Releases: QuentinGruber/h1z1-server
Releases · QuentinGruber/h1z1-server
Release 0.42.0
Look at discord
What's Changed
- zimms by @avcio9 in #2272
- Clearing out treasure chest prop overtime by @Nikolassparrow in #2236
- slight buggs, disable some checks to improve hitreg by @avcio9 in #2274
- updated hospital quest, added quest for pajamas by @Ultrax1995 in #2278
- fps improvement by @avcio9 in #2277
- Hospital changes#2 by @Ultrax1995 in #2281
- check for required components on seat swap by @QuentinGruber in #2285
- Add max permissions limit when inputting code by @Nikolassparrow in #2287
- Fix 308 no scope by @Nikolassparrow in #2289
- Changemodel by @JayyWayz in #2286
- Fully Working Hospital Quest by @Ultrax1995 in #2292
- Increase gunpowder bulk by @Nikolassparrow in #2290
- Update getOfflineClient method by @QuentinGruber in #2291
- add all crates to rewardmanager by @QuentinGruber in #2293
- Bugfix/locked vehicle on death by @Nikolassparrow in #2295
- Revert "Bugfix/locked vehicle on death" by @QuentinGruber in #2297
- bugfix/lootspawnIssue by @QuentinGruber in #2303
- setup for raycast plugin by @avcio9 in #2301
- Atv refuel changes by @Ultrax1995 in #2299
- Add dev fanny pack to /kit parts by @Nikolassparrow in #2307
- saveFixesTests by @QuentinGruber in #2308
- fix rewards by @QuentinGruber in #2314
- Fix bug - Locked vehicle on death & perma locked vehicle by @GumpyH1Z1 in #2298
- Models fix by @Ultrax1995 in #2313
- Ray cast setup by @avcio9 in #2309
- nerfed ferts by @Ultrax1995 in #2319
New Contributors
- @Ultrax1995 made their first contribution in #2278
- @GumpyH1Z1 made their first contribution in #2298
Full Changelog: 0.41.0...0.42.0
Release 0.41.0
Features, Fixes & Game Mechanic Changes
- Vehicle Seat Swapping: Enabled the ability to swap seats in vehicles.
- Pickup Truck Movement: Players can now stand up inside the Pickup Truck. Note: Player movement inside vehicles is not replicated (other players cannot see you turning around). This issue will be addressed in future updates.
- Permission System Update: Increased the maximum number of players that can be added to permissions for all foundation types to 12.
- Group Limit: Set group size limit to 12.
- Base Gate Glitch Fixed: Resolved a glitch that allowed players to walk through bases via gates.
- Packet Loss Improvements: Made adjustments to potentially reduce packet loss for high-ping players (to be tested during the next wipe).
- Skin Fixes: Addressed multiple skin issues. Thanks to @nyman and @ghostskappa for their contributions!
Loot Adjustments
-
Loot Spawn Rate Reductions:
- Pleasant Valley: Reduced by 30%.
- Cranberry: Reduced by 30%.
- Ranchito Taquito: Reduced by 30%.
- Lone Pine: Reduced by 15%.
-
Loot Spawn Rate Increases:
- Bumjick Farm: Increased fertilizer spawn chance.
- Kurama Hospital: Increased spawn chances for all items and fixed the Airdrop Quest (now easier to complete).
- Military Base: Increased spawn rates for most items and reworked the loot table to include valuable guns, ammo, and other military items.
-
Specific Loot Adjustments:
- Lowered fertilizer drop rate from most crates (Northern Road still has a high drop chance).
- Reduced sugar spawn chance in props.
- Decreased sniper and shotgun spawn rates, including their ammo, in residential areas.
- Adjusted loot respawn timers (fastest respawn requires 100 players).
- Increased maximum spawn amounts of Scrap Metal and Metal Sheets in wrecked vehicles.
- New Item: Glasses added to the loot table.
- Added an available metal scrapping pool per chunk.
Item Changes
-
Crowbar: Now loses durability with each hit on a vehicle.
-
Axe Durability Changes:
- Wooden Axe: Max durability reduced to 1,000.
- Hatchet: Max durability reduced to 500.
- Makeshift Hatchet: Max durability reduced to 250.
-
Machete: Can no longer be used to cut trees.
-
Repair Box: Lowered required materials for crafting.
What's Changed
- christmas by @QuentinGruber in #2258
- adminIdInLogs by @QuentinGruber in #2265
- next wipe changes by @avcio9 in #2264
Full Changelog: 0.40.5...0.41.0
Release 0.40.5
What's Changed
- fixserverpoprounding by @QuentinGruber in #2251
- chardmgpernpc by @QuentinGruber in #2253
- quick Fixes by @avcio9 in #2249
- dont spawn hidden lootableConstruction by @avcio9 in #2255
- alert when a rare is opened by @QuentinGruber in #2256
- bugfix missing characters fields by @QuentinGruber in #2181
- loginqueue by @QuentinGruber in #2254
- poplevel by @QuentinGruber in #2259
- decay by @QuentinGruber in #2257
- worldSaveFix by @QuentinGruber in #2261
Full Changelog: 0.40.4...0.40.5
Release 0.40.4
What's Changed
- slight shotgun headshot dmg buff by @Z1Meme in #2242
- h1emu-core 1.3.0 by @QuentinGruber in #2245
- node23 workflows by @QuentinGruber in #2247
- Better out of order packet handling by @avcio9 in #2241
Full Changelog: 0.40.3...0.40.4
Release 0.40.3
What's Changed
- revert char render distance to 400 by @avcio9 in #2222
- updated hashse by @avcio9 in #2223
- changeRenderDistanceConstructions by @QuentinGruber in #2229
- afk by @QuentinGruber in #2228 ( Disabled )
- crates drop rework by @avcio9 in #2230
- added combined updateItem method by @Z1Meme in #2216
- save the whole world when you disconnect in solo by @QuentinGruber in #2193
- IGP + Grinder by @jasonmoonen in #2214
- Optimize Explosives by @Z1Meme in #2227
- fixed undefined npc crash by @avcio9 in #2232
- another crate drop rework by @avcio9 in #2234
- Armor / Helmet / Shotgun Adjustments by @Z1Meme in #2233
- useCharReleasedFromPacket by @QuentinGruber in #2231
- admin collection sample by @QuentinGruber in #2235
Full Changelog: 0.40.2...0.40.3
Release 0.40.2
- Halloween Event: A special Halloween event has been added for a limited time more about it in #annoncement.
Bug Fixes
- Sniper Drop Issue: Fixed an issue preventing snipers from being dropped.
- Server Stability: Resolved multiple issues that were causing server crashes.
- Ping Spike Adjustment: Players experiencing ping spikes will no longer be instantly kicked.
- Multiple Harvest Bug: Fixed a bug that allowed players to harvest a corpse multiple times.
- Infinite Armor Exploit: Resolved an issue causing armor to be infinitely usable.
- Server Population Cap: Fixed an issue with the server population cap not working as intended.
Reward System Changes
- Crate Drop Chances: Rewards now have a 50/50 chance of dropping a crate.
- Drop Requirements: Rewards will only drop if:
- You have played at least 2 hours since your last drop.
- You are located in a Point of Interest (POI).
What's Changed
- bugfix/serverpopcap by @QuentinGruber in #2203
- fixed infinite armor bug by @Z1Meme in #2204
- Sniper fixes by @jasonmoonen in #2205
- CharacterLoginRequest return the status of the connection by @QuentinGruber in #2208
- better parsing error handling by @QuentinGruber in #2210
- change rewards by @QuentinGruber in #2207
- warnings before kick by @QuentinGruber in #2211
- lowered char render distance by @avcio9 in #2209
- handle_failing_saving_char by @QuentinGruber in #2212
- remove assets hashs from db by @QuentinGruber in #2206
- authkey check in httpserver by @QuentinGruber in #2215
- halloween by @QuentinGruber in #2217
- only drops reward if user is in poi by @QuentinGruber in #2219
- fix multi-harvesting by @QuentinGruber in #2220
Full Changelog: 0.40.1...0.40.2
Release 0.40.1
- Added proper handling for player skins.
- Vehicles now spawn with randomized skins.
- Group UI now includes a functional kick feature.
- Resolved various group-related issues.
- Patched a duplication exploit triggered during server reboots.
- Fixed issues related to explosives.
- Optimized the world object manager for better performance.
- Temporarily disabled traps due to resource demands and upcoming rework.
What's Changed
- bugfix/dupeExploit by @QuentinGruber in #2185
- gift from meme by @Z1Meme in #2188
- Update groups for offline players by @jasonmoonen in #2186
- Handle skins correctly by @jasonmoonen in #2153
- explosive and wom opts + more by @avcio9 in #2182
- was asked to change msg by @Z1Meme in #2190
- Some more fixes by @jasonmoonen in #2189
- Disable chat radio by @avcio9 in #2192
Full Changelog: 0.39.0...0.40.0
Release 0.40.0
- Added proper handling for player skins.
- Vehicles now spawn with randomized skins.
- Group UI now includes a functional kick feature.
- Resolved various group-related issues.
- Patched a duplication exploit triggered during server reboots.
- Fixed issues related to explosives.
- Optimized the world object manager for better performance.
- Temporarily disabled traps due to resource demands and upcoming rework.
What's Changed
- bugfix/dupeExploit by @QuentinGruber in #2185
- gift from meme by @Z1Meme in #2188
- Update groups for offline players by @jasonmoonen in #2186
- Handle skins correctly by @jasonmoonen in #2153
- explosive and wom opts + more by @avcio9 in #2182
- was asked to change msg by @Z1Meme in #2190
- Some more fixes by @jasonmoonen in #2189
- Disable chat radio by @avcio9 in #2192
Full Changelog: 0.39.0...0.40.0
Release 0.39.0
- Fixed a memory leak that caused increased lag over server uptime.
- Resolved a crash related to airdrops.
- Implemented initial setup for H1emu AI (Only available in solo or PvE).
- Optimized player position broadcasting.
- Various other bug fixes and improvements.
What's Changed
- make transientId generator start at 1 by @QuentinGruber in #2160
- h1z1-dataschema 1.8.1 by @QuentinGruber in #2159
- BugFix/infinite_loading_screen by @QuentinGruber in #2163
- guid stuff by @QuentinGruber in #2162
- client in debugmode can access secured storage by @QuentinGruber in #2164
- plugin unit tests by @QuentinGruber in #2165
- fix_unoptimized_code by @QuentinGruber in #2166
- optimizations + respawn fix by @avcio9 in #2170
- optimize broadcast by @QuentinGruber in #2172
- h1z1-dataschema 1.9.0 by @QuentinGruber in #2175
- h1emu ai setup by @QuentinGruber in #2138
- fixed airdrop crash by @avcio9 in #2171
- fix mem leak soe by @QuentinGruber in #2179
Full Changelog: 0.38.0...0.39.0
Release 0.38.0
- Weather and environment have been reworked to better match the original game.
- The group UI now functions properly (except for the kick button, but you can still use the command).
- Vehicles now cause more damage to destructible objects (e.g., fences).
- Some minor bugfix.
What's Changed
- Improve README with detailed instructions and examples by @QuentinGruber in #2135
- switch back to commonjs by @QuentinGruber in #2137
- Weather and additions by @JayyWayz in #2139
- tsx by @QuentinGruber in #2141
- Handle groups correctly by @jasonmoonen in #2134
- Minor changes by @jasonmoonen in #2144
Full Changelog: 0.37.0...0.38.0