 parents 0a25d58 + 08f3800 commit 47a843b
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5 changes: 5 additions & 0 deletions views/archive/g/tether/.firebaserc
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{
"projects": {
"default": "tether-game"
}
}
70 changes: 70 additions & 0 deletions views/archive/g/tether/.gitignore
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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
firebase-debug.log*
firebase-debug.*.log*

# Firebase cache
.firebase/

# Firebase config

# Uncomment this if you'd like others to create their own Firebase project.
# For a team working on the same Firebase project(s), it is recommended to leave
# it commented so all members can deploy to the same project(s) in .firebaserc.
# .firebaserc

# Runtime data
pids
*.pid
*.seed
*.pid.lock

# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov

# Coverage directory used by tools like istanbul
coverage

# nyc test coverage
.nyc_output

# Grunt intermediate storage (http://gruntjs.com/creating-plugins#storing-task-files)
.grunt

# Bower dependency directory (https://bower.io/)
bower_components

# node-waf configuration
.lock-wscript

# Compiled binary addons (http://nodejs.org/api/addons.html)
build/Release

# Dependency directories
node_modules/

# Optional npm cache directory
.npm

# Optional eslint cache
.eslintcache

# Optional REPL history
.node_repl_history

# Output of 'npm pack'
*.tgz

# Yarn Integrity file
.yarn-integrity

# dotenv environment variables file
.env

# template html files
source/main.template.html
source/offline.template.html
33 changes: 33 additions & 0 deletions views/archive/g/tether/404.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Page Not Found</title>

<style media="screen">
body { background: #ECEFF1; color: rgba(0,0,0,0.87); font-family: Roboto, Helvetica, Arial, sans-serif; margin: 0; padding: 0; }
#message { background: white; max-width: 360px; margin: 100px auto 16px; padding: 32px 24px 16px; border-radius: 3px; }
#message h3 { color: #888; font-weight: normal; font-size: 16px; margin: 16px 0 12px; }
#message h2 { color: #ffa100; font-weight: bold; font-size: 16px; margin: 0 0 8px; }
#message h1 { font-size: 22px; font-weight: 300; color: rgba(0,0,0,0.6); margin: 0 0 16px;}
#message p { line-height: 140%; margin: 16px 0 24px; font-size: 14px; }
#message a { display: block; text-align: center; background: #039be5; text-transform: uppercase; text-decoration: none; color: white; padding: 16px; border-radius: 4px; }
#message, #message a { box-shadow: 0 1px 3px rgba(0,0,0,0.12), 0 1px 2px rgba(0,0,0,0.24); }
#load { color: rgba(0,0,0,0.4); text-align: center; font-size: 13px; }
@media (max-width: 600px) {
body, #message { margin-top: 0; background: white; box-shadow: none; }
body { border-top: 16px solid #ffa100; }
}
</style>
</head>
<body>
<div id="message">
<h2>404</h2>
<h1>Page Not Found</h1>
<p>The specified file was not found on this website. Please check the URL for mistakes and try again.</p>
<h3>Why am I seeing this?</h3>
<p>This page was generated by the Firebase Command-Line Interface. To modify it, edit the <code>404.html</code> file in your project's configured <code>public</code> directory.</p>
</div>
</body>
</html>
128 changes: 128 additions & 0 deletions views/archive/g/tether/CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct

## Our Pledge

We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.

We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.

## Our Standards

Examples of behavior that contributes to a positive environment for our
community include:

* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community

Examples of unacceptable behavior include:

* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting

## Enforcement Responsibilities

Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.

Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.

## Scope

This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.

## Enforcement

Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
[email protected].
All complaints will be reviewed and investigated promptly and fairly.

All community leaders are obligated to respect the privacy and security of the
reporter of any incident.

## Enforcement Guidelines

Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:

### 1. Correction

**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.

**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.

### 2. Warning

**Community Impact**: A violation through a single incident or series
of actions.

**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.

### 3. Temporary Ban

**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.

**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.

### 4. Permanent Ban

**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.

**Consequence**: A permanent ban from any sort of public interaction within
the community.

## Attribution

This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.

Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).

[homepage]: https://www.contributor-covenant.org

For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.
16 changes: 16 additions & 0 deletions views/archive/g/tether/CONTRIBUTING.md
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# Contributing

When contributing to this repository, please first discuss the change you wish to make via issue, email, or any other method with the owners of this repository before making a change.

Please note the following:

- We have a code of conduct, please follow it in all your interactions with the project.
- We follow the 'Conventional Commits' commit convention. If your pull request does not adhere to the convention, it will not be merged.

## Pull Request Process

1. Complete a quick code review for your code, you might catch any errors before you submit.
2. Make sure your pull request uses the most recent version of the code.
3. Update the README.md with changes if necessary. This includes any major changes to the features, usage of the package, etc.
4. Increase the version numbers in any examples files and the README.md to the new version that this Pull Request would represent. The versioning scheme we use is [SemVer](http://semver.org/).
5. You may merge the Pull Request in once you have the approval of repository maintainer or owner, or if you do not have permission to do that, you may request a reviewer to merge it for you.
21 changes: 21 additions & 0 deletions views/archive/g/tether/LICENSE
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MIT License

Copyright (c) 2021 Ray Arayilakath

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
30 changes: 30 additions & 0 deletions views/archive/g/tether/README.md
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# **tether!** Swing Around a Ball of Destruction!

![demo](https://tether.rayhanadev.repl.co/public/tether_cover.png)

### PLAY IT [FULLSCREEN](https://tether.rayhanadev.repl.co) NOW!

---

**tether!** is game where you **wreck as many enemies as possible** using your tether, however if an enemy touches your ball then **you get obliterated**! This game has full mobile and offline support, designed as a progressive web application! This is my group's end-of-the-year project for our CS class.

## How to Play
**Click (or tap)** on the ball and **drag** it around! Use the motion of the ball and tether to **destroy each of the enemies**, the *Drifter*, the *Eye*, and the scariest of all... the *Twitchy*.

## Features
- **Fast** Load Times
- Polished, Unique Graphics (no third party libs)
- **Vibin'** Background Music
- Full **Mobile Support**
- **Offline Support**
- **Custom** Made Everything
- Progressive Web Application

## Tips
The first few levels are tutorials, after a few rounds with each character **you'll enter an endless wave** so be prepared.

Keep an eye on **enemies spawning in**, they will charge at you **blazing fast** after spawning in!

**Don't let your tether go wack**! If you move it around too much, it becomes **uncontrollable** and you have an awful time dealing with *Eyes*.

Instead of charging a *Twitchy* head on, wait for it to **run out of fuel** and then destroy it.
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{
"hosting": {
"public": ".",
"ignore": [
"firebase.json",
"**/.*",
"**/node_modules/**"
]
}
}
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<?xml version="1.0" encoding="utf-8"?>
<browserconfig><msapplication><tile><square70x70logo src="/ms-icon-70x70.png"/><square150x150logo src="/ms-icon-150x150.png"/><square310x310logo src="/ms-icon-310x310.png"/><TileColor>#ffffff</TileColor></tile></msapplication></browserconfig>
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29 changes: 29 additions & 0 deletions views/archive/g/tether/robots.txt
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# Group 1
User-agent: Googlebot
Disallow: /.github
Disallow: /fonts
Disallow: /icons
Disallow: /libs
Disallow: /public
Disallow: /source
Disallow: /splashscreens
Disallow: /bgm.mp3
Disallow: /CODE_OF_CONDUCT.md
Disallow: /LICENSE
Disallow: /README.md

# Group 2
User-agent: *
Disallow: /.github
Disallow: /fonts
Disallow: /icons
Disallow: /libs
Disallow: /public
Disallow: /source
Disallow: /splashscreens
Disallow: /bgm.mp3
Disallow: /CODE_OF_CONDUCT.md
Disallow: /LICENSE
Disallow: /README.md

Sitemap: http://tether.rayhanadev.repl.co/sitemap.xml
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const cacheName = 'tether_cache-v2';
const precacheResources = [
'/',
'/offline/',
'/404.html',
'/fonts/Quantico400.woff2',
'/fonts/Quantico700.woff2',
'/fonts/Tulpen-One400.woff2',
'/icons/favicon-16x16.png',
'/tether_theme.mp3',
'/libs/font-awesome.min.css',
'/libs/fontawesome-webfont.woff'
];

// When the service worker is installing, open the cache and add the precache resources to it
self.addEventListener('install', (event) => {
console.log('Service worker install event!');
event.waitUntil(caches.open(cacheName).then((cache) => cache.addAll(precacheResources)));
});

self.addEventListener('activate', (event) => {
console.log('Service worker activate event!');
});

// When there's an incoming fetch request, try and respond with a precached resource, otherwise fall back to the network
self.addEventListener('fetch', (event) => {
event.respondWith(
caches.match(event.request).then((cachedResponse) => {
if (cachedResponse) {
return cachedResponse;
}
return fetch(event.request);
}),
);
});
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