Skip to content

Releases: QuentinGruber/h1z1-server

Release 0.42.0

21 Dec 16:42
Compare
Choose a tag to compare

Look at discord

What's Changed

New Contributors

Full Changelog: 0.41.0...0.42.0

Release 0.41.0

05 Dec 20:54
Compare
Choose a tag to compare

Features, Fixes & Game Mechanic Changes

  • Vehicle Seat Swapping: Enabled the ability to swap seats in vehicles.
  • Pickup Truck Movement: Players can now stand up inside the Pickup Truck. Note: Player movement inside vehicles is not replicated (other players cannot see you turning around). This issue will be addressed in future updates.
  • Permission System Update: Increased the maximum number of players that can be added to permissions for all foundation types to 12.
  • Group Limit: Set group size limit to 12.
  • Base Gate Glitch Fixed: Resolved a glitch that allowed players to walk through bases via gates.
  • Packet Loss Improvements: Made adjustments to potentially reduce packet loss for high-ping players (to be tested during the next wipe).
  • Skin Fixes: Addressed multiple skin issues. Thanks to @nyman and @ghostskappa for their contributions!

Loot Adjustments

  • Loot Spawn Rate Reductions:

    • Pleasant Valley: Reduced by 30%.
    • Cranberry: Reduced by 30%.
    • Ranchito Taquito: Reduced by 30%.
    • Lone Pine: Reduced by 15%.
  • Loot Spawn Rate Increases:

    • Bumjick Farm: Increased fertilizer spawn chance.
    • Kurama Hospital: Increased spawn chances for all items and fixed the Airdrop Quest (now easier to complete).
    • Military Base: Increased spawn rates for most items and reworked the loot table to include valuable guns, ammo, and other military items.
  • Specific Loot Adjustments:

    • Lowered fertilizer drop rate from most crates (Northern Road still has a high drop chance).
    • Reduced sugar spawn chance in props.
    • Decreased sniper and shotgun spawn rates, including their ammo, in residential areas.
    • Adjusted loot respawn timers (fastest respawn requires 100 players).
    • Increased maximum spawn amounts of Scrap Metal and Metal Sheets in wrecked vehicles.
    • New Item: Glasses added to the loot table.
    • Added an available metal scrapping pool per chunk.

Item Changes

  • Crowbar: Now loses durability with each hit on a vehicle.

  • Axe Durability Changes:

    • Wooden Axe: Max durability reduced to 1,000.
    • Hatchet: Max durability reduced to 500.
    • Makeshift Hatchet: Max durability reduced to 250.
  • Machete: Can no longer be used to cut trees.

  • Repair Box: Lowered required materials for crafting.

What's Changed

Full Changelog: 0.40.5...0.41.0

Release 0.40.5

28 Nov 13:37
Compare
Choose a tag to compare

What's Changed

Full Changelog: 0.40.4...0.40.5

Release 0.40.4

22 Nov 15:06
Compare
Choose a tag to compare

What's Changed

Full Changelog: 0.40.3...0.40.4

Release 0.40.3

07 Nov 15:50
Compare
Choose a tag to compare

What's Changed

Full Changelog: 0.40.2...0.40.3

Release 0.40.2

30 Oct 14:48
Compare
Choose a tag to compare
  • Halloween Event: A special Halloween event has been added for a limited time more about it in #annoncement.

Bug Fixes

  • Sniper Drop Issue: Fixed an issue preventing snipers from being dropped.
  • Server Stability: Resolved multiple issues that were causing server crashes.
  • Ping Spike Adjustment: Players experiencing ping spikes will no longer be instantly kicked.
  • Multiple Harvest Bug: Fixed a bug that allowed players to harvest a corpse multiple times.
  • Infinite Armor Exploit: Resolved an issue causing armor to be infinitely usable.
  • Server Population Cap: Fixed an issue with the server population cap not working as intended.

Reward System Changes

  • Crate Drop Chances: Rewards now have a 50/50 chance of dropping a crate.
  • Drop Requirements: Rewards will only drop if:
    • You have played at least 2 hours since your last drop.
    • You are located in a Point of Interest (POI).

What's Changed

Full Changelog: 0.40.1...0.40.2

Release 0.40.1

25 Oct 14:10
Compare
Choose a tag to compare
  • Added proper handling for player skins.
  • Vehicles now spawn with randomized skins.
  • Group UI now includes a functional kick feature.
  • Resolved various group-related issues.
  • Patched a duplication exploit triggered during server reboots.
  • Fixed issues related to explosives.
  • Optimized the world object manager for better performance.
  • Temporarily disabled traps due to resource demands and upcoming rework.

What's Changed

Full Changelog: 0.39.0...0.40.0

Release 0.40.0

25 Oct 12:53
Compare
Choose a tag to compare
  • Added proper handling for player skins.
  • Vehicles now spawn with randomized skins.
  • Group UI now includes a functional kick feature.
  • Resolved various group-related issues.
  • Patched a duplication exploit triggered during server reboots.
  • Fixed issues related to explosives.
  • Optimized the world object manager for better performance.
  • Temporarily disabled traps due to resource demands and upcoming rework.

What's Changed

Full Changelog: 0.39.0...0.40.0

Release 0.39.0

16 Oct 10:10
Compare
Choose a tag to compare
  • Fixed a memory leak that caused increased lag over server uptime.
  • Resolved a crash related to airdrops.
  • Implemented initial setup for H1emu AI (Only available in solo or PvE).
  • Optimized player position broadcasting.
  • Various other bug fixes and improvements.

What's Changed

Full Changelog: 0.38.0...0.39.0

Release 0.38.0

27 Sep 14:10
Compare
Choose a tag to compare
  • Weather and environment have been reworked to better match the original game.
  • The group UI now functions properly (except for the kick button, but you can still use the command).
  • Vehicles now cause more damage to destructible objects (e.g., fences).
  • Some minor bugfix.

What's Changed

Full Changelog: 0.37.0...0.38.0